mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
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Post by mick_aka on Jan 30, 2009 22:34:03 GMT
I've just had to sit and delete an enitre page of completely unrelated posts.
Can we please keep the thread on topic folks.
Mick.
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Snowcat.
A cat made of snow.
Joined: March 2008
Posts: 1,406
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Post by Snowcat. on Jan 30, 2009 22:35:58 GMT
Fair enough ;P Sorry.
But real post.
But this is annoying :/ i tried SSF again and i still can't get both Virtua Cop 1 or 2 game to work at full speed ¬_¬
.... i can't get anything to run at full speed....
any ideas?
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Jan 30, 2009 22:39:32 GMT
How fast is your PC?
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Snowcat.
A cat made of snow.
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Posts: 1,406
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Post by Snowcat. on Jan 30, 2009 22:42:02 GMT
i have 2GB ram :/ SSF 9 worked fine! I don't know what the problem with 10 is :/
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dwarfduder
Saturn Player
Joined: January 2009
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Post by dwarfduder on Jan 31, 2009 13:31:30 GMT
I have the same problem with ssf10, ssf 9 works good on my laptop. ssf 10 makes fell like my laptop is as fast as a C64.
duder
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Snowcat.
A cat made of snow.
Joined: March 2008
Posts: 1,406
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Post by Snowcat. on Jan 31, 2009 15:02:19 GMT
I have the same problem with ssf10, ssf 9 works good on my laptop. ssf 10 makes fell like my laptop is as fast as a C64. duder I think it must be a laptop thing, because thats what im trying it on.
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Post by Anthaemia. on Jan 31, 2009 16:43:25 GMT
I play SSF10 on my partner's 1.6GHz laptop with 224MB of RAM and it runs at a more than bearable speed for pretty much everything but the most polygon-intensive games, which are usually high resolution interlaced fighters it would seem.
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sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
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Post by sonix on Mar 24, 2009 8:30:20 GMT
Just to let you know, there's new version of SSF 10- alpha R1. I have to test it on another notebook since mine struggles with Saturn emulation, mostly due to the pathetic graphics card...
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Post by chizzles on Mar 24, 2009 8:37:31 GMT
SSF uses software emulation, your graphics card should not affect performance to any noteworthy degree.
If your notebook has speed-step, make sure you are always running in Max Performance.
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Mar 24, 2009 11:17:27 GMT
Just had a thrash on the new Alpha, very nice, a few speed issues seems to have been sorted in a few titles. Radiant Silvergun: Full Speed, Full Screen, Full HD:
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sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
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Post by sonix on Mar 24, 2009 13:36:15 GMT
Well, my notebook has a single core 1,8 Ghz Aspire 3000 processor, 2GB RAM and a shitty integrated 128 mb graphics card (surprisingly it even has pixel shaders). Many PC games that should work without a problem on my notebook often run rather poorly and it's always the graphics card fault. If you say that in case of SSF it doesn't matter then it's the processor to be blamed as it's not a dual-core? Minute ago I played Outrun, fullscreen, SSF set to high priority, standard settings with muted sound and it worked at about 50% of orginal speed or even less (frame skip disabled), scanlines aren't making any difference. Is there any way to tweak SSF performance in my case or is it rather unlikely?
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Mar 24, 2009 13:41:53 GMT
A 1.8GHz single core is nowhere near enough to be running SSF.
Even my old 3.4GHz HT P4 with 2GB RAM and a Radeon X1800XT with 1GB struggles to run any fighters or shmups at full speed, no matter what I do with the settings.
And as 'Maikeru Jakkuson' rightly says, it's ALL about processing speed.
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sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
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Post by sonix on Mar 24, 2009 13:52:36 GMT
Cassini worked much more better for me, too bad it's compatibility was nowhere close to SSF... By the way, some games have problems with screen setting, Daytona USA at fullscreen is cut on the right side, iirc Sega Rally had the picture cut at the bottom (in windowed mode), any ways to solve this (I tried to force aspect ratio, no results)?
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Post by butanebob on Apr 7, 2009 1:25:04 GMT
You really need a dual core for SSF, even just a slowish one (mine is 1.6 on my laptop) will run SSF perfectly.
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Havoc
Air goes in and out, blood goes round and round. Any variation to this is bad.
Joined: August 2007
Posts: 179
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Post by Havoc on Apr 12, 2009 10:47:10 GMT
I just played Resident Evil, NiGHTS and Panzer Dragoon Zwei on SSF 10 R2 on my Laptop. Its a AMD X2 1.6 GHZ with 1024 Mb RAM. It all ran good except for the NiGHTS that had some problems in the graphics department, but thats because the grafic card is shit, ATI 200M or whatever. Anyway tried to play it on ACER LCD, thought the image would be better but meh... Only if played in a distance...
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