Post by TrekkiesUnite118 on Feb 27, 2013 18:40:25 GMT
RPGs really shouldn't be that hard to make, especially if you go the classic turn-based route. The most difficult portion would be the battle engine.
If we went 3D I would imagine the hardest part would be the modeling and texturing to make sure it looks ok on the Saturn. It would probably be difficult for the first attempt, but that's why we would break it down and do iterations. For example the first iteration would probably be to just draw a basic 3D model. Next Iteration would be to possibly make it animate. Next would be to add more models. Next would give actual interaction with the ability to pick different animations. After that would be to add background elements. At this point we would have the basics for our RPG graphics engine. At this point we would actually start adding in game logic.
Post by TrekkiesUnite118 on Feb 27, 2013 22:18:52 GMT
Well, if we do run into the issue of having no artists, we can always use place holder graphics to design an engine, and then we we have the engine ready we can reach out to other forums to see if we can find some people.
Although im not a big fan of RPG'S, id have to vote for it. We should have a poll as to what genre it should be.
Ok, how do we go about it and whats the initial steps? is it possible to get someone involved that already has experience in the homebrew scene etc?
Pier solar is the shining beacon of what can be achieved within the retro community via forums and the like and if enough people are commited then anything is possible. I'd be prepared to contribute as much of my time as humanly possible in any way that would help, i know i could set up a fundraiser etc .
If we are going to do this we should start getting some plans in order soon. Its an exciting possibility
If it's RPG, the first thing to think about is story. Characters, villains, world, weapons, magic, etc... IMO People wouldn't be interested in another "save princess" clone-plot. It must be something... more creative. In worst case scenario we can use some popular novel as a source material.
A non cliche story would be great, ' hero saves world ' story would be nice
Isn't "save the world" story one of the biggest cliches ever? Of course, it depends... If the world is unique and the hero is not a stereotype - it's all right - let him save it. But otherwise... I want the character to be smart enough to ask the question "Is this world worth saving?" . Because, really - why should someone bother? You must have very serious reason to want to save the world.
I have been interested in home brew for a while but I have no idea about coding. I am a pretty decent artist though and I would be happy to contribute if you give me an idea of what your looking for... I'm also a big 2d rpg fan so I would be totally into that!
Post by TrekkiesUnite118 on Mar 4, 2013 5:01:26 GMT
Well, let's not get too far ahead of ourselves and start planning story and characters just yet. You can get stuck for years planning a story and have nothing to show for it. We should plan a basic design first.
So if we go the RPG route a few questions need to be answered long before story is even thought about:
1) Should the graphics be 2D, 3D, or a Mix? (3D = PDS style where everything is 3D, Mix = PS1 FF style) 2) Should the battle system be classic turn based(FF, Phantasy Star), real time(Star Ocean), strategy(Shining Force), or action(Zelda/Monster World/Legend of Oasis)? 3) How will the world map be handled (explorable hub(classic JRPG style), no world map just "stages" (FFX and up style), visual level select menu (Pier Solar).
These 3 questions are pretty important and with those answered we can easily start working on an engine while others work on a story. This way both sides have something to work on. The other benefit is if the people writing the engine and tools get finished early and are waiting on game content, the engine itself can be released as a homebrew game making tool
If there are people here capable of writing a game engine for this then how about a mix of 2d/3d action rpg. Would it be impossible to have the odd turn based battle in there also?
I think a viewable world map would be essential and i liked the way PS did it, but as im a bit of a novice rpg wise then im sure others could give more input for this part
I know it takes a ton of work to build retro rpg style games though, one is currently being made by a small team for the mega drive ( Affinity : Sorrow) but progress on it seems awfully slow. Its by airwalk studios and is destined for a cart release once completed