vbt
Saturn Player
Joined: October 2008
Posts: 110
Location:
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Post by vbt on Oct 19, 2008 10:44:42 GMT
nope, vbt still works on it and released new version from time to time. You will find one of the latest version ici: vberthelot.free.fr/smsplus/sms_plus_raze_empty3.zipElse, you must contact him directly on our board sega-board.fr (so in french) or on segaxtreme.net (in english) Yep, I'm still working on it, maybe should add gg emulation, stereo sound, it starts to be hard to find more speed, just few games don't run full speed. I've just tried to improve the Phoenix emu (and minivaders emu), it's not yet tested on eal saturn : vberthelot.free.fr/phoenix/phoenix_b.zip
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Post by Anthaemia. on Oct 19, 2008 19:04:31 GMT
There are many hardware design issues that would, most probably, stop you from using the Audio Processor as a CPU... Streaming data from the Audio processor is one thing (Shining Force III Part II) - actually using it as a CPU itself is quite another Team Andromeda, AM2, Sonic Team and Camelot Software Planning all found ways of reprogramming the Saturn's audio chip to process geometry or sprite (normally transparency) effects, so it's not that difficult. Of course, these were in-house Japanese departments who received the most up-to-date development kits long before third parties, which may explain why Sega's own titles looked far superior in most cases - especially later on when most other companies had given up on the 32-bit console! However, they didn't always push the system... unless we can forget about The House Of The Dead's terrible conversion for a moment, that is?
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Post by torrente on Oct 19, 2008 19:31:08 GMT
unless we can forget about The House Of The Dead's terrible conversion for a moment, that is? I'm sorry but I found this conversion unforgivable! I'll make an effort to forget about it 'though!
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Post by Anthaemia. on Oct 19, 2008 22:16:25 GMT
The House Of The Dead was converted by Tantalus with only supervision from the original coin-op development team, so does it really count as a first party Saturn game? Come to think of it, why shouldn't we hold Sega responsible for ordering its release without even being properly finished?
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Post by torrente on Oct 20, 2008 8:23:04 GMT
Exactly!
Sega IS responsible. Always a big mistake to release an unfinished game...
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Post by chizzles on Oct 20, 2008 19:17:49 GMT
And even more responsible for using the Shit version as a template for the PC version.
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Post by Anthaemia. on Oct 22, 2008 16:41:08 GMT
The console versions were always used as templates for Sega PC titles, so you can't really complain too much about The House Of The Dead in this respect. However, they could have at least made some improvements, such as those given to Virtua Fighter 2 or Sonic R.
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Post by chizzles on Oct 22, 2008 17:44:06 GMT
Last Bronx on PC uses all of the Model 2 graphics
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