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Post by bultje112 on Feb 16, 2018 9:03:02 GMT
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pastel
Saturn Player
Joined: July 2017
Posts: 86
Location:
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Post by pastel on Feb 18, 2018 3:39:30 GMT
An interesting excerpt from the article:
"Sega of America never received translated text for the post-credits cutscene in which Azel sets off to find Edge, so Lucich spun it how he saw it. “I figured the best ending was for Azel, who was an immortal guardian, to search the world forever and never find her first love,” he says."
So, does anyone have a properly translated version of this cutscene? I really liked the ending provided, but it'd be interesting to see what the original Japanese says.
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Post by bultje112 on Feb 18, 2018 9:21:54 GMT
indeed very interesting. I know the european version has a number of differences in the translation although no one has gone to the length of laying them all together. similar thing happened with shining wisdom, which was butchered by working designs in the us. sega of europe actually got in house people who knew japanese.
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Post by darkman01 on Feb 18, 2018 13:09:42 GMT
I find it quite surprising (at least if Im reading it correctly) that only 1000 copies were ordered in Europe.
if true it makes even the US version look common by comparison
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Post by bultje112 on Feb 18, 2018 15:53:12 GMT
yes it seems completely crazy and I can't believe it. if there had been about 30.000 copies in us, which seems pretty much confirmed than the pal territories had to have sold at least 1/3 of it I'd say. I'm sure way more than 1,000 already sold in the uk. the game isn't exactly rare on ebay either.
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Post by darkman01 on Feb 18, 2018 16:55:23 GMT
yes it seems completely crazy and I can't believe it. if there had been about 30.000 copies in us, which seems pretty much confirmed than the pal territories had to have sold at least 1/3 of it I'd say. I'm sure way more than 1,000 already sold in the uk. the game isn't exactly rare on ebay either. exactly, one can always find copies on Ebay (for high prices , but still). I have to wonder if his memory is a bit cloudy after 20 years (later shipments for instance) , or maybe it was a typo and its actually 10k copies. if it really is 1000 then its truly sad, I wouldn't mind knowing the sales figures of a few other late PAL releases like Shining Force 3 or Deep Fear, PAL Saturn in general doesn't get the coverage that the US one does.
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Post by tempest on Feb 19, 2018 0:18:43 GMT
Great interview. Thanks for sharing.
Am I the only one who doesn't like the idea of PDS remade as an open world game?
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Post by xDerekRx on Feb 19, 2018 6:48:22 GMT
An interesting excerpt from the article: "Sega of America never received translated text for the post-credits cutscene in which Azel sets off to find Edge, so Lucich spun it how he saw it. “I figured the best ending was for Azel, who was an immortal guardian, to search the world forever and never find her first love,” he says." So, does anyone have a properly translated version of this cutscene? I really liked the ending provided, but it'd be interesting to see what the original Japanese says. I love finding out tidbits like this. Lots of odd stuff happened back in the Saturn days. I enjoyed the ending as was as well.
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Post by xDerekRx on Feb 19, 2018 6:51:16 GMT
yes it seems completely crazy and I can't believe it. if there had been about 30.000 copies in us, which seems pretty much confirmed than the pal territories had to have sold at least 1/3 of it I'd say. I'm sure way more than 1,000 already sold in the uk. the game isn't exactly rare on ebay either. Sales figures in the US have been pretty consistent over the years but Ive never seen PAL numbers almost at all for Saturn stuff. Perhaps just too many different countries to keep track of. And there is noway only 1000 copies exist in Europe. If so the game would cost $2000+ Its generally well known Sega of America, in the late Saturn days required 15,000 print runs at a time. So its been said 15x2 for PDS. Vic Ireland of working Designs confirmed this as well with Magic Knight Rayearth getting 15,000 only as the final game released outside of Japan. Its also been reported 75k copies of Shining Force III ended up in circulation in the US suggesting 5 x 15. Rumors used to say House of the Dead and Burning Rangers only got 5k each over here but its more likely they both got a similar 15k at least.
