The console would have to specifically meet the wants of Sega Saturn/Dreamcast fans.
I already have consoles that meet the wants of a Saturn and Dreamcast fan. They're called the Saturn and Dreamcast.
Don't suppose you also have the Dreamcast 2 aka the original Xbox? Panzer Dragoon Orta on that looks damn near like a PS3/360 game, and after playing that a lot, I actually started missing the speed boost / halt buttons when playing the Saturn games. They'd be so helpful in those fast, tight tunnel levels.
I need to put a bigger HDD in mine since the dvd drive doesn't eject anymore and I can only load games from the HDD; the 6gb drive on it can only so many games, and it's a pain to change games around via FTP since I have to get a patch cable to connect it to the router two rooms away.
I don't have an Xbox. I'm not a fan, but I've heard Orta was decent. I just meant that Sega's games are on all kinds of systems, now, rather than on a particular system. Obviously, they're following where the money is.
Like I said before, I definitely know that backwards compatibility is possible. That might be a good idea. I'm not sure about load times. Since the games would be loaded using updated hardware and software, they might load faster. There are not many NetLink games. A high-speed workaround was created a few years back. Of course, that takes extra spending on the end user's part. Whether that would work with emulation, I doubt it. I would never support romz. Hardware is certainly a tough sell. I mean we've seen systems like Jaguar 64 and Wii U go down. As far as software, there are some people on the Jo Engine board that I'm a member of who are working on some cool Saturn games. I've been working on a game, but I'll be making an announcement on that soon. I am looking at the possibility of doing a Saturn-related documentary released in Japanese Saturn-style packaging that would be for video card owners. I happen to be one of those people. I have the last card that was released. Also, Professor Abrasive is currently perfecting his Satiator device, which loads games on thumb drive through the video card slot.
I have an update about my project goals. My new project concept is to use the Raspberry Pi, along with a custom shell and additional accessories. I can also do a custom setup with OpenGL that limits the output to match the max output of the Saturn or slightly better. I have picked out a couple engines, depending on whether it's a 2D or 3D game. I also came across a couple of developers who are working on new games that emulate PSX graphics, and I realized I can do the same thing for Saturn. This will open up a new console that I and other developers can make Saturn-style games for. I'd like to work towards getting a licensing agreement to produce a sequel of a game that was on the Saturn. By emulating the look of Saturn games, the console can be a kind of continuation of the system. There is also the possibility of the console being backwards compatible with Saturn discs. Unlike the Saturn, developers can use all modern tools and games will be much easier to produce. I look forward to any feedback.
My new project concept is to use the Raspberry Pi, along with a custom shell and additional accessories. I can also do a custom setup with OpenGL that limits the output to match the max output of the Saturn or slightly better.