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Post by linkt101 on Jun 8, 2017 19:31:01 GMT
It was the same nonsense Core used when they said Saturn couldn't handle TR2.
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Post by xDerekRx on Jun 8, 2017 21:39:47 GMT
Pretty much. It was market driven.
Bernie Stolar even said in public early in 1997 that RE2 would be released for Saturn in the US a week after the PS1 version. And Stolar generally went out of his way not to announce Saturn games.
If RE2 simply played/looked like RE1, I don't think anyone would have complained.
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mattius
Advanced Saturn Gamer
Joined: March 2017
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PSN: Artabasdos
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Post by mattius on Jun 9, 2017 1:49:33 GMT
Pretty much. It was market driven. Bernie Stolar even said in public early in 1997 that RE2 would be released for Saturn in the US a week after the PS1 version. And Stolar generally went out of his way not to announce Saturn games. If RE2 simply played/looked like RE1, I don't think anyone would have complained. Bernie Stolar was bloody awful with the Saturn.
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Post by xDerekRx on Jun 9, 2017 2:16:39 GMT
Pretty much. It was market driven. Bernie Stolar even said in public early in 1997 that RE2 would be released for Saturn in the US a week after the PS1 version. And Stolar generally went out of his way not to announce Saturn games. If RE2 simply played/looked like RE1, I don't think anyone would have complained. Bernie Stolar was bloody awful with the Saturn. Of course on this message board we have talked about him alot The truth is though, the more I/we learn and know, he wasn't exactly that relevant. By the time Kalinske left, Sega of Japan took control of most everything. Stolar simply came in and made changes, prepped the Dreamcast (which has a great launch and library here) before he was sent packing. One of his famous myths was he hated 2D games and RPGs. But right as he took over in the US we got Albert Odyssey, Mega Man x4, MM8, Magic Knight, Sega Ages, Bomberman, Hercs Adventures, Shining the Holy Ark, Panzer Dragoon Saga, SFIII etc. He takes the most heat for the Saturns finish but Im really not sure what would have been different for the system with someone else around. I maintain even with a Saturn lover at the helm of SOA, we MAY have gotten a couple more games in 1998. We most likely would have gotten a few more Working Designs gems as we'd have to assume that person may not have pissed off Vic Ireland as much... Until Stolar writes some sort of memoir we won't know his real thoughts. I always felt he had/has a gag order from Sega still as he basically never discusses anything with relation to Sega of Japan. I imagine he has some opinions as they fired him shortly after a successful launch of the DC here.
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mattius
Advanced Saturn Gamer
Joined: March 2017
Posts: 384
Location:
PSN: Artabasdos
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Post by mattius on Jun 9, 2017 2:27:20 GMT
Bernie Stolar was bloody awful with the Saturn. Of course on this message board we have talked about him alot The truth is though, the more I/we learn and know, he wasn't exactly that relevant. By the time Kalinske left, Sega of Japan took control of most everything. Stolar simply came in and made changes, prepped the Dreamcast (which has a great launch and library here) before he was sent packing. One of his famous myths was he hated 2D games and RPGs. But right as he took over in the US we got Albert Odyssey, Mega Man x4, MM8, Magic Knight, Sega Ages, Bomberman, Hercs Adventures, Shining the Holy Ark, Panzer Dragoon Saga, SFIII etc. He takes the most heat for the Saturns finish but Im really not sure what would have been different for the system with someone else around. I maintain even with a Saturn lover at the helm of SOA, we MAY have gotten a couple more games in 1998. We most likely would have gotten a few more Working Designs gems as we'd have to assume that person may not have pissed off Vic Ireland as much... Until Stolar writes some sort of memoir we won't know his real thoughts. I always felt he had/has a gag order from Sega still as he basically never discusses anything with relation to Sega of Japan. I imagine he has some opinions as they fired him shortly after a successful launch of the DC here. As far as I'm concerned the launch hamstrung the Saturn. In Japan it launched on time, and succeeded quite nicely. Apparently the 32X was a thing because SOJ got freaked out by the Jaguar of all things.
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Post by xDerekRx on Jun 9, 2017 2:48:43 GMT
Yes certainly. The Saturn had its fate decided from the start. However despite all that, it was fun owning the system in 97 despite it being phased out. I generally don't care much about the things that went wrong with the console. I didn't consider it much back in 97-98 either. Im generally a glass half full guy anyway. So I looked at the late 97, early 98 lineup for the system in the West as a nice ending even while most saw it as disappointing. Even my hardcore Nintendo/Ps1 fans agreed the Saturn library was unique and interesting especially when you factored in the JPN imports.
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Post by thewhitefalcon on Jun 9, 2017 6:03:48 GMT
If they said it, they didn't mean it. It really just was canned because after development was rebooted, it wouldn't have been out in time.
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Post by bultje112 on Jun 9, 2017 7:01:48 GMT
Pretty much. It was market driven. Bernie Stolar even said in public early in 1997 that RE2 would be released for Saturn in the US a week after the PS1 version. And Stolar generally went out of his way not to announce Saturn games. If RE2 simply played/looked like RE1, I don't think anyone would have complained. Bernie Stolar was bloody awful with the Saturn. and he was fucking awesome for sega and the dreamcast and thus' sega's future.
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Post by xDerekRx on Jun 9, 2017 13:52:49 GMT
Im not sure Id go that far. He did a decent job restructuring Sega of America for the Dreamcast launch which was great. But he was canned immediately after its release.