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Post by xDerekRx on Feb 19, 2018 6:54:44 GMT
indeed very interesting. I know the european version has a number of differences in the translation although no one has gone to the length of laying them all together. similar thing happened with shining wisdom, which was butchered by working designs in the us. sega of europe actually got in house people who knew japanese. I know you dont like Working Designs and I agree their style was very love/hate to some. A lot of people say they saved Albert Odyssey with their take (and obviously reducing the load times and battle frequency) To me a good translation does not mean 1:1 with the original script. As long as the story remains, I prefer interpretations. I think Magic Knight Rayearth came out wonderful especially with the addition of the journals. Perhaps not perfectly in line with the anime (again more of the original games issue)
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Post by darkman01 on Feb 19, 2018 11:36:48 GMT
yes it seems completely crazy and I can't believe it. if there had been about 30.000 copies in us, which seems pretty much confirmed than the pal territories had to have sold at least 1/3 of it I'd say. I'm sure way more than 1,000 already sold in the uk. the game isn't exactly rare on ebay either. Sales figures in the US have been pretty consistent over the years but Ive never seen PAL numbers almost at all for Saturn stuff. Perhaps just too many different countries to keep track of. And there is noway only 1000 copies exist in Europe. If so the game would cost $2000+ Its generally well known Sega of America, in the late Saturn days required 15,000 print runs at a time. So its been said 15x2 for PDS. Vic Ireland of working Designs confirmed this as well with Magic Knight Rayearth getting 15,000 only as the final game released outside of Japan. Its also been reported 75k copies of Shining Force III ended up in circulation in the US suggesting 5 x 15. Rumors used to say House of the Dead and Burning Rangers only got 5k each over here but its more likely they both got a similar 15k at least. I don't think, it was necessarily that many countries per se , remember that in the mid-late 90s, "Europe" mostly consisted of the UK , France , Germany and maybe Italy or Spain ,everywhere else was too small of a market to care about (I doubt Saturns were sold in post communist E.Europe for instance, at least anything official) although I guess there is the issue that in some markets (Australia , Italy, Portugal for instance) , Sega systems weren't sold through Sega themselves but often through a local company with a Sega license, so that may complicate things a bit. alot of it really just comes down to most publications being US based imo , and thus the focus is on the US market (hence the focus on its bad US launch for instance)
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Cerv3ro
Saturn Player
Joined: January 2016
Posts: 74
Location:
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Post by Cerv3ro on Feb 19, 2018 12:33:38 GMT
Thanks for sharing this, i had enjoy it the most. Now im confused, what is the real Saga ending? Related to the Europe numbers, im sure the run was above 1000 copies. Only in Spain i,ve seen a lot of Saga games, even in the small city where i used to live i,ve seen more than 10 games from people who owns a Saturn arround 1998,99. And im talking about a far territory with few population and videogames culture compared with the huge capital cities. A friend of mine even lost his Saga in those days and went to buy a new one.
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Post by bultje112 on Feb 19, 2018 13:24:04 GMT
Sales figures in the US have been pretty consistent over the years but Ive never seen PAL numbers almost at all for Saturn stuff. Perhaps just too many different countries to keep track of. And there is noway only 1000 copies exist in Europe. If so the game would cost $2000+ Its generally well known Sega of America, in the late Saturn days required 15,000 print runs at a time. So its been said 15x2 for PDS. Vic Ireland of working Designs confirmed this as well with Magic Knight Rayearth getting 15,000 only as the final game released outside of Japan. Its also been reported 75k copies of Shining Force III ended up in circulation in the US suggesting 5 x 15. Rumors used to say House of the Dead and Burning Rangers only got 5k each over here but its more likely they both got a similar 15k at least. I don't think, it was necessarily that many countries per se , remember that in the mid-late 90s, "Europe" mostly consisted of the UK , France , Germany and maybe Italy or Spain ,everywhere else was too small of a market to care about (I doubt Saturns were sold in post communist E.Europe for instance, at least anything official) although I guess there is the issue that in some markets (Australia , Italy, Portugal for instance) , Sega systems weren't sold through Sega themselves but often through a local company with a Sega license, so that may complicate things a bit. alot of it really just comes down to most publications being US based imo , and thus the focus is on the US market (hence the focus on its bad US launch for instance) australia and a small country like the netherlands have almost equal amount of population. the population of western and central europe alone is over 600 million. twice as much as the usa and 3x as much as brazil, which was also a lot poorer and still had a sizable gaming industry. it's such a gray area to know anything about this, but europe is enormous when it comes to relative wealth and population numbers, also in the 90s. what I do know 100% is that saturn was very popular in portugal and spain, but total sales numbers always seem impossible to get for europe.
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Post by darkman01 on Feb 19, 2018 13:50:42 GMT
the Netherlands isn't really considered a large gaming market either the total population of the countries I mentioned is around 320 million , which makes it about as big as the US market, The rest of it are relatively small markets in size.
Brining in developing countries like Brazil is inaccurate , and the reason is that while they may well have a large market, alot of it is sadly taken up by piracy , and bootleg systems (not so much now, but back in the 90s, yes) , take it from someone who grew up outside of Europe, it was rampant.
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Post by bultje112 on Feb 19, 2018 15:33:17 GMT
the Netherlands isn't really considered a large gaming market either the total population of the countries I mentioned is around 320 million , which makes it about as big as the US market, The rest of it are relatively small markets in size. Brining in developing countries like Brazil is inaccurate , and the reason is that while they may well have a large market, alot of it is sadly taken up by piracy , and bootleg systems (not so much now, but back in the 90s, yes) , take it from someone who grew up outside of Europe, it was rampant. again central and western europe contain 600 million in population. make that 500 in the 90s, like the us had less than 250 at that time and brazil only had 150. any form of logic would point to the fact that there is sufficient reason to think the european gaming market wasn't that small. I know it is the biggest gaming market today and definitely not 20 years ago, but how much smaller remains a mystery. and I doubt there were any saturn bootleg systems, ever.
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