Yeah, I'd say it's probably 4>2>5>3>1 for me as far as VFs go.
VF4 is the pinnacle not just of the VF series, but the 3D fighting genre as a whole. It's never been surpassed in my view; an incredible achievement considering when it was made and, along with Ico, the best reason to own a PS2 in 2002.
No disagreements whatsoever from me, on any level re: the above.
Couldn't agree more...
"One of the FINEST third party 3D fighters on ANY 32-bit system!"
"Pick this one up and I PROMISE you won't regret it. After two polarising [Toshinden] games, they finally got everything RIGHT. Call it a case of third time lucky, if you will!"
"MORE Saturn owners should take greater PRIDE in this exclusive…"
While that video does indeed show off the most accurate emulation of Virtua Fighter 3 I've seen to date, Supermodel still isn't quite arcade perfect, though I won't complain about the various issues taking place at the edges of the screen, since the Model 3 board wasn't intended to display graphics beyond its 496x384 native resolution (or 640x480, which is mentioned in the original hardware specification as a secondary mode yet not something I recall any game ever using).
For starters, the programmers behind this project have stated their code runs at 60fps rather than 57.9, which introduces a few timing errors, most notably with audio synchronisation and some command inputs as well. Also, the Yamaha sound chip isn't quite flawlessly reproduced, with a few of its synth tones remaining ever so slightly off-key, not to mention there are reverb effects the DSP handled in a more organic way, such as the echo on the announcer's voice.
Saying that, any complaints would be quite easy to fix, and I'm hoping the rumours are true of Sega keeping a close eye on progress, as I'd love them to step in with an offer to use the same underpinnings for a compilation that would hopefully contain VF3, Daytona USA 2 and SCUD Race at the very least, as none of these have received faithful home ports before. If they have to, I'm certain pre-recorded music files would hide the ongoing audio inaccuracies.
Of course, such a package is dependent on Sega's ability to negotiate the licenses associated with some of those driving titles in particular, not to mention it's unknown if top end consoles have enough power to run these at the necessary full speed. I'm genuinely surprised we didn't get something like this already for the PlayStation 3, but it's been twenty years and I fear time is running out before only a handful of truly die hard players care for such a thing.
P.S. I'm still alive - I'm just continuing to mostly hibernate over what is proving to be a very long winter!
Good comparison of the arcade and console versions of 3tb
- Dreamcast runs at higher resolution but no anti-aliasing - Dreamcast has lower resolution 2D backgrounds (Jeffrey's beach moon) - Dreamcast lacks background lighting on characters(blue tint missing on Jeffrey's beach) - Dreamcast has some character polygons missing (Akira's elbows, Shun's hips, Jacky's shoulders) - Dreamcast larger 3D backgrounds have fog added (Sarah's subway, Lion's library, Pai's rooftop) - Dreamcast 3D background have lower resolution textures (especially hills on Lau's wall)
Post by Team Andromeda on Aug 23, 2023 13:53:31 GMT
Not the SEGA Guys . Tbh I think they've called it mostly correct this time, though I always said VF3 on the DC was 90 to 95 perfect IMO. Its funny how both the DC version of VF3 and Shenmue had super low res 2D backdrops