sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on Apr 14, 2009 8:49:46 GMT
Graphics card doesn't matter, if Nights have some graphical glitches, try older versions, I heard that some 0.08 version of SSF runs Nights almost perfectly. That's the main problem with SSF now, some games which worked with earlier versions all right have problems with the latest ones. Now I'm waiting for my new laptop, Dual Core 2,13 Ghz and 3 GB Ram, I expect SSF to work perfectly.
|
|
Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
Location:
|
Post by Nick1984 on Apr 17, 2009 7:37:58 GMT
Does this upscale Saturn games at all?
I had an awesome N64 emulator that would display the games at a stupidly high resolution as well as tidying up the edges of 2D objects.
|
|
|
Post by chizzles on Apr 17, 2009 8:12:19 GMT
The N64 emulator is actually rendering the games at a higher resolution. SSF "upscales" the rendered image, so it looks exactly as it would on a Saturn, only more shitty.
|
|
sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on Apr 29, 2009 13:20:28 GMT
I finally got my new laptop, I tested SSF a little today and it appears that the recent 0.10 R3 version is slightly faulty, some games work better but e.g. in VF2 or Daytona I don't get to hear any sound effects, only music. As for VF2, it works for me at full speed but with deintarlaced mode off, I hope that in the future SSF will be a little more optimized (I have a 2.13 Ghz Dual Core processor by the way). Oh, and the image is quite bad, pixelization is sometimes really off-putting, I don't know if Vista's the case but the tri-linear buffering and DirectDraw don't seem to make a difference, previously, on my old notebook with XP, it made the image more blurry which was cool but now it like doesn't work...
|
|
|
Post by tempest on May 2, 2009 10:52:48 GMT
My suggestion to anyone who is having problems with SSF is to play around with the options until you end up with good, working results.
For example, I have problems getting some games to run, and it took me a while to figure out that the system was reverting to using the 4MB RAM cartridge, which is incompatible with a lot of games, like the actual hardware.
Sonix, I believe your problem with no sound effects could probably benefit from playing around with some of the settings, specifically the sound options.
I've only ever had problems with one game - Silhouette Mirage, and that's possibly because of my lack of understanding Japanese.
This emulator, although heavily worked on, is still early in development, and a few bugs like problems with graphics are likely. I'm very appreciative that someone has spent the time developing this emulator to such a high standard, with such a high level of compatibility. It can only get better from here.
|
|
sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on May 2, 2009 13:00:30 GMT
As for sound effects, I have problems with them only in 0.10 R3, R2 works fine, on the other hand the music in Sega Rally main menu sounds less faulty in R3 than in previous versions and so on... According to some SSF compatibility list on one site, some games just have problems with SSF 0.10 so it's best to have at least few older versions which work better with some particular games.
|
|
|
Post by tempest on May 3, 2009 9:27:06 GMT
Does anyone know much about how the save system works in SSF? I've just played through a big chunk of SF3 Scenario 1 in the last two days and after saving several times SSF now says that my backup memory needs to be reformatted. When I check in the memory manager, both the internal memory and backup cart are empty. Anyone have trouble like this before and know how to fix it?
|
|
mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
|
Post by mick_aka on May 3, 2009 11:17:01 GMT
never used it, anyone else?
|
|
sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on May 3, 2009 14:31:17 GMT
I mentioned that VF2 doesn't run at max speed for me, so does Athlete Kings. After testing SSF with fraps it appears that in deintarlaced mode it runs at rougly 60% speed, with SSF set to top priority and notebook set to max performance. Those are the results with auto field skip off. When its on, VF2 of course drops frames but it looks like this: Could someone tell me why it is like that? Is there a way to get rid of this... "motion blur"? Does anybody has the same problem? I think I've read somewhere that it happens when there's too little Ram but I have like 3GB of it, but if that's the reason then is it the Vista's fault beacuse of it's poor optimization? I also tried turning on Vsync, it get's rid of this effect but the speed is identical to when I was playing with field skip disabled. Oh, and one more- I can't get fraps to work with ssf every time, only once in a while it's shows the frame counter but most of the time it doesn't, I have no idea what am I doing different.
|
|
|
Post by Anthaemia. on May 3, 2009 20:45:41 GMT
A common misconception with high resolution fighters on the Saturn is that all graphics are displayed at 704x480, when in actual fact it's only the VDP2 - responsible for parallax backgrounds in most cases - that can output in this mode. For polygonal objects (or anything handled by VDP1), the console rescales to twice normal size. Because few systems can run a Saturn emulator at full speed, the dropping of frames means the so-called "motion blurring" becomes a regular problem. Not being the most technically-minded person in the world, this may not be entirely accurate so please make sure before making a final judgement as someone else may know better.
As for the FRAPS issue, I've found that due to the use of proprietary resolutions many Saturn games have part of their screens cut off when captured. Finally, there are a few titles with known bugs that caused files to be wiped in a real Saturn, and I'm guessing this will be faithfully reproduced in SSF for better or worse as well. If you're looking for a solution then I'd recommend using the manual feature, even though some revisions lack backwards compatibility with older save states from personal experience! Does anyone else find it annoying when you have to play through games more than once, especially when they take so long to complete at less than original speed?
Finally, while it's not exactly something new I'm loving the ability to render transparencies without the normal dithered effect. Suddenly games that once looked poor next to their PlayStation counterparts for this very reason aren't half as bad, although I'm still upset the programmers of SSF have yet to fix the missing bottom portion of the screen in certain titles including The House Of The Dead and later Sega Flash demo discs...
|
|
|
Post by tempest on May 6, 2009 5:14:03 GMT
Thanks for the info Anthaemia. But how do you manually save with SSF? I've searched the options tabs and have found nothing that even alludes to such a feature.
EDIT: Silly me. It's under the File menu, and is a save state feature, much like any other emulator out there. Thanks for pointing it out to me Anthaemia. I'm dying to give it a go with SF3 when I finally have time to play it again (SF3 isn't like an arcade game that you can just pick up and play for a short period of time ;D ).
|
|
|
Post by chizzles on May 8, 2009 21:02:58 GMT
I think it's because SSF is dropping fields rather than entire frames.
If SSF were to drop two corresponding fields, an entire frame would drop.
But because it is dropping individual fields rather than frames, you are seeing multiple fields that do not correspond to each other spliced together, creating that "comb-tooth" or motion-blur effect.
On Low-res games 1 field = 1 frame but on interlaced games 2 fields = 1 full frame, although fields themselves can be used as frames for 60fps.
Anthaemia, doesn't VF2 render the Polygons in Hi-Res as well as the backgrounds? It certainly doesn't look upscaled...
|
|
sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on May 10, 2009 8:53:20 GMT
I still can't get the bilinear filtering and directdraw to work under Vista, once in a blue moon it suddenly works but only till I close the SSF, what's wrong?
|
|
mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
|
Post by mick_aka on May 10, 2009 9:33:13 GMT
I use neither in vista, never even felt the need to...
|
|
sonix
Sega Saturn FTW!
Joined: March 2008
Posts: 938
Location:
|
Post by sonix on May 10, 2009 10:01:53 GMT
Image looks better, particularly the pixelization is less noticeable...
|
|