^ LOL ya i used to own a model2 but i sold it then i went out of my way to find a MK1 with 2 mk1 controllers simply because i think they look and play better. now i just need a new virtua gun (mine sux ass) and a virtua racing wheel!
Owner of Shenmue-UK.com, serving the Shenmue community for over 10 years.
I think the music was different in Europe and was remixed by Richard someone. I will dig out the Saturn mag article.
I believe you are referring to Richard JACQUES, the in-house composer at Sega's UK-based digital studio who also produced the soundtracks for many Saturn and Dreamcast titles, including:
Shinobi-X (or at least I think he did) Sonic 3D: Flickies' Island (in my opinion, his finest work) Daytona USA Championship Circuit Edition (certain tracks) Sega Worldwide Soccer 98: Club Edition (see above note) Sonic R (of course) Metropolis Street Racer (another landmark achievement) Jet Set Radio (in collaboration with other artists/remixers) Headhunter (for which he received an award)
There are more games I cannot think of just now, but then again there is also www.richardjacques.co.uk if you want to know the complete list of what he has worked on!
Also, the transparencies in Sonic R are "real" on Saturn, though due to its see-through floor surface Radiant Emerald lacks the distance fogging of the other four courses in this graphically stunning game. For the record, Travellers Tales achieved this effect throughout purely using software tricks, and to reproduce this for a certain rival console of the same period would have required the frame rate to be lowered into frankly unplayable single figures - this was once mentioned in a SSM feature, although you could argue that Mario Kart 64 was a lesser detailed inspiration for Sonic R.