It's a late Saturn exclusive western release made by Sonic Team. It's VERY MUCH subject to unnecessary fanboy hype and rose-tinted, overlooking-the-flaws SEGA bias.
Nothing wrong with having an objective opinion of the game my friend. You're just calling it purely as you see it.
All because of the above. Apologies.
I still stand by what I said without entering pointless debates. Sure, all opinions are subjective (they are, after all, opinions, which are individual)... but I still think yours is a more objective one, not blinded by SEGA or Saturn 'fanboy' (horrible word!) bias... as has been predictably demonstrated by other members since my initial tongue-in-cheek comment in the post quoted above.
Some people are just incapable of looking objectively, outside of their own perspective.
For example, was Doom any good when it was ported to the Spectrum? Objectively speaking; No. However, was it cool to see how far the hardware could be pushed?; Yes. Doesn't make it a good version though... just an achievement. It's not the same thing...
"One of the FINEST third party 3D fighters on ANY 32-bit system!"
"Pick this one up and I PROMISE you won't regret it. After two polarising [Toshinden] games, they finally got everything RIGHT. Call it a case of third time lucky, if you will!"
"MORE Saturn owners should take greater PRIDE in this exclusive…"
This is making me wonder if my lack of enthusiasm for my Japanese copy really wasn't because of the language barrier, but was because the game just isn't that good.
Horses for courses really, it all depends on the style of game you enjoy. For me the game is average.
But as I mentioned before It's well known that Burning Rangers contains voice directives all through the game, choosing to buy the Japanese version is an insanity many would not commit to so I would put the lack of interest mainly down to that. It's extremley pointless if you don't speak Japanese.
I said it was playable. I just didn't find it that fun. I think it was probably me expecting more.
My bad, I gotcha now. I think your expectations were understandable. As Neo-Geo mentioned there's a lot of fanboyism and over hyping when it comes to Burning Rangers. To me the game will always be average. I understand what the dev's were trying to do with it and what it could have been if they had more time on their hands but its still an average game with annoying title music.
I think this is becoming the case more and more with people that pick up Burning Rangers these days.
The game carries such weight it seems to be hard to just take it for what it is initially. Naka and Sonic Teams reputation are what really carry the weight. We can't seem to accept them creating sort of smaller-OK game. Expectations after Nights were certainly very high.
All I can say is repeated playthroughs are a must. Ive said it a few times in this thread and the other BR one, but the third go around for me was where it really clicked. By then I had also gave up worrying about expectations and just sat down and played it. Even I admit the first time I played it I was put off by a fair amount of things. I feel its a tough game to get into initially especially now adays.
Im not sure what Id ever overall rate BR. I agree with most its an unpolished concept although I wouldn't consider it unfinished. I feel the engine and graphics are superb. Its one of my favorite games to look at in the Saturn library. I also love the anime story and vibe they built around it. The whole flight engine I thought was great. Once you learn how to combo all the moves together, flying around the big levels becomes pretty fun.
After playing the game multiple times I came to the conclusion that the only thing I really would have liked is a few more levels with bosses and more anime storyline. As it is, I always sum it up as a "rough gem" for the system. I take the short campaign for what it is, even though it was too short. Love the bosses, probably my favorite part of the game overall. However to counter the length, Im grateful they did something similar to nights. BR being a score attack game allows for some reputability. The randomly generated paths and loads of victims to rescue give it a nice boost in length. At first I thought the concept was more of a bandaid to not having more levels (which could still be the case) but I found the feature very enjoyable.
When I was a kid, I still remember looking at the previews for BR loving the polygon graphics and huge explosions. But even then I was never a fan of industrial/mechanical looking space levels which is what makes up most of the game. Nights' big colorful earthy worlds were always more my cup of tea.
This thread got me going with Burning Rangers again.
Did another play through of the game, this time really going for all the Rescues and trying to get A grades. Every time I access a room Ive never seen I get pretty excited.
Really enjoying playing it this way. I feel Ive played the game enough times where flight, camera, controls and just about anything are incredibly fluid. I find I also look around more at the graphics and somehow become more impressed with them. I used to feel the level where you carried the boy to the rescue pod was near impossible (navigating the ledge before the pod room) but this time I breezed right through it first try.
I complained a bit before that the story escalates too quickly. In the sense that a couple more levels would have worked for a gradual buildup. But this playthrough I felt the story is quite complete and works with what is there. Perhaps I just missed some details in previous plays.
Going to bump this thread since I completed my first playthrough of the game. I did play the JP version since it's hundreds of US dollars($500!!!) cheaper than the NA version. Didn't find the language barrier much of an issue after the 1st level and figuring out how the game works. Like a few have said, it's a tough game to get into and is challenging on initial level attempts.
I really enjoyed the space setting and art style of the game. I'm a sucker for extremely colorful games and this has it in spades. The glitching and level edges are sometimes a distraction and can result in unnecessary deaths during fire blasts, but not overly problematic.
The bosses, especially the last level are awesome. Could've been more enemies and the difficulty of them varies greatly. Some things are shooting you where you can't see and others are stationary and not a threat. Stumbling upon people to rescue was sometimes rewarding and a good nuance to vary gameplay.
The controls, engine, and camera are great I thought after playing for a little while. I just started getting average with the flight controls but it is a blast once you understand it. Played it with a D-pad and that worked fine.
Overall, I enjoyed the game. I had rose colored glasses ever since I first saw this game(2/3 years ago) and really wanted to play it. Was a tad different than my expectations, but not in a bad way. Will probably play through it again soon, since I slowly beat it over the last month and a half.