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Post by saturnworship on Aug 3, 2008 22:07:53 GMT
Anthaemia said:
"the actual polygon count for Shenmue was closer to 100k - still not bad when you consider that other later games such as Panzer Dragoon Saga and Burning Rangers were in similar levels of performance with more effects present. Do you see many transparent polygons or complex lighting routines in the Shenmue teaser? "
well, personally, i think that shenmue-saturn is the most impressive thing i ever have seen on a 32 bits, even more than panzer dragoon saga.
Just look at those detailed faces and models, the poly count for them MUST be a LOT higher than rangers or saga, i'm sure of that, and about the 15-20fps issue, just guys think not only that it's enough for thatkind of game, but think about the people in the streets, the incredibly big scenarios... just look at the kowloon buildings shown in that video,,,that's more than great for a 32 bits console..
I don't know if maybe VF3 pushed the sega saturn more than shenmue, but shenmue pushed saturn in a way that i wouldn't have believed in 1998 for a pc game.
I must add something more...
why we doesn't start to talk about how we can get more evidence of those games??
Maybe united we can do something...
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mick_aka
Kickin' it lively!
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Post by mick_aka on Aug 3, 2008 22:14:38 GMT
To be honest, I think Saturn Shenmue just had higher quality and better drawn textures per model as opposed to a massively upped poly count. That's the impression I get from the vids anyway.
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Post by saturnworship on Aug 3, 2008 23:31:04 GMT
looking for example at the faces, the expression, smile, eyes, etc,
damn, it seems almost a pixelated dreamcast game.
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Nick1984
'What a knucklehead!'
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Post by Nick1984 on Dec 1, 2008 16:55:55 GMT
Still think it's the Dreamcast version running on a crap PC emulator.
Saturn just couldn't handle that amount of polygons. In saying that though, the Shenmue demo on Saturn is amazing!
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Aydan
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Post by Aydan on Dec 1, 2008 17:25:05 GMT
you just totally contradicted yourself you think its the DC on a bad pc emu? yet you just said you saw the saturn demo of shenmue.. that shows the high polys on faces etc... im confused XD
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Post by Anthaemia. on Dec 1, 2008 22:00:11 GMT
The overall quality of Shenmue's textures was definitely higher than your average 32-bit game, but despite pushing 100k polygons per second the count didn't mostly go on just characters' faces. After closely observing the prototype footage, it's clear there probably weren't going to be many NPCs out in the streets, though I doubt the Saturn rendition of Dobuita would have been a total ghost town, either. The fact is that AM2 were doing incredible things with such old hardware, but with just a single video - and not a great quality one at that! - it's hard to tell exactly what fans could have expected from a 32-bit treatment of Shenmue because the face of Ryo in particular seems to have some degree of lighting or shading applied in certain scenes. The rather low frame rate is comparable to that of Panzer Dragoon Saga, which I personally believe is the most comparable game on Saturn or any other system of the same era in terms of visual performance. Considering how much the console is being asked to draw and then lavish with various effects, Shenmue would have been even more impressive. Finally, on the possibility of acquiring further evidence of this game and Saturn Virtua Fighter 3, magnetic tapes containing the last known build of the former are held under lock and key within Sega of Japan's vault so unless we get new bonus content featuring media from these we're more than likely going to be out of luck forever. The two games were being developed amid higher-than-normal security with no pre-release builds ever getting shown in public, though I should point out the latter's final playable version is known to exist in the hands of a certain trustworthy high ranking European member of Sega's management who rarely demonstrates what is thought to be the only copy not in AM2's possession (for the record, this has been shown on a few notable occasions to journalists following the signing of non-disclosure agreements). Does all this help answer a few questions and provide insight to comments made earlier in the thread?
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