I attribute most all of the very cool North American Dreamcast library to Peter Moore (who I can't believe is now the Liverpool FC CEO?) and others that followed him. Id probably toss Stolar credit for the very good online Dreamcast experience in North America as well.
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Post by Anthaemia. on Jun 9, 2017 18:37:20 GMT
Indeed, Deep Fear uses the same tank controls as Resident Evil. In fact, the game plays almost identically. It wouldn't surprise me if it was running on the same engine. Although it's typically credited to Sega, the engine for Deep Fear was programmed by System Sacom, who also used the same core technology for the unreleased Saturn adventure game Fake Down, which became their final project before they gave up on software development altogether. Here's a short clip that shows many similarities in the background design and play mechanics especially:
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Post by Anthaemia. on Jun 9, 2017 18:50:01 GMT
After seeing Deep Fear I was always curious why Capcom said the Saturn couldn't handle RE2. Capcom never actually said that the Saturn couldn't handle Resident Evil 2... As with the first game in this series, Sony had secured console exclusivity for the first six months of release, but Nextech did start work on a port (using the original "1.5" prototype as a base) in late 1997. However, upon reviewing their original concept following a short break in development at the end of '96, Capcom decided to restart production of the lead PlayStation version, and by February '98 they'd already begun winding down support for Sega's 32-bit platform. Instead of choosing to simply give Dreamcast owners an upgraded edition of RE2, which did also turn up later, Capcom instructed Nextech to create an all-new sequel. Originally intended to be RE3, this was finally unveiled as Code: Veronica, while the eventual Nemesis had been initially conceived as a mere spin-off from its numbered predecessor, which explains why it recycled many of the same locations with only minor differences to accommodate the alternate scenario. From what I recall as a result of extensively researching this project, Saturn RE2 was only 15% complete when Capcom pulled the plug, and contrary to reports back in the day, it didn't require the 4MB RAM upgrade cartridge - this wasn't really suited to providing 3D games with any significant graphical improvements, as ironically seen in Capcom USA's treatment of Final Fight Revenge from early 2000! Just as those comments made by Andy Mee on the subject of Saturn Virtua Fighter 3 ultimately cost him a prominent role within Sega Europe, it's unlikely that Bernie Stolar was ever in the loop when it came to decisions regarding a Japanese-made third party title like Resident Evil 2, or Biohazard, as the franchise is known there.
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Deleted
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Post by Deleted on Jun 9, 2017 18:58:46 GMT
Personally, i prefer the story and underwater setting of Deep Fear over Resident Evil any day of the week,i really enjoyed this when it came out in the UK. With the gift of hindsight i kind of wish i had kept it now as it's too expensive for me to buy again currently.
I didn't really get into Resident Evil again until Code Veronica came out on the Dreamcast.
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mattius
Advanced Saturn Gamer
Joined: March 2017
Posts: 384
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PSN: Artabasdos
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Post by mattius on Jun 10, 2017 6:12:48 GMT
After seeing Deep Fear I was always curious why Capcom said the Saturn couldn't handle RE2. Capcom never actually said that the Saturn couldn't handle Resident Evil 2... As with the first game in this series, Sony had secured console exclusivity for the first six months of release, but Nextech did start work on a port (using the original "1.5" prototype as a base) in late 1997. However, upon reviewing their original concept following a short break in development at the end of '96, Capcom decided to restart production of the lead PlayStation version, and by February '98 they'd already begun winding down support for Sega's 32-bit platform. Instead of choosing to simply give Dreamcast owners an upgraded edition of RE2, which did also turn up later, Capcom instructed Nextech to create an all-new sequel. Originally intended to be RE3, this was finally unveiled as Code: Veronica, while the eventual Nemesis had been initially conceived as a mere spin-off from its numbered predecessor, which explains why it recycled many of the same locations with only minor differences to accommodate the alternate scenario. From what I recall as a result of extensively researching this project, Saturn RE2 was only 15% complete when Capcom pulled the plug, and contrary to reports back in the day, it didn't require the 4MB RAM upgrade cartridge - this wasn't really suited to providing 3D games with any significant graphical improvements, as ironically seen in Capcom USA's treatment of Final Fight Revenge from early 2000! Just as those comments made by Andy Mee on the subject of Saturn Virtua Fighter 3 ultimately cost him a prominent role within Sega Europe, it's unlikely that Bernie Stolar was ever in the loop when it came to decisions regarding a Japanese-made third party title like Resident Evil 2, or Biohazard, as the franchise is known there. Interesting stuff. You'd of imagined they'd of at least released it in Japan given the sizeable Saturn install base. As for the 4MB not proving improvement for 3D data, I'm not sure that's true. But as the only 3D that used this was an average looking beat em up, I'll leave it at that.
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Post by thewhitefalcon on Jun 10, 2017 22:20:53 GMT
There were likely other bottlenecks in the system architecture that would have prevented the RAM cart from making a difference with 3D games.
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mattius
Advanced Saturn Gamer
Joined: March 2017
Posts: 384
Location:
PSN: Artabasdos
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Post by mattius on Jun 12, 2017 6:47:19 GMT
There were likely other bottlenecks in the system architecture that would have prevented the RAM cart from making a difference with 3D games. Not that I'm aware of. Unless the bus width of the cart slot is limited. That I don't know off the top of my head.
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