Solo Crisis
Aug 17, 2011 22:19:14 GMT
Post by RealBlue on Aug 17, 2011 22:19:14 GMT
A quick overview to clear up any confusion
Solo Crisis is a turn based strategy game with a heavy emphasis on terrain deformation. It's extremely similar to games such as Populous.
Below is what I could deduce from just playing the tutorial.
Title Screen
The game will ask if you wish to save to either the system RAM or cartridge.
Main Menu
You can rotate the camera view by pressing L & R
The temple acts as your HQ & should be defended. If all your heroes die or your temple is destroyed it's game over.
Moving the cursor to the edge of the visible terrain will scroll the map in that direction.
Selecting a Hero with the A button will display his movement range. The range is affected by the various types of terrain in the game. The box in the lower left displays the Characters name, HP & profession.
After moving to the desired location pressing the A or C button will bring up the action menu for that Hero. Pressing B will cancel the command.
The menu options are (from top to bottom):
Attack
Build
Demolish
? (still unknown)
End Action
Attack is used when a Hero is in close proximity to an enemy. Select the enemy to attack then a short animation plays out showing your guy attacking. The enemy does not attack back the same turn.
Selecting Build will display build locations. press A or C to Place a new building or press B to cancel the action. Completion of a build, demolish or attack action will end that hero's use for that turn. They cannot be used again until the next turn.
Pressing A or C on empty ground will bring up the main menu.
The menu options are (from top to bottom):
Spells
Status
Codex
Save
End Turn
Selecting status takes you to the map screen where the entire world map & status of all your heroes can be seen.
As you guessed, selecting end turn will end your turn & begin the enemy's turn.
Selecting Spells will bring up the spell menu.
The menu options are (from top to bottom):
Raise Land (Mapped to the Y button by default)
Lower Land (Mapped to the Z button by default)
Sunshine
Rain
Tornado
Lightning
Earthquake
Meteor Strike
Spells cost SP (spell points), you gain SP at the start of every turn & the amount you receive is directly affected by how many buildings you have. More buildings means more SP but you cannot accumulate more than 400. You can use as many spells per turn as your SP permits but choose the target location BEFORE you choose the spell or you might destroy half your base like I did.
Raise Land is used to create hills or land bridges across water.
Lower Land is used to create ditches or extend bodies of water.
Sunshine is used to dry up marshland as it is harder for your heroes to cross & cannot be built upon.
Rain can be used to cover barren ground with grassland, put out fires & fill ditches to create new bodies of water .
Tornado is used to put out fires & remove trees.
Lightning is used to set fire to buildings & trees. The fire will spread to other nearby buildings & trees if not dealt with.
Earthquake causes the creation of random hills & ditches.
Meteor Strike is the most expensive spell but one of the most useful as it creates a small portal for more convenient access to the other side.
Buildings will upgrade themselves every four turns, yielding a greater amount of SP & four buildings grouped together with create a large building.
Water is probably the most dangerous foe you will face when used against you. As it destroys buildings & drowns your heroes. If not rescued from the water before the end of the turn any heroes or creatures will die.
On the far side of the map from where you start is a large portal to the other side. Moving a hero onto this portal will cause him/her to travel through. Once you have forces on the other side you can freely flip between both maps by pressing START. Spells can only be used on your side but any changes you make to the landscape will have an opposite effect on the other side (e.g Raising the land will cause it to lower on the other side.).
Solo Crisis is a turn based strategy game with a heavy emphasis on terrain deformation. It's extremely similar to games such as Populous.
Below is what I could deduce from just playing the tutorial.
Title Screen
The game will ask if you wish to save to either the system RAM or cartridge.
Main Menu
You can rotate the camera view by pressing L & R
The temple acts as your HQ & should be defended. If all your heroes die or your temple is destroyed it's game over.
Moving the cursor to the edge of the visible terrain will scroll the map in that direction.
Selecting a Hero with the A button will display his movement range. The range is affected by the various types of terrain in the game. The box in the lower left displays the Characters name, HP & profession.
After moving to the desired location pressing the A or C button will bring up the action menu for that Hero. Pressing B will cancel the command.
The menu options are (from top to bottom):
Attack
Build
Demolish
? (still unknown)
End Action
Attack is used when a Hero is in close proximity to an enemy. Select the enemy to attack then a short animation plays out showing your guy attacking. The enemy does not attack back the same turn.
Selecting Build will display build locations. press A or C to Place a new building or press B to cancel the action. Completion of a build, demolish or attack action will end that hero's use for that turn. They cannot be used again until the next turn.
Pressing A or C on empty ground will bring up the main menu.
The menu options are (from top to bottom):
Spells
Status
Codex
Save
End Turn
Selecting status takes you to the map screen where the entire world map & status of all your heroes can be seen.
As you guessed, selecting end turn will end your turn & begin the enemy's turn.
Selecting Spells will bring up the spell menu.
The menu options are (from top to bottom):
Raise Land (Mapped to the Y button by default)
Lower Land (Mapped to the Z button by default)
Sunshine
Rain
Tornado
Lightning
Earthquake
Meteor Strike
Spells cost SP (spell points), you gain SP at the start of every turn & the amount you receive is directly affected by how many buildings you have. More buildings means more SP but you cannot accumulate more than 400. You can use as many spells per turn as your SP permits but choose the target location BEFORE you choose the spell or you might destroy half your base like I did.
Raise Land is used to create hills or land bridges across water.
Lower Land is used to create ditches or extend bodies of water.
Sunshine is used to dry up marshland as it is harder for your heroes to cross & cannot be built upon.
Rain can be used to cover barren ground with grassland, put out fires & fill ditches to create new bodies of water .
Tornado is used to put out fires & remove trees.
Lightning is used to set fire to buildings & trees. The fire will spread to other nearby buildings & trees if not dealt with.
Earthquake causes the creation of random hills & ditches.
Meteor Strike is the most expensive spell but one of the most useful as it creates a small portal for more convenient access to the other side.
Buildings will upgrade themselves every four turns, yielding a greater amount of SP & four buildings grouped together with create a large building.
Water is probably the most dangerous foe you will face when used against you. As it destroys buildings & drowns your heroes. If not rescued from the water before the end of the turn any heroes or creatures will die.
On the far side of the map from where you start is a large portal to the other side. Moving a hero onto this portal will cause him/her to travel through. Once you have forces on the other side you can freely flip between both maps by pressing START. Spells can only be used on your side but any changes you make to the landscape will have an opposite effect on the other side (e.g Raising the land will cause it to lower on the other side.).