Actually I came up with this myself from a lot of pirating in the past. (Nobody who released their games could write a proper .CUE file so I had to learn on my own) I don't know if anyone else has done it yet so I'll have to draw up a little tutorial for ya.
Also the music can be burned as .WAV or .MP3. You have to set it in the .CUE file which we will get to later on.
So to start, you could just use a program like CDRWIN to rip the game you want to break the law with:
www.goldenhawk.com/Editing the original isn't legal, just so you know. If you want to take the risk, read on.
Now's the cue for Chizzles to come in and chew me out for promoting anti-piracy on an old and unsupported game that nobody cares about anymore while I'm trying to keep myself safe from breaking forum rules by applying a warning.
Next, once you got that installed (I chose that program for it's ability to rip separate tracks, but there are other programs if you look around enough) pop in your game disc and open CDRWIN (for the win!). You'll see a screen like this:
Yeah click that "Extract Disc/Tracks/Sectors" icon. The most middle top one there.
Then you'll see a screen like this:
Except there won't be any circles with numbers until you choose the CD Reader you have your Saturn game in. Once you've done that, set the Image Filename path to a separate subdirectory (you have to create it through Windows Explorer first since it won't make it itself and it'll complain). Trust me on this one or else things will get messy if you're like me and just like to throw everything on your desktop.
Once you got that done, it's time to rip the base ISO and make the CUE. For Extract Mode, choose "Disc Image/Cuesheet". and then START!!
After that, in the same extracting directory, click the "Select Tracks" Extract Mode and ONLY click on the audio files! (In the image it would be circles 2 to 10) Get rid of the .iso at the end of the filename and extract to the same folder WITH the option "Name Files Sequentially".
Now all you gotta do is edit the music files to what you want to be there instead (go into your folder of music and pick your favourite Beetles song for that intense Sega Touring Car race!) by simply replacing the .WAV files. You can even replace with .MP3, but I suggest converting them first.
Now you can edit that little cue file that came with the .ISO that you ripped. If you look at it, you'll see a buncha mumble jumble telling the burner when you burn when to start each track of music. Now you have to get it to burn the external files outside the ISO instead, which are your edited music files.
That process involves writing more lines and making things messier, but thankfully the lovely racketboy has provided the community with a .CUE Maker!
www.racketboy.com/downloads/sega-cue-maker.htmWith that program, go into the directory you created with:
Generate Cue and Save Cue! It'll also work on MP3 files.
With notepad, carefully go through the .CUE file to see if everything is in order. If it looks good and all the numbers are organized, simply pick your favourite burning program and burn the .CUE file. It'll burn the .ISO to the disc but skip all the music tracks on it and burn the external ones in place instead, keeping the original game data but burning new music in place instead. Now when the game calls a specific track, it'll call yours, and you can jam out to the likes of Scatman while fighting the toughest battles in Shining Force III.
Or better yet... You can play DragonForce... WHILE YOU PLAY DRAGON FORCE!! HUU HUU HUU!!!
K! Have fun!