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Post by redtail on Sept 8, 2013 7:19:26 GMT
Hi, I just started having an audio issue when running games on SSF. The BGM will cut in and out while I'm playing. I've tried fiddling with the sound menu. That didn't work. I've tried using different versions of SSF. That didn't work. I've even tried using different virtual drive programs. That didn't work either.
I never had this issue before. It just suddenly cropped up one day. My PC is less than a year old. It's not struggling to run SSF or anything. I'm really at a loss here... Can anyone help?
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Post by buckoa51 on Sept 8, 2013 13:08:11 GMT
What audio hardware is in your PC, how frequent are the cut-outs?
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Post by redtail on Sept 8, 2013 14:05:27 GMT
Realtek High Definition Audio.
The cutoffs vary in length and frequency, but usually only last for a second or two every 15 to 30 seconds. When the music cuts out, it always resumes where it left off (ie: tracks play in their entirety but with interruptions).
I've now tried using different ROMs for the same games (bin/cue, mdf/mds, iso). This makes no difference. I've tried loading various BIOs as well. Doesn't help. ST-V games work flawlessly though (go figure).
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Post by redtail on Sept 8, 2013 15:41:54 GMT
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lambadelta
Advanced Saturn Gamer
Joined: August 2013
Posts: 424
Location:
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Post by lambadelta on Sept 8, 2013 17:53:00 GMT
When watching I noticed Disk 0 has a spike in activity when you had a audio skip. Maybe this is just an issue of the software trying to read the data fast enough.
offtopic - what game are you playing?
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Post by buckoa51 on Sept 8, 2013 17:57:18 GMT
Most likely a frame-rate mis-match. Try running full screen and/or turning on triple buffering.
Actually scratch that, it would affect the game sounds too if that was the issue. Try running the ISO via Daemon Tools perhaps, rather than SSF's native CD/DVD image handling.
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Post by redtail on Sept 8, 2013 18:35:29 GMT
When watching I noticed Disk 0 has a spike in activity when you had a audio skip. Maybe this is just an issue of the software trying to read the data fast enough. offtopic - what game are you playing? It does seem to spike up to around 70% when the audio stutters. I'm initially playing Galactic Attack (AKA Layer Section, RayForce, and Gunlock). I later switch to Panzer Dragoon. Most likely a frame-rate mis-match. Try running full screen and/or turning on triple buffering. Actually scratch that, it would affect the game sounds too if that was the issue. Try running the ISO via Daemon Tools perhaps, rather than SSF's native CD/DVD image handling. I wasn't aware SSF had a built in virtual drive. I'm using Alcohol 120% in this video, but the same thing happens when I mount through Daemon Tools. Also, where is "triple buffering" in the options menu?
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Post by buckoa51 on Sept 8, 2013 21:40:38 GMT
Haven't used it in ages, perhaps it doesn't then.
Triple buffering you'd need to turn on in your graphics card options I believe.
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Post by redtail on Sept 9, 2013 6:27:21 GMT
Haven't used it in ages, perhaps it doesn't then. Triple buffering you'd need to turn on in your graphics card options I believe. Triple buffering doesn't work. I also tried running the game off my integrated graphics device... No dice. Whatever's causing this, it doesn't seem to be related to the display-end of things.
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Post by buckoa51 on Sept 9, 2013 8:53:47 GMT
Do you play full screen normally? Remember an emulators vertical refresh isn't accurate to the real thing. That means the actual gameplay is sped up by a fraction or the scrolling stutters. That's often the cause of things like this but I'd have expected it to effect the other sounds not just the CD audio. Can you play audio from your virtual CD-ROM outside of SSF without issues?
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Post by redtail on Sept 9, 2013 10:17:03 GMT
Do you play full screen normally? Remember an emulators vertical refresh isn't accurate to the real thing. That means the actual gameplay is sped up by a fraction or the scrolling stutters. That's often the cause of things like this but I'd have expected it to effect the other sounds not just the CD audio. Can you play audio from your virtual CD-ROM outside of SSF without issues? I normally play with the window set at 2X, but it doesn't matter. Regardless of what the window size is set to, I still encounter the problem. As for playing the CD audio outside SSF, I just listened to three tracks from one of the ISOs. Small sample size, but I got two quick audio hiccups while listening to them. Nowhere near as many when playing through SSF, but it does happen.
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Post by buckoa51 on Sept 9, 2013 10:36:11 GMT
You should always play emulators full screen when possible, having the desktop compositor running along side the emulator will increase input lag. Which Windows are you running?
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Post by redtail on Sept 9, 2013 12:40:11 GMT
You should always play emulators full screen when possible, having the desktop compositor running along side the emulator will increase input lag. Which Windows are you running? Used alt+enter to go into full screen mode. Doesn't help. I'm using Windows 8 (unfortunately).
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Post by buckoa51 on Sept 9, 2013 12:45:42 GMT
Nothing particularly wrong with Windows 8 as far as running emulators, except they took out the disable desktop composition option which is useful sometimes.
I was going to suggest you checked DPC Latency but the tool for doing so still doesn't work with Windows 8.
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Post by redtail on Sept 9, 2013 16:30:45 GMT
Nothing particularly wrong with Windows 8 as far as running emulators, except they took out the disable desktop composition option which is useful sometimes. I was going to suggest you checked DPC Latency but the tool for doing so still doesn't work with Windows 8. Followed a guide for optimizing Win8 for DPC latency, but that didn't work out either...
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