Universal Museum - a pachislo emulator
Feb 10, 2017 10:34:28 GMT
Post by davyk on Feb 10, 2017 10:34:28 GMT
I've had this game for several years. I even created a review for this site as I like to review obscure games.
www.segasaturn.co.uk/games/jap/u/universalmuseum/
Anyhow, after posting pictures of my collection this week, I started to go through my games and trying them out with my new setup. I have a new 3m RGB SCART cable from my powered SCART switch to my CRT which means I don't have to use SCART blocks and extensions. The display is now far more vibrant because I'm using a single cable - so the games look even better than normal. The Saturn 2D games in particular really benefit from the change.
I had written this game off as an unusual peek at a Japanese pastime but after some more experimentation this week it seems there is more to this game than meets the eye.
One main barrier to full enjoyment of this game is the fact that there is fair bit of Japanese on-screen. Previously I had figured out most of the game via trial and error but it seems I have missed out on some key aspects of the game.
Pachislo is basically Japanese slot machines - similar to Vegas slots. (To those of you who aren't from the UK you won't have heard of our equivalent called fruit machines which are far more sophisticated with huge amounts of interactivity - even though the end result on your pocket is largely the same).
Pachislo has a bit more interactivity than Vegas slots in that they are so-called "skill stop" machines. There is a button for each reel that you have to press to make it stop. Skill stop is of course a misnomer - as when playing it soon becames clear that the reels stop when the machine wants them to - and I had concluded that this was like any other videogame that presents slot machines - a pretty boring zero-skill experience.
Or so I thought.
There is an option in Universal Museum that when set to ON will from time to time display a winning reel combination at the top right of the screen while the reels are spinning. It's the second option down on this menu.
As far as I can tell when nothing is displayed there you won't ever get a winning spin. From my playing experience when something is shown, you win. I always just assumed that this option was just showing the winning combination you were going to get - because no matter when I pressed the stop buttons I always got this displayed combination.
It turns out that this isn't the case.
Sometimes - but not every time - this is a skill stop challenge. The machine will actually stop the reels when you press the buttons - but only when you correctly stop them at the symbols displayed at the top right of the screen.
Example of a winning combo shown while the reels are spinning. Three bells in this case. Sometimes you are guaranteed to get this win - but sometimes you have to actually successfully do a skill stop on each reel.
Then I noticed sometimes that multiple winning combos are displayed - with the most valuable one at the top of the list. So when this happens you have an opportunity to go for any of these using skill stops.
An example of multi-winning combinations. One of these 6 - again sometimes an auto win, sometimes you need to skill stop.
On top of this, I started examining the stats screens more closely. On the main stats screen, there is a payout percentage showing coins in , coins out , the balance (usually a negative number!) and a machine payout percentage (which can be over 100% if you have won more than you have put in but it's usually less than 100%).
But - below this figure is a second balance and percentage. That is either equal to the first figure, or higher. It seems that this figure shows the payout percentage that the player should get if he/she is getting all of the skill stop opportunities.
Here's the stats screen showing the 2 payouts - note that the second one is higher after I missed a skill stop chance. The skill stops I missed are listed on the right - only missed one!
So its seems - that this is actually a game of skill - albeit a limited one. It explains why there are so many other player aids like 8 different spin speeds and the ability to mark selected symbols on the reel with a red background so making them easier to see. There's even an option that shows whioch symbol was on screen when you pressed the stop button and when it actually stopped.
So I will be examining this title a bit more.
Does anyone know anything about pachislo? I think I have this game largely figured out now - but there are still a couple of features that I am baffled by. I will have to take some screenshots and post here as I can't explain one of them clearly just using text. So I would welcome anyone's opinion or explanation of it.
www.segasaturn.co.uk/games/jap/u/universalmuseum/
Anyhow, after posting pictures of my collection this week, I started to go through my games and trying them out with my new setup. I have a new 3m RGB SCART cable from my powered SCART switch to my CRT which means I don't have to use SCART blocks and extensions. The display is now far more vibrant because I'm using a single cable - so the games look even better than normal. The Saturn 2D games in particular really benefit from the change.
I had written this game off as an unusual peek at a Japanese pastime but after some more experimentation this week it seems there is more to this game than meets the eye.
One main barrier to full enjoyment of this game is the fact that there is fair bit of Japanese on-screen. Previously I had figured out most of the game via trial and error but it seems I have missed out on some key aspects of the game.
Pachislo is basically Japanese slot machines - similar to Vegas slots. (To those of you who aren't from the UK you won't have heard of our equivalent called fruit machines which are far more sophisticated with huge amounts of interactivity - even though the end result on your pocket is largely the same).
Pachislo has a bit more interactivity than Vegas slots in that they are so-called "skill stop" machines. There is a button for each reel that you have to press to make it stop. Skill stop is of course a misnomer - as when playing it soon becames clear that the reels stop when the machine wants them to - and I had concluded that this was like any other videogame that presents slot machines - a pretty boring zero-skill experience.
Or so I thought.
There is an option in Universal Museum that when set to ON will from time to time display a winning reel combination at the top right of the screen while the reels are spinning. It's the second option down on this menu.
As far as I can tell when nothing is displayed there you won't ever get a winning spin. From my playing experience when something is shown, you win. I always just assumed that this option was just showing the winning combination you were going to get - because no matter when I pressed the stop buttons I always got this displayed combination.
It turns out that this isn't the case.
Sometimes - but not every time - this is a skill stop challenge. The machine will actually stop the reels when you press the buttons - but only when you correctly stop them at the symbols displayed at the top right of the screen.
Example of a winning combo shown while the reels are spinning. Three bells in this case. Sometimes you are guaranteed to get this win - but sometimes you have to actually successfully do a skill stop on each reel.
Then I noticed sometimes that multiple winning combos are displayed - with the most valuable one at the top of the list. So when this happens you have an opportunity to go for any of these using skill stops.
An example of multi-winning combinations. One of these 6 - again sometimes an auto win, sometimes you need to skill stop.
On top of this, I started examining the stats screens more closely. On the main stats screen, there is a payout percentage showing coins in , coins out , the balance (usually a negative number!) and a machine payout percentage (which can be over 100% if you have won more than you have put in but it's usually less than 100%).
But - below this figure is a second balance and percentage. That is either equal to the first figure, or higher. It seems that this figure shows the payout percentage that the player should get if he/she is getting all of the skill stop opportunities.
Here's the stats screen showing the 2 payouts - note that the second one is higher after I missed a skill stop chance. The skill stops I missed are listed on the right - only missed one!
So its seems - that this is actually a game of skill - albeit a limited one. It explains why there are so many other player aids like 8 different spin speeds and the ability to mark selected symbols on the reel with a red background so making them easier to see. There's even an option that shows whioch symbol was on screen when you pressed the stop button and when it actually stopped.
So I will be examining this title a bit more.
Does anyone know anything about pachislo? I think I have this game largely figured out now - but there are still a couple of features that I am baffled by. I will have to take some screenshots and post here as I can't explain one of them clearly just using text. So I would welcome anyone's opinion or explanation of it.