originalname
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Post by originalname on Feb 25, 2019 8:34:23 GMT
Ah, just got home and was able to watch a video and realize which parts actually needed translating. Good to find out my translations of the stuff you didn't need were accurate though, haha.
Anyway, if there are any other things along these lines you need someone to look at just let me know.
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Post by TrekkiesUnite118 on Feb 26, 2019 14:28:21 GMT
Ah, just got home and was able to watch a video and realize which parts actually needed translating. Good to find out my translations of the stuff you didn't need were accurate though, haha. Anyway, if there are any other things along these lines you need someone to look at just let me know. Thanks none the less. The red text wasn't translated for the US release so that's at least helpful. I think I've finally got the bugs worked out of my code that causes the game to load the new MDT files when the right events happen, however I still need to figure out the actual scenario flags for the later areas. If you or anyone else who feels up to it want to help, one thing that would be really helpful here is game saves to use with Mednafen or possibly Yabause. I need saves before, during, and after the following events: 1) Feena gets kidnapped in New Parm 2) The Rain Event in Dight before Typhoon Tower 3) A save around Gumbo after the Twin Towers events. 4) Sue get's Sick in Dight If I can get saves before, after, and during these events it would be really helpful in figuring out the scenario flags. Otherwise I have to play through the game myself to find them. Which I don't mind doing that, but it is time consuming. So if others already have saves at those points or can get there quickly that would be great.
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originalname
Newbie
Joined: February 2015
Posts: 6
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Post by originalname on Feb 27, 2019 7:44:06 GMT
Hm... I know that Grandia Digital Museum lets you unlock save files for Grandia, but I don't know where they're set. I'll do some research into what areas they unlock first to see if I can use that to get them to you faster. If that's not an option it would take me a while to pick away at it with my current work schedule, but I'll give it a shot. You might wanna spread that request around the other forums too if you haven't already.
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Post by TrekkiesUnite118 on Apr 4, 2019 5:28:25 GMT
Ok everyone, I believe I have all the event flags figured out. So with that out of the way I think we're ready for Disc 1 play testing. The image I've used for this is a Rip from my personal copy of the game, so hopefully the patch will work for the rest of you if you rip your own copy using ImgBurn like I did. If not we'll cross that bridge together. The patch is in xdelta format, so you'll need to use a program like DeltaPatcher or DeltaPatcher Lite to apply it. I've provided a patch for both the BIN and CUE file, but in the event the CUE file patch doesn't work, simply use SegaCueMaker to generate a new one. This is a very early release that is intended for Beta testing only. The goal here is to catch any hard crashes or severe bugs in the game, as it's still likely that could happen. While I've caught a few myself, I don't really have the time to fully play through all of Disc 1 multiple times trying various different things. Hence why I'm releasing this early patch. So if you want to Beta test, download the patch and apply it to your image of the game. I would refrain from burning this to a disc just yet as crashes are still very likely, and I wouldn't want anyone to waste good quality CD-Rs. For now I'd stick to emulators. The emulator of choice for this is Mednafen. It seems to behave the closes to a real Saturn. SSF is a good second, though there are instances where a real Saturn and Mednafen crash, while SSF doesn't. If you encounter a crash or bug, please provide the following information in this thread: - What exactly happened? (Game Crashed, Typo, Garbled Text, etc.)
- Screenshots or Videos if possible.
- What where you doing when it happened?
- Where in the game where you when it happened?
- A copy of your save file from your emulator.
Aside from the possible crashing, the following issues are known: - Voice Audio is horribly out of sync during voiced dialogue.
- The words "Ambushed" and "Your Initiative" in battle are out of alignment.
- Battle Menu Icon text is not translated. This is actually Graphical data that needs to be decompressed and edited.
- Some Post Battle text is untranslated for similar reasons.
- All but the first Map Screen are untranslated. The text in these screens gets scaled by VDP1 which ended up looking very poor. As a result I have not touched the others until I can figure out a better way to do this.
