if I remember correctly, the PS1 version of Earthworm Jim 2 never came out in the US, so the Saturn version was the only "next gen" version of the game over there.
Anyways, I pick Rayman , Gex is pretty good on the 3DO but I don't think its in the same category as Rayman in terms of its design, not to mention Rayman isn't all about "attitude". Earthworm Jim 2 is alright, though I have to say Im not a huge fan of that series in general (huge fan of Aladdin on the Mega Drive)
Would've gone with Rayman if it was just a tad easier and didn't force the collecting. EWJ2 is pretty solid and nostalgic for me. Never played Gex though, looked kinda lame back in the day but gameplay is probably above average.
I have Gex on 3DO and like it, but not as much as Rayman.
As for EWJ2, I bought it, played it and thought the game was just a loud, incoherent drunkard mess of a game. I didn't enjoy anything about the game, gameplay of the so-called humour (very forced). I've sold it on and never missed it. Naaah. Not for me.
Rayman is an absolute masterpiece when compared to the other two. To be fair, it pretty much is a masterpiece anyway - comparatively, or not.
"One of the FINEST third party 3D fighters on ANY 32-bit system!"
"Pick this one up and I PROMISE you won't regret it. After two polarising [Toshinden] games, they finally got everything RIGHT. Call it a case of third time lucky, if you will!"
"MORE Saturn owners should take greater PRIDE in this exclusive…"
I'm surprised there aren't more votes for Gex. Yeah, the voice clips don't add much, but compared to some of the other platformers of the era they're quite painless. More to the point, the game controls great, the level designs are sprawling and ingenious, Gex's wall-crawling ability is unique for the time and put to some very interesting use, and the boss fights are superbly creative and memorable. As typical for Crystal Dynamics, the balance is absolutely perfect; challenging through and through, but never insurmountable. Gex has room for improvement, but it's a massive block of fun.
Earthworm Jim 2... Honestly, how can anyone be annoyed with Gex's one-liners yet not be driven half-insane by this game's barrage of 1990s grade school "gross out" noises? I quickly put this one back on the shelf; besides the audio, the whole gameplay design felt very unintuitive to me.
With Rayman, I got past the mosquito boss and a couple levels beyond, but the game's toughness is not fun. It's not a matter of simply being too difficult; a lot of the challenges are unenjoyable right from the start, before you've died a dozen times trying to defeat them. I can't help but feel like this one became a success entirely on the strength of the visuals and character design, because the gameplay seems really lacking. Obviously I'd need to play a lot farther into the game to make a qualified judgement, but that's my first impression.
"It's not who does it first, it's who does it best!" - Mark Gruenwald