NeoGeoNinja
Shadow Warrior
Joined: August 2011
Posts: 6,616
Location:
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Post by NeoGeoNinja on Feb 21, 2013 13:57:31 GMT
The Gnomes. They look pissed...
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Post by Yart on Feb 21, 2013 14:15:15 GMT
Dude... you have no idea just how pissed those gnomes are.
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NeoGeoNinja
Shadow Warrior
Joined: August 2011
Posts: 6,616
Location:
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Post by NeoGeoNinja on Feb 21, 2013 14:17:29 GMT
Dude... they're super-pissed!
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Post by Yart on Feb 21, 2013 14:20:14 GMT
Pissed with the help of blast processing man...
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NeoGeoNinja
Shadow Warrior
Joined: August 2011
Posts: 6,616
Location:
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Post by NeoGeoNinja on Feb 21, 2013 15:23:17 GMT
. . .
Fuuuuuuck...
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Post by Yart on Feb 21, 2013 15:55:45 GMT
Yea I changed my mind. I think a survival horror sidescroller where you have to avoid gnomes looking to hack off your legs in the woods to sell to the black market is a far better concept.
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NeoGeoNinja
Shadow Warrior
Joined: August 2011
Posts: 6,616
Location:
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Post by NeoGeoNinja on Feb 21, 2013 16:07:44 GMT
Yea I changed my mind. I think a survival horror sidescroller where you have to avoid gnomes looking to hack off your legs in the woods to sell to the black market is a far better concept. COUNT ME IN... for project: "Amputee Avoidance Agnomealy"
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Post by Yart on Feb 21, 2013 16:45:57 GMT
We have an "AAA" title on our hands!
OH HO HO!!!
lol seriously? Because if you're in, I totally am in too.
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Post by TrekkiesUnite118 on Feb 21, 2013 17:50:29 GMT
How about a 2D Platformer called "Super Yart World" where all the art looks like it was drawn in MS paint by Yart (which it probably will be).
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Post by Yart on Feb 21, 2013 18:22:21 GMT
Yea I'd love that but I'm not sure about everyone else. Seriously though I know there are some talented artists on these boards. It would be a shame if they left me no choice but to contribute the quality artwork pictured above as the final style for the game.
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Post by WukaChopSuey on Feb 24, 2013 22:15:20 GMT
I'm all up for testing, my friend makes PC games and I do bug testing for him all the time, so I'm decent at it. I can't code too well though, but I can help with the basic bits if needs be.
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NeoGeoNinja
Shadow Warrior
Joined: August 2011
Posts: 6,616
Location:
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Post by NeoGeoNinja on Feb 24, 2013 22:56:56 GMT
...they left me no choice but to contribute the quality artwork pictured above as the final style for the game. YEAH, BUT... that art style is f*cking awesome! So it gets a thumbs up from me too. Get some goddamn cats in there too if you must, but whatever you do, DON'T neglect the gnomes. They'll be pissed... again.
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Post by Yart on Feb 25, 2013 1:36:36 GMT
WukaChopSuey: Sweet! That'll definitely help a bunch. NeoGeoNinja: Haha! Yea I don't know why but people tend to really love my really overly simplistic art style. I can put all the effort in the world in a really nice picture, but at the end of the day it's the stickmen that bring all the girls to the yard. (well, ok not exclusively girls) Truth is, I can go beyond that, just I've become so comfortable with the almost stickmen style I've developed that even my most piss-quick drawings have a level of refinement to them. @everyone: Maybe we should set up a DropBox or somethin' so we can throw in resources and testers can get the latest builds?
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Post by TrekkiesUnite118 on Feb 25, 2013 15:04:37 GMT
Well for now I think it would be best to start it a bit slow and organize a team.
So for example we list who we have now, what their skillset is, and we see if there's any blanks we need to fill.
So far it seems we have the following:
TrekkiesUnite118 - Java, C++, some C Programming. Can also do some Design work Yart - ASM, Art, Design? Lerossi WukaChop - Testing, Basic bits? NeoGeoNinja mancity
And one thing I would like to say is, while yes RPGs and Shmups are a bit overdone in the homebrew community (Really, shumps more so than RPGs), there is a reason for that. From a design aspect they are a bit easier. With shmups you don't have to have a story or really great art work, you just need decent level design. For RPGs you don't really have to worry much about collision detection, and you can just tell a story if you want to.
If we want to try 3D Polygon stuff, I say we go the RPG route, as that will remove the majority of the burden and complexity of 3D collision detection. After all, at the heart of it a classic JRPG's battle system is simply a menu to select different scripted animations.
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Post by Yart on Feb 25, 2013 15:22:10 GMT
I can write a shmup in a matter of a couple hours. They're stupid easy to make.
I think we should make a new genre altogether! Take a really unique gameplay mechanic and break the mold. Why does the game have to fit into a genre? It has to be an RPG, a platformer, or a shmup? Nah! It's a homebrew. We shouldn't be scared to experiment.
Anyone remember Tower Toppler? How about Qix? Or even, heck, Tempest 2000? Those games are very unique but aren't really tied to a genre. They're so distinct that they're a genre of their own!
I'd love to go with Super Yart World (lol), but I feel like we could do something to really make people go "wow wait a minute... this is different."
And yea I guess I'll do a bit of code and art if nobody steps up for artist.
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