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Post by buckoa51 on Mar 29, 2014 14:15:36 GMT
It's already been done on the Playstation, no reason at all why it won't be possible on the Saturn.
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Post by mancity on Mar 29, 2014 16:35:51 GMT
It's already been done on the Playstation, no reason at all why it won't be possible on the Saturn. Has it?
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Post by buckoa51 on Mar 29, 2014 16:54:50 GMT
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Post by mancity on Mar 29, 2014 17:15:39 GMT
It'd be very handy if this came out and really did work.
I've been trying PS emulators on my laptop over the last week and the only plugin which works is the petes software one and it's ok, but it adds a weird layer of graphical dots and doesn't look quite right.
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Post by buckoa51 on Mar 29, 2014 17:26:29 GMT
What spec laptop? DirectX and OpenGL plugins should both work reasonably well on anything AMD or Nvidia from the past 5 years or so.
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Post by mancity on Mar 29, 2014 17:31:10 GMT
I5 8GB ram Intel 4000 integrated graphics
The GL plugins just don't work for some reason though.
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Post by buckoa51 on Mar 29, 2014 18:12:07 GMT
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Post by mancity on Mar 29, 2014 18:22:47 GMT
It's not Intel 4000 Graphics (thought it was), it's just Intel HD Graphics. Ill try the latest driver though Thanks
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Post by buckoa51 on Mar 29, 2014 19:23:14 GMT
Intel GPUs aren't known for their high performance (at least they weren't, the newer ones aren't so bad) so no guarantees.
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petterk
Novice
Joined: July 2013
Posts: 33
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Post by petterk on Jun 13, 2014 18:11:20 GMT
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Post by Anthaemia. on Jun 17, 2014 20:47:46 GMT
I've been trying PS emulators on my laptop over the last week and the only plugin which works is the petes software one and it's ok, but it adds a weird layer of graphical dots and doesn't look quite right. The "graphical dots" you mentioned also took me ages *groan* to figure out when I first entered the world of PlayStation emulation back in the late 1990s (using Bleem! on a 300MHz Pentium II desktop with a 3DFX card that just about run Tekken 3 and Gran Turismo at a frame rate I'd consider remotely playable)... I later discovered that quite a large number of PS games actually use dithered textures, which is quite hilarious when you consider how much Sony fanboys loved to knock the Saturn for its prominent use of this same effect in favour of "real" alpha blended transparencies, even though we know it was perfectly within its capabilities. Anyway, from personal experience it seems the way certain emulators handle this dithering is quite varied to this day, with titles prominently featuring such textures looking very different depending on your software of choice. For the record, I favour ePSXe because of how well it handles certain quirks in the leaked Resident Evil 1.5 prototype. However, when compared with actual hardware or even running PS1 games on my PSP, it really emphasises the dithering on Metal Gear Solid and Wip3out: Special Edition, where the effect is best seen - ironically enough - in its transparencies, reminiscent of how I'd expect a Saturn version to look. Although still noticeable on a CRT set, this becomes painfully obvious on more recent flatscreen televisions with their higher resolution, not to mention the improved quality of connection cables over RF and SCART. If you go back, it becomes obvious that quite a lot of PS developers took advantage of this trick. As for Police Officer Smith, I was once told by The Rockin' B that he started lowering the amount of time dedicated to Saturn homebrew projects after being hounded online for information about the required boot cartridge. He never intended for this to be utilised for piracy, though its application in this field cannot be denied. My guess is that he's been forced to go underground or face being regarded as something he never wanted to be - a pioneer in cracking the Saturn's notorious disc protection system. I'd love to see his game completed, though I doubt it will ever surface in its original form, perhaps explaining why a boot disc approach was also tried out. On that subject, I had to contact The Rockin' B for a fix to a compilation he'd previously created because there were issues with an early revision of the Atlas OS, which he'd used to build its boot menu. I really miss him being active as he also helped getting a prototype to work in SSF, though I can't really talk about that too much.
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