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Post by shadow55 on Dec 12, 2007 19:59:50 GMT
Just out of curiosity since I do not own D or Enemy Zero what is everyones opinion on them. I have been watching some videos for both games and they really interest me. Can any one give me there two cents on these games?
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Post by Anthaemia. on Dec 18, 2007 16:58:36 GMT
Warp later allowed Enemy Zero to be released as part of the SEGA PC range, and these days you can get it on the XPLOSIV range for less than a fiver. As with so many other games issued this way on the PC, it's virtually identical to the more common Saturn version but without the price tag so often expected these days. Since this edition is in my collection, I can say that Enemy Zero is a decent enough adventure title, but sadly I've no experience of D so I'm going to have to decline any further comment on that subject. However, did you know Kenji Eno was also responsible for another Saturn project that only saw the light of day (pun not intended) in Japan? Real Sound, as it is known, was designed purely for blind gamers and plays similar to how the audio-reliant part of Enemy Zero does. If you've got this one, please share more information as I've not heard much (*groan*) from what is undoubtedly the most obscure chapter in Warp's 32-bit history...
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Post by Madroms on Dec 20, 2007 8:29:29 GMT
Real sound ? => black screen and japanese voices, that's all Rereleased on DC. For the story, I can't tell you much as my japanese is not good enough to undestand what they say.
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Post by wardy on Dec 23, 2007 19:11:56 GMT
I personally never liked Enemy Zero, and found it to be a waste of time although it was a very good idea, and was genuinley paranoia-inducing, but the combat didn't work so well (I struggled to finish the VR mission on disc 0 ).
D, I found, was a far better title, and probably the best graphic adventure of the time (although in terms of point & click games I preferred Discworld 2 and Sam & Max) with some remarkably stunning scenes which despite being renders would often look real. The set pieces were utterly brilliant, making the player hesitant to touch anything or even peek around corners ... it had a genuinley eerie mise-en-scene which most "horror" themed games such as F.E.A.R. and Jericho fail to match (Silent Hill 3 & 4 are great for that sort of thing though, and SH3 has the best secret ending in a game ever ... DOOOORGUAZZ ! DOOOORGURAZZ !)
It was ultimately let down by the massive black borders and excrutiatingly ponderous pace which would often make the simplest puzzle a herculean task to perform, plus there were many unpredictable instant-death scenarios.
To sum it up - it was like the videogaming equivalent of kid's TV show Knightmare, but gorier and not quite as tough.
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