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Post by buckoa51 on Apr 20, 2012 19:05:46 GMT
Right I can officially confirm this, the newest firmware for the XRGB Mini (ie the one that isn't a PITA to get working with everything) now officially supports PAL consoles as well as NTSC! This is now by far and away the best all round converter/upscaler for videogame use anywhere!
I'll let you know more once people have had chance to properly test it.
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Post by zyrobs on Apr 20, 2012 20:03:01 GMT
The only problem is the price...
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Post by buckoa51 on Apr 20, 2012 21:53:34 GMT
£270 ish from Solaris, that's not bad at all considering some people drop more than that on a single game and considering how expensive video processors can be!
...In fact considering how good it is I'd say that was a bargain!
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Post by zyrobs on Apr 20, 2012 22:44:49 GMT
Well, it's a dedicated do-it-all box. I'd just need a linedoubler, like those old Amiga style boxes that converted 15.6khz to 31khz but touched nothing else.
I actually have schematics for a home built unit that does that, but it's too complex for me to build (or I'm just not adventurous enough to try).
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Post by prabmire on Apr 20, 2012 23:52:29 GMT
does the vga output on xrgb work with one of the regular vga to component cables?
Prab
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Post by buckoa51 on Apr 20, 2012 23:58:53 GMT
Trouble with that is, 50hz won't work at all on most displays since VGA 50hz is rare, 60hz mostly works, but odd refresh rates can throw things off.
A regular transcoder you mean? On the 3? Yeah, though I would avoid using component on TV's for graphics where possible. The Mini only has HDMI out, of course. There's not really a whole lot of reasons to buy a XRGB3 now unless you intend to create a crazy setup like mine and feed it through another scaler like the Optoma.
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Post by prabmire on Apr 21, 2012 8:18:26 GMT
Nah i don't mean the scalers mate, i mean one of the cables that are vga on 1 end and component on the other, as i understand some tv's can handle a vga type rgb signal over component
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Post by buckoa51 on Apr 21, 2012 8:42:42 GMT
Those don't exist. What you're thinking of are RGB 31khz (VGA) to RGB 31khz with sync on green (3 x RCA). Virtually no TV's accept that and certainly not on component inputs.
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Post by prabmire on Apr 21, 2012 8:44:16 GMT
Ahh! well i think i'll see how my tv handles directly inputting RGB scarts from all my machines, if some of them are okish they can be on that for those outright shocking i'll wack them on the CRT
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Post by buckoa51 on Apr 21, 2012 9:17:26 GMT
Remember you can use the 240p test suite on Dreamcast and Megadrive to see how well your display/processor is handling 240p/288p content.
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Post by buckoa51 on Apr 22, 2012 0:22:25 GMT
Some results on the new firmware after initial testing by the guys over in the shmups forums. 288p (PAL) support is working great on the SNES and PS2, not so great on the Saturn and Megadrive though, unfortunately since they don't output bang on spec the Framemeister's having difficulty v-syncing with them it seems. New firmware also introduced bugs in the scanline engine on other sources. Of course these kinds of weird problems are likely to happen on your HDTV's too only much more so, but it seems you can't go throwing out those lovely old CRT's just yet I'm afraid.
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Post by zyrobs on Apr 22, 2012 0:56:16 GMT
Have they actually tried PAL optimized titles, or just ones that use the original ntsc res in 50hz?
I don't recall that many SNES games being PAL optimized. And exactly 3 Megadrive games in total, which just drew extra lines on the overscan area.
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Post by buckoa51 on Apr 22, 2012 9:24:09 GMT
Don't think it'd make a difference in this case as we're talking about the horizontal and vertical refresh which stays the same regardless of what game you're playing.
Quite a few SNES games have PAL optimization of some kind I believe, or at least behave strangely when forced into their non-native 60hz.
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Post by Deleted on Apr 23, 2012 10:52:47 GMT
Don't think it'd make a difference in this case as we're talking about the horizontal and vertical refresh which stays the same regardless of what game you're playing. Quite a few SNES games have PAL optimization of some kind I believe, or at least behave strangely when forced into their non-native 60hz. The big 1st party SNES games got optimised and I've had to buy US versions of those (SMW,F-Zero,Pilotwings,All Stars etc.) for use with my modded SNES Even with RARE games its uneven - Battletoads in Battlemaniacs glitches at 60Hz but Donkey Kong Country seems to run fine..but the vast majority of 3rd party titles didn't get optimised and run fine at 60Hz... I've created a webpage listing my findings but these are not based on comprehensive testing so use with care. homepage.ntlworld.com/david.kelly4/snesPAL60Hz.htm
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Post by buckoa51 on May 5, 2012 17:35:47 GMT
For reference the 'GBS-8220'/Arcadeforge scaler doesn't fully support PAL, it does a frame-rate conversion to 60hz as suspected.
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