|
Post by tempest on May 24, 2018 4:08:02 GMT
Check out this interesting video from Gamehut on how Traveller's Tales achieved the transparencies effects in Sonkc R:
|
|
|
Post by bultje112 on May 24, 2018 6:49:31 GMT
very interesting. I have to say sonic r still looks so impressive to me. I liked and still do like it's graphics more than mario 64.
|
|
|
Post by davyk on May 24, 2018 13:09:27 GMT
Technically Sonic R is highly impressive. I never liked it much as a game though.
|
|
|
Post by Anthaemia. on May 24, 2018 16:24:24 GMT
I was hoping that Jon would finally get around to tackling this subject - beyond requests for a "Director's Cut" of Sonic R similar to his recent Sonic 3D effort (which I suspect would be too difficult for just one professional to make in their limited spare time), a video about how Traveller's Tales managed to generate transparent effects on a console supposedly incapable has been highly demanded in the comments to his other uploads. Now if only he could find more from that abandoned F1 game beyond a single car model...
|
|
|
Post by zyrobs on May 24, 2018 17:10:00 GMT
a "Director's Cut" of Sonic R similar to his recent Sonic 3D effort The PC port was just that.
|
|
|
Post by Anthaemia. on May 24, 2018 17:22:10 GMT
Where the Sonic 3D Director's Cut saw a few minor features changed and some bugs fixed, I think a lot of people want to see new courses made for Sonic R, but that would surely require texture work and polygonal modelling, not to mention bespoke collision programming (along with presumably fresh music from Richard Jacques, which is highly unlikely).
|
|
|
Post by bultje112 on May 24, 2018 18:32:40 GMT
Technically Sonic R is highly impressive. I never liked it much as a game though. try to play the game as a racing game with cars and play with 3d controller of course. that way it becomes more logical to play for me imo.
|
|
|
Post by davyk on May 24, 2018 20:19:56 GMT
Tried it with both 2D and 3D control and found it twitchy but that wasn't the real problem - I would have got used to that. I think what actually put me off the game was the multiple paths. I like my race tracks simpler and more focussed.
|
|
mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
|
Post by mick_aka on May 25, 2018 14:52:22 GMT
Great video, I love stuff like this.
|
|