Post by marionintendo on Oct 31, 2013 22:24:33 GMT
Here's a few questions about hardware of the Saturn when using burned copies of games. The Sega Saturn normally does not allow CD-R to be read, which prevents us from burning our own games and playing them without a modchip or such.
- What kind of CD's did sega use to make them usable with the Saturn? Are these kind of CD still made? What is required to transform a CD into a Saturn CD? - The Action Replay cart lets you bypass region coding, but not bypass burnt copies protection. Which component of the Saturn checks for the CD format? Which component of the Saturn does the Action Replay cart have an influence on? Would a "modchip" that works through the cartridge slot be imaginable, or is it virtually impossible to affect the right components of the Saturn through that slot to use copies?
These questions serve no purpose, as I am only curious as to how the actual hardware works.
In a nutshell you'd need some way of writing the copy protection data into the security ring. This isn't something you can do with a normal CD burner. Even if you could, it would be a technical challenge to write the data back correctly so that the Saturn accepted it.
The Sega saturn disc security must be really complicated. Unlike the dreamcast. Ive purchased and installed a mod chip in a previous saturn I owned. When playing a copied game, it would go to the home screen first, then after opening and shutting the lid again. It would display the saturn logo as if it was an original game. Ive also used a program that can change the region of a sega saturn game image before you burn it. I think I still have it on a Portable HD.