So recently, I've been looking into making digital copies of my Saturn games so I can still play them on SSF via my laptop on the go, but I'm running into a problem when ripping the files. I've been using ImgBurn, the most recent version as far as I know, and I've had absolutely no issue with creating BIN and CUE files. My problem comes in the form of audio. Basically, some games that use CD audio just don't seem to play the audio. I know my discs aren't the problem, playing them on both the actual system and SSF has the music working just as intended, it's only when I use the ripped BIN that an issue crops up.
I think the CD Audio files might be the issue? Even though ripping everything off the disc would make that a non-issue, but I'm probably missing something really obvious. I read somewhere you have to turn the files into WAV format, so I ripped the CDA files separately from everything else, converted them into WAV, then made a copy of the game's files minus the CDA, then put the WAV files in and made that into an ISO, but the ISO doesn't seem to run on SSF, so now I'm basically at wit's end. Does anyone know what I'm doing wrong here? Help will definitely be appreciated, thanks!
If you mount the bin/cue files and play them as an audio cd in a media player, will they still have broken audio? If so, it could be a problem in either whatever you use to mount them, or the application you use to rip them.
I tried playing them on a media player, no dice there. I have the CD audio as WAV files, but the media player won't even read the virtual disc. Like, it definitely knows there's a disc in there, it's not reading it. I used ImgBurn to make the images. It works for the most part, it's just any games that use CD audio that seems to be the issue.