- FMVs are untranslated. The format used for these is still unknown so these most likely wont be subtitled for a while.
- Menu Selections are misaligned (Yes/No on Save Screen, etc.)
If this thread becomes too cluttered, I'll create a testing thread. The patch can be downloaded here:
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Post by darkman01 on Apr 4, 2019 12:12:01 GMT
Well done Trekkies, we are certainly getting closer to playing Grandia on the Saturn in English.
Thanks for the hard work
I wonder if someone could use something like a Rhea/Pheobe to play the patched ISO on real hardware, could certainly be interesting
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Post by TrekkiesUnite118 on Apr 4, 2019 13:17:26 GMT
Well done Trekkies, we are certainly getting closer to playing Grandia on the Saturn in English. Thanks for the hard work I wonder if someone could use something like a Rhea/Pheobe to play the patched ISO on real hardware, could certainly be interesting They probably could, as burning it to a Disc does work on real hardware. It's just that there's still the possibility that an incorrect control code is still in the script in parts from the PS1 version which could cause a crash. Which if that happens it's harder to share things like screenshots, save files, RAM dumps, etc. from real hardware than it is on an emulator.
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Post by TrekkiesUnite118 on Apr 5, 2019 0:07:45 GMT
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Post by zyrobs on Apr 5, 2019 0:19:24 GMT
Those hashes are irrelevant because audio offsets will make the data different on every different CD drive used to rip the disc. You can't really get around that unless you rip the data track separately, or use something that uses audio offset correction (very few things do).
With that in mind, you should set up your patcher so it only affects the data track area, not the audio. Things get wilder if you need the data part padded out, though.
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Post by TrekkiesUnite118 on Apr 5, 2019 0:33:25 GMT
Those hashes are irrelevant because audio offsets will make the data different on every different CD drive used to rip the disc. You can't really get around that unless you rip the data track separately, or use something that uses audio offset correction (very few things do). With that in mind, you should set up your patcher so it only affects the data track area, not the audio. Things get wilder if you need the data part padded out, though. Ah ok, that explains it. Any suggestions on common patch formats that could work for that?
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Post by TrekkiesUnite118 on Apr 5, 2019 1:29:14 GMT
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Post by zyrobs on Apr 5, 2019 2:23:29 GMT
Ah ok, that explains it. Any suggestions on common patch formats that could work for that? I have no idea, patching CD games has always been problematic. Ripping the ISO track only works, but then you specifically need a multi-track format CD image... and if the game in question uses multiple DATA tracks, then you may have more issues - specifically, if your first data track gets larger after patching, because the sector links to the 2nd data track will be pushed out of alignment. I'm not sure if Grandia itself uses multiple data tracks, but many late Saturn games do.
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Post by TrekkiesUnite118 on Apr 5, 2019 2:27:35 GMT
Ah ok, that explains it. Any suggestions on common patch formats that could work for that? I have no idea, patching CD games has always been problematic. Ripping the ISO track only works, but then you specifically need a multi-track format CD image... and if the game in question uses multiple DATA tracks, then you may have more issues - specifically, if your first data track gets larger after patching, because the sector links to the 2nd data track will be pushed out of alignment. I'm not sure if Grandia itself uses multiple data tracks, but many late Saturn games do. Luckily Grandia seems to only have 1 Data Track on both discs. So using the method of ripping the ISO Data Track out of the image should work.
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,817
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XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Apr 5, 2019 12:06:11 GMT
Speechless over how awesome this project is, cant wait to give it a bash.
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Post by TrekkiesUnite118 on Apr 6, 2019 8:25:33 GMT
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Post by xDerekRx on Apr 7, 2019 6:26:22 GMT
Beyond stoked for this project. If I get time to do some beta testing I will. Either way I can't wait to finally play though the Saturn version of Grandia.
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