Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 15, 2013 1:58:44 GMT
I was just thinking about Sonic Xtreme 10 minutes ago. Given that so much work was done on the title, I'm surprised the homebrew community hasn't jumped in on the task to actually release the thing on the Saturn. I know the original project was getting an independent PC release at some stage but that too was cancelled. As far as I know Chris Senn has the game assets and other materials.
Were any attempts ever made by the homebrew community to get in touch with Senn and independently release the game on the Saturn?
EDIT
And not to mention, with this recent Kickstarter surge I'm sure something could work out, if the people behind the Sonic Xtreme Compendium were still keen.
|
|
|
Post by assman on May 15, 2013 7:17:09 GMT
|
|
|
Post by johnramboscat on May 15, 2013 22:26:34 GMT
|
|
Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 15, 2013 23:29:22 GMT
^I think that is the engine demo build.
|
|
captainkael
Joined: March 2012
Posts: 2,485
Location:
XBL: CAPTAINKAEL
PSN: CappyK
|
Post by captainkael on May 16, 2013 0:54:57 GMT
just read through this. seems like some extreme dedication to finish this game from these guys
|
|
Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 16, 2013 1:07:51 GMT
Yea it does look amazing, and they're basically recreating by replicating videos and images, and not existing assets.
|
|
captainkael
Joined: March 2012
Posts: 2,485
Location:
XBL: CAPTAINKAEL
PSN: CappyK
|
Post by captainkael on May 16, 2013 3:10:28 GMT
I couldn't tell what they were making it for though. the pc?
|
|
Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 16, 2013 7:05:47 GMT
yes for PC, looks pretty high end too!
I wonder...what if Sonic Xtreme became a Dreamcast homebrew game? certainly would be an easier task.
|
|
|
Post by Yart on May 16, 2013 15:24:05 GMT
lol no it wouldn't.
|
|
|
Post by johnramboscat on May 16, 2013 17:37:34 GMT
my bad i always thought it was a version for saturn haha good job I didnt get a mod chip then as i was going to install one just to play sonic xtreme haha
|
|
Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 16, 2013 23:55:11 GMT
It wouldn't be easier than programming for Saturn? there's a lot more Dreamcast homebrew games out there, so I figured it might be easier since it used Windows CE. May be wrong here.
|
|
|
Post by Yart on May 17, 2013 1:29:45 GMT
Oh sorry, I thought you meant it would be easier to code for the Dreamcast than the PC. My bad.
|
|
|
Post by Anthaemia. on May 18, 2013 19:13:57 GMT
I've no idea if the work that Chris Senn and Ofer Alon had done on the PC could even be ported to the Saturn, but their work - achieved in just a few weeks, no less - is far more ambitious than anything Sega Technical Institute or Point Of View managed to produce in months of trying/failing. My only wish is that Ofer would finally allow Chris to release his engine, giving fans the opportunity to recreate their vision for Sonic Xtreme in full (as most of the other required assets are already available). Maybe then some enterprising team might even be able to attempt a conversion... the scope of homebrew programmers has come a long way in recent years, as seen by the ongoing restoration of Biohazard 1.5 for the PlayStation!
|
|
Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 19, 2013 0:19:21 GMT
Ah thanks for that post, so the biggest hurdle is essentially not having the original game engine made available.
|
|
|
Post by Anthaemia. on May 19, 2013 20:31:46 GMT
As most of you here will probably already know, I've spent literally years meticulously researching Saturn/Dreamcast-era Sega at great length, with unreleased software in particular my speciality. Unfortunately, despite this I'm not as versed on the subject of Sonic Xtreme as I should be, since many of the bridges I worked hard to built were destroyed by the volatile nature of the online Sonic fan community, from which I bailed a long time ago now.
Anyway, if my understanding is correct, someone with links to Chris Senn leaked out a near complete set of all the textures and sprite data for his later PC tech demos, produced with Ofer Alon way after "Project Condor" had been officially cancelled as an active Saturn project. From what I can gather, the only key element missing remains the actual game code, which Ofer refuses to give his blessing to the release of for personal reasons that I agree should be honoured - this is why all recreation efforts so far have used newly produced engines.
On this point, I'd love for at least one such attempt at completing Xtreme to at least take into account the average hardware specifications of a 1996 home computer. Building a visually accurate take on this ill-fated game is all very well, but did the world have Unreal 3 technology back in the days when a machine featuring a Pentium processor, 3dfx graphics accelerator and 16MB of RAM was considered a powerhouse?
If there's any hope of these new attempts at finishing Xtreme ever being ported across to their spiritual home on the Saturn, programmers will either need to be ridiculously gifted or well versed in optimisation, as their current work might not work at all. Let's not forget that Sega Technical Institute's own efforts supposedly ran at very low frame rates (apart from the leaked tech demo, of course), though I'm still hopeful one day the right person could indeed realise this dream and give us die-hards a game worthy of that now mythical title...
|
|