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Post by redtail on Feb 7, 2017 19:11:41 GMT
I'm shooting a video and need to be able to record footage without any BGM playing. Since there's nothing that will let me do this in the options, the simplest way to go about it would seem to be creating an ISO that uses Wav files and delete Wav files. Problem is, I can't find any guide on how to go about doing this since it's a format that's rarely used today. Anyone know how to do it?
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Post by Madroms on Feb 7, 2017 21:41:46 GMT
For which game ? If all the BGM are located in audio tracks, what you could do is: - rip your game in bin/cue format (raw mode eventually) - create a big bin file full of 00, with a size of more than what you need to replace in next steps (so bigger than all the audio tracks combined) - use cdmage (I can provide it) - replace all the audio track with blank ones (00'ed) by using the import sectors option, by choosing the first sector of audio track till the EOF and by using the big bin file created 2 step above - burn your newly bin/cue
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Post by redtail on Feb 7, 2017 22:06:04 GMT
The US or Japanese release of Daytona USA. According to the Saturn CD player, it should be a 22 track disc. I don't fully understand what you're trying to say, but when I look at the contents of the image in MagicISO, I can't even identify the music tracks. It's just a bunch of BIN files.
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Post by redtail on Feb 8, 2017 0:56:44 GMT
Okay, I managed to figure it out. If anyone else wants to do this, here's how: 1. Create an image from your game in bin/cue format. 2. Download BINCHUNKER from here. 3. Run BINCHUNKER. 4. Click "File," select "Load Cue." 5. Under "Image File Mode," determine whether the image is 2048 or 2352 bytes per sector. 6. Click "Options," mouse over "Data Tracks," then "Mode 1," and then choose the appropriate option based on Step 5. 7. Click "Action" and select "Select All Tracks." 8. Click "Action" again and select "Convert." 9. Name the files and click "OK." 10. Download SegaCueMaker.exe and use it to generate a cue file from the ISO. If you want to silence a certain piece of BGM, do the following: 1. Determine which audio track it is. 2. Open the WAV file in Audacity. 3. Press Ctrl+A to select the entire track. 4. Click "Generate" and select "Silence." Click "OK." 5. Click "File" and select "Export Audio" 6. Navigate to the folder where the ISO/CUE/WAV files are stored. 7. Name the file so it matches the one you're replacing. 8. Save it in WAV 16-bit PCM format.
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Post by Madroms on Feb 8, 2017 7:37:27 GMT
it also works, with a few extra steps If you have Audacity or any other audio software, this is easier to replace audio tracks like that. CDMage is an old software, free, and very useful. You could do a lot of stuff on image with it.
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Post by zyrobs on Feb 11, 2017 19:22:22 GMT
If the game uses CD Audio tracks, you can do any standard cd ripping software (Exact Audio Copy, XLD, Foobar2000). If you use a cd image, then CDMage can split tracks, but it will append pregaps to the start of the next track, which is not correct and depending on game it might screw up the tracks completely. So it's better to mount the cd image in a virtual cd software and then use EAC, XLD, Foobar as above.
If a game uses some other format of audio, then getting recordings for it is different for each game... some games have some form of prerecorded audio in a weird format that may or may not be converted, some games use chiptunes that can be recorded into a Saturn Sound Format (like how PSX and N64 games have PSF and USF respectively), etc...
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Post by Madroms on Feb 11, 2017 20:55:17 GMT
CDMage is useful to import sectors and so it is easy to blank multiple audio tracks in one time only, instead of doing this track by track. Yes, do not use CDMage to extract audio tracks that you will manipulated and burn back on CDR afterwards (in this case, you will also need to create yourself the cue file).
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