Post by TrekkiesUnite118 on Mar 4, 2013 14:55:53 GMT
Well for Pier Solar the world map is more like a glorified level select menu. In most traditional JRPGs it's explorable and that's where you have the bulk of your random battles and do your grinding early on.
I'm personally not that big of a fan of action RPGs. I personally prefer the classic turn based system or the way Star Ocean handles it. In Star Ocean you still go into a random battle but once in the battle it's all real-time action.
GRINDING! The most probable reason i could never fully get into many rpg games was because of this. I find it so tedious and repetative to the point that i just stop playing. Hopefully any game that would be made would make grinding a non essential part of the game
Though with the little interest in this thread, i doubt the game idea will be anything more than just a pipe dream ( crack pipe in my case )
Post by TrekkiesUnite118 on Mar 4, 2013 20:12:04 GMT
Grinding can be enjoyable if the battle system doesn't bore a player to tears. For example I found the battle system's of Final Fantasy 8 and the Star Oceans extremely enjoyable to the point that I loved getting into battles and grinding for a few hours.
For example here's the latest Star Ocean on the 360:
Now while that is most definitely beyond the Saturn's abilities, something like the 2nd one would probably be very doable:
I doubt anyone will do anything for the Saturn, it would be great but from my understanding it is very difficult to program for, id imagine making a homebrew game would be a hard and way beyond most peoples skills. Scud racer is one game that should have graced the saturn, perhaps more so than Daytona, as much as i like Daytona its a bad port. I played Scud racer on arcade, it is a really superb racer, maybe one day it will be released to some other console.
Post by TrekkiesUnite118 on Mar 5, 2013 23:33:27 GMT
It shouldn't be too hard if you keep the game rather simple. Again such as an RPG.
There's leaked C Libraries out there for SGL and SBL (the same libraries AM2 made and used which were released to most 3rd party developers). So we have the option of using those. Theres also a wealth of information over at SegaXtreme.
Scud racer is one game that should have graced the saturn, perhaps more so than Daytona, as much as i like Daytona its a bad port. I played Scud racer on arcade, it is a really superb racer, maybe one day it will be released to some other console.
JUST WANTED TO READDRESS... this whole 'SCUD Race on the Saturn' fantasy, although I'm sure my thoughts on it are predictable.
I can't agree that SCUD Race should, or should have been released for the Saturn. The concept just doesn't make any sense. When PPL say 'VF3 should've released for Saturn' (as it was actually in production!) I can understand it more. Why?
Because, aside SEGA Rally, which is a RALLY game, most of the racers on the Saturn have been a bit subpar. And, it's mainly hardware related (as usual).
Now, if you think about it, the Saturn did 'respectable' and more importantly 'faithful' ports of Model 2 SEGA Arcade games. But it STILL couldn't do them on a near 1-1 basis (not like the DC could, for example). Off the back of that, the better conversions were the ones that were more contained in nature (i.e. fighting games, Athlete Kings). The more expansive titles like racing games, gun games, whilst looking decent enough (VCops, D'CCE, Winter Heat) still didn't touch their Model 2 counterparts in the slick & polished dept. SEGA Rally is a bit of an anomaly, but most probably because it only really ever handles two cars on the track at any one time (on screen).
Now, back to the whole VF3 & SCUD Race thing... it was supposed that VF3 would utilise an expansion cart (not dissimilar to the 2D titles) to boost the on-board capabilities for VF3. Seeing as the Saturn had a good track record for producing good looking 3D fighters for the Saturn, I think a Saturn VERSION of VF3 *might* have been achievable.
However, in the case of SCUD Race, I really don't think anything at all decent could have been achieved and it probably would have ended up being another SEGA Touring Cars. After all, the game runs on the IMMENSELY powerful Model 3 hardware, which even the mighty Dreamcast COULDN'T keep up with. A demo of SCUD was built in the early stages of the DC's commercial lifespan and shows that not even the DC could run a decent build of it. It COULD have probably run a 'Model 2-to-Saturn' ratio port of it, much like SEGA Rally 2 on DC, but it never came to fruition, and if it had, most likely people would have complained forever and a day about it, to this day, much like Daytona & SEGA Rally 2. Regardless, I would still loved to have had it for the DC
SO, IN SHORT... No. SCUD for Saturn just doesn't make any sense imo, but it should have seen a DC release. As Cryptkiller said, fingers crossed for a DLC release in the future once the Supermodel emu hits 100% accuracy. I'll buy that day one! ;D
"One of the FINEST third party 3D fighters on ANY 32-bit system!"
"Pick this one up and I PROMISE you won't regret it. After two polarising [Toshinden] games, they finally got everything RIGHT. Call it a case of third time lucky, if you will!"
"MORE Saturn owners should take greater PRIDE in this exclusive…"
Post by TrekkiesUnite118 on Mar 11, 2013 23:59:00 GMT
Well personally I was leaning towards the 2D background 3D characters approach, as that should be a walk in the park with the way the VDPs work in the Saturn. But if you guys would rather do a 3D world we can try that.
Or we could try like the Star Ocean 2 clip I posted earlier. Basically 2D background and 2D sprites for dungeons, then 3D world and 2D sprites for battles and the world map.