Your Senile Saturn And The Things It Does
Dec 22, 2007 18:46:54 GMT
Post by wardy on Dec 22, 2007 18:46:54 GMT
Was plugging away on my lovely "This Is Cool" Skeleton Saturn yesterday when it began to freak out; I was loading up my Shining Force 3 Scenario 1 game save and was expecting Vagabond to appear on the screen ...
Synbios started in a church inhabited by bearded weapons merchants.
One of the I could push around the screen while the others were immovable.
The only workable controls were elementary movement and rotation of view.
The blacksmith theme was playing in the background.
After this odd yet midly entertaining anomaly, I decided to list a few strange things which have happened in the games I own over the years:
Marvel Super Heroes Versus Street Fighter once had a strange bug wherin the announcer (and only the announcer) would repeat everything at least twice and had that odd under-water effect to the audio quality.
Often during games of Street Fighter Alpha 2 I would input the standar fireball command for various characters and it would activate their custome combo gague instead.
While playing through World Tour as Sakura in Street Fighter Zero 3 opponents were taking no damage through the bouts, but then taking it all in one go at absolutely random intervals.
A couple of times I played Dark-Light Conflict it ran in a wire-frame mode with on-screen diagnostics.
Synbios once had a speaking part at the end of Shining Force 3 Scenario 1 after Bassanda was defeated (although this was on my schizophroenic Japanese copy and odd things happen on it all the time, so I couldn't tell if it was poorly timed dialogue or something from a pre-retail code which they merely papered over).
I was able to pick up quest-sensitive items during the first level of Virtual Hydlide (I have owned around about 5 or 6 copies of this game since 1995).
Most of the polygon-based objects in Resident Evil were palette swapped to strange colour schemes.
If I play Marvel Super Heroes while my PAL console is a little warm the game will move at an absolute snail's pace to the point that seperate frames of animation are discernable.
Anybody else experienced odd occurences such as these =/ ? ? ?
Synbios started in a church inhabited by bearded weapons merchants.
One of the I could push around the screen while the others were immovable.
The only workable controls were elementary movement and rotation of view.
The blacksmith theme was playing in the background.
After this odd yet midly entertaining anomaly, I decided to list a few strange things which have happened in the games I own over the years:
Marvel Super Heroes Versus Street Fighter once had a strange bug wherin the announcer (and only the announcer) would repeat everything at least twice and had that odd under-water effect to the audio quality.
Often during games of Street Fighter Alpha 2 I would input the standar fireball command for various characters and it would activate their custome combo gague instead.
While playing through World Tour as Sakura in Street Fighter Zero 3 opponents were taking no damage through the bouts, but then taking it all in one go at absolutely random intervals.
A couple of times I played Dark-Light Conflict it ran in a wire-frame mode with on-screen diagnostics.
Synbios once had a speaking part at the end of Shining Force 3 Scenario 1 after Bassanda was defeated (although this was on my schizophroenic Japanese copy and odd things happen on it all the time, so I couldn't tell if it was poorly timed dialogue or something from a pre-retail code which they merely papered over).
I was able to pick up quest-sensitive items during the first level of Virtual Hydlide (I have owned around about 5 or 6 copies of this game since 1995).
Most of the polygon-based objects in Resident Evil were palette swapped to strange colour schemes.
If I play Marvel Super Heroes while my PAL console is a little warm the game will move at an absolute snail's pace to the point that seperate frames of animation are discernable.
Anybody else experienced odd occurences such as these =/ ? ? ?