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Post by Anthaemia. on Sept 6, 2011 19:34:33 GMT
I've found from my own past experience that while SSF has improved massively in recent times, there are still a handful of games that run better in earlier versions - some won't even work at all with later revisions, so for that reason I'm forced to keep earlier builds to ensure maximum compatibility with my game collection. Also, specifically in regards to SSF, why is it that many multi-title demo discs still won't boot every game they contain? This problem also applies to certain compilations, and even Die Hard Trilogy (not that I'm in much of a hurry to play this, though it would be nice for completion's sake, I guess)! Also, the resolution error where a select number of PAL games have a significant portion of their lower screen missing needs fixing sooner rather than later, if possible in the first place...
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
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Post by mick_aka on Sept 18, 2011 2:16:18 GMT
When I was recording footage from the first partner club disc I had to do it on real hardware as no version of SSF I had would run the content, it would shop the startup anim and ood to the discs menu no worries.
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Post by jasoncslaughter on Oct 16, 2011 7:13:35 GMT
Thanks for posting this article! I haven't done much with emulators, and didn't really know much about them. This was really interesting and informative for an emulation noob like myself.
Also, a CRT is definitely the only way to go for older systems if you have the option!
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Post by buckoa51 on Oct 16, 2011 23:51:27 GMT
You know, I'm not sure I'd go back to a CRT now... lotus-2-real-amiga-xrgb3 by matthewab2001, on Flickr (click image to see a larger version) This is Lotus 2 running on the CD32 (a 240p game) output to a Sony KDL-40Z4500 40 inch LCD screen. (this is NOT emulation!!) I'm using the XRGB3 in tandem with the DVDO Edge video-processor. XRGB3 provides the emulated scanlines and up-scales 240p to 480p MUCH nicer than the DVDO Edge. Drop shadows and all effects are handled correctly, deinterlacing is NOT applied! The DVDO Edge scales the rest of the way and also zooms the picture reducing borders. The end result is extremely pleasing! I especially love how I can zoom the picture to fit better without breaking the aspect ratio. Total input lag is under 10ms (not including the TV). Then again, my PC Engine has never worked with this setup, so CRT's still have advantages, add to that the fact they are totally 100% input lag free too, finding a large HDTV with low input lag gets harder and harder (my set as 0 to 10 ms in gamer mode which is exceptional and the reason I bought it, despite my dislike for Sony products )
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Post by jasoncslaughter on Oct 18, 2011 5:13:35 GMT
I'll have to admit, that is certainly impressive.
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RealBlue
Realistic 25 fps snowboarding action!
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Post by RealBlue on Oct 26, 2011 1:55:14 GMT
That's an excellent article & does a great job of explaining what emulation involves. I'd love to read a similar article by the guy who coded SSF. I bet debugging a Saturn emu puts you in a whole new world of pain.
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Post by Sidney on Oct 26, 2011 9:34:03 GMT
I have been playing a lot of emulators on the DC, currently the Atari St. For some reason Atari machines emulate pretty well but Commodore ones are less great and I would love a decent C64 and Amiga emulator.
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Post by zyrobs on Nov 24, 2011 21:13:44 GMT
Also, the resolution error where a select number of PAL games have a significant portion of their lower screen missing needs fixing sooner rather than later, if possible in the first place... Last time I checked, this only happened on maybe 3 titles out of the entire PAL library (House of the Dead and Rampage World Tour for sure). It happens if you run a PAL game that was regionmodded to usa or jpn regions however... which is the correct behavior on a real saturn as well.
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Saturnlover36
Saturn Player
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Post by Saturnlover36 on Dec 25, 2011 18:14:49 GMT
i can never get ssf to run properly but i havent tried in about 3 years so it might be better now
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