I see their are many different kinds of 3d types. Otherwise, I was looking Shining Force 3, where you can see the usage of polygons, and graphics like that, or even in a game like Deep Fear, or Resdident Evil. More specifically SF3, I would like to know how the 3d figures were made.
Right now I have access to Maya7, Hexagreat, and maybe even a version of 3dsmax. I know I am outdated, but I also know I
I was thinking about have some code, that allows for an 3d object, of any kind, and then you could move it around. Just to see it run. Nothing difficult like animation, or things like that, yet.
but I know their is a process to do this, between conversions of files. However their are many kinds of file types for this.
Same question for the Dreamcast, and NDS. I see many of the games, that have been ported, have been giving various upgrades and downgrades to their 3d counter parts, I know the below picture is a bad example, but I had this idea, of a demo for the Saturn I could make. But I haven't found any real editors.
I think on the right is the 3DS, the middle is the N64, the left is the GCN.