saskatoon
Saturn Player
Joined: January 2013
Posts: 111
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Post by saskatoon on Apr 15, 2021 23:28:24 GMT
Since at least one game doesn't work, I am thinking it might still be the chip. Obviously, I am not sure exactly how these chips work though. Does the chip just turn on when the game is booting? Is there a chance that a select few games might check that code again at some point, causing them to freeze while others work fine? Is there a possibility re-inverting the clock signal could cause more harm? It really isn't a big hassle to add a wire. I might as well just do it but I am lazy. Ha ha.
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Post by zyrobs on Apr 15, 2021 23:53:59 GMT
Practically every modchip uses the same exact design, it was just copied by others when supply dried up. The only improvements made over time was changing the jumper from no inversion/single inversion to double inversion/single inversion. This does not cause any harm, it just buffers or delays the clock signal, and it was found that this improves compatibility (and is required for Sanyo drives since they output an inverted clock already).
Once the game booted, the modchip should be inert. It is technically possible for a game to re-check the security code and I think there's at least one game that does it, but I forgot which. Definitely not Segata Sanshiro, I remember playing that on a modchip. The only snafu the modchip design has is that they don't work right if you boot the console with the door open.
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