niniann
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Post by niniann on Aug 29, 2017 4:12:50 GMT
Greetings everyone!
Just found this forum in my quest to find an answer for an issue i;m having with SSF.
My system memory is full so I selected "Backup RAM Cartridge" in the options menu ("Cartridge" section) to enable the virtual memory card function.
I cleared it initially in the Saturn options menu and then it seemed to be ready to go; I booted up the game and was able to save to the virtual memory card no problem.
However, next time I booted up SSF I was getting the "not enough memory please insert a memory card" error on the bootup of my game.
Upon going to the boot menu of the Saturn on SSF, I see that it shows the card as having no data with only "clear" as a selectable option, exactly as if I have never done anything to the virtual memory card at all.
Does anyone know why this happened? I would really like to get this working but I am unsure how to do so and haven't been able to find any advice online.
I apologize if this question has been answered already somewhere on these forums; i looked around a bit but this is my first time here and afaik this is the only tech support section for SSF.
Any help will be appreciated guys/gals. Thank you and hope to hear from you guys soon.
Sincerely,
Niniann
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Post by davyk on Aug 29, 2017 10:46:11 GMT
This should be posted in the emulation thread area "Virtua Saturn".
You might get help from regulars in that section.
I've used SSF a few times and can't say I have noticed this problem before. Must be how you have configured the emulator.
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captainkael
Joined: March 2012
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PSN: CappyK
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Post by captainkael on Aug 29, 2017 16:42:57 GMT
Moved the thread to the Virtua Saturn section as davyk suggested. Unfortunately that is all the help I can provide as I have never used SSF.
I'm sure someone will get back to you though!
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Post by bradcap1 on Aug 31, 2017 21:50:01 GMT
What an incredibly accurate emulator! It even simulates the crappy Saturn cartridge slot.
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Post by zyrobs on Sept 1, 2017 2:16:27 GMT
SSF sets up unique settings per game. If you enabled a cartridge while having a game loaded, it will only enable the cartridge when you use that game.
Solution is to load it up without any games, and turn on cartridge there - that's how you edit the default settings. Then it will have it enabled for anything that doesn't have its own settings saved already (to get rid of that, delete the Setting folder).
If you don't have any important saves, you should turn on the Backup Library in the options, that will simulate an internal memory (and if you enable it, cartridge memory) that never runs out, and puts saves in your HDD instead of an emulated cartridge file. You are still limited to the maximum size of each bank (eg. the internal memory is still ~480 or so blocks), but the individual saves will take no space. So you can have 500+ saves there, but things like replays in Fighting Vipers will still need the external cartridge (which is also infinite).
There's an app or two to move saves between that backup library, as well as the internal sram file and external cartridge file, but I don't remember where you can find them (and one of them is in Japanese).
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Deleted
Joined: January 1970
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Post by Deleted on Oct 3, 2017 19:06:59 GMT
SSF can hold 10 save states per game. If all else fails you can always use those.
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