Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
Location:
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Post by Nick1984 on Sept 14, 2021 10:12:40 GMT
I'm on about when the systems 1st hit Japan, not months down the line in the next year. In 1995 the Model 1 board it's self looked old hat with even the console's offering more impressive looking games The average consumer didn’t care what was going on in Japan though. Most consumers first saw the systems running on demo pods in places like GAME, HMV and Curry’s after their UK launch. Back to the Virtua Fighter ports, I’m still waiting on the DF Retro review of the first 3 Virtua Fighter games that John Linneman hinted at a couple of years back. I’d love to see some in depth analysis of how they pulled off the VF2 Saturn port along with the graphical leap on VF3 and Model 3.
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Post by Team Andromeda on Sept 14, 2021 12:29:52 GMT
The 'Average' consumer in the UK never was able to play the PC-Engine; That's wasn't to say the system was poor or didn't have amazing games. Like with films (thanks to my love of Jackie Chan and Horror) I was well used to importing and the same became true for the start of the Mega Drive launch and began my love of Imports for gaming and I never looked back.
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Post by zyrobs on Sept 14, 2021 14:15:25 GMT
DOA has better graphics (the models in VF2 feel very stiff) but I think its gameplay is not yet as mature as VF2s. Certainly has better presentation though.
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Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
Location:
|
Post by Nick1984 on Sept 2, 2022 9:33:00 GMT
How about Dead or Alive Saturn vs PlayStation?
Dead or Alive being cancelled was one of the big factors contributing to me trading my Saturn for a PlayStation in early 98, so I only ever played the PlayStation version.
Some observations:
- Gameplay seems the same - Performance seems the same (resolution, frame-rate), difficult to tell from YouTube videos, there's also additional effects like breath on cold stages - PlayStation version has gouraud shading which massively improves the look of characters - PlayStation version appears to have more polygons per fighter and reduced polygon clipping - Saturn version has parallax backdrops where as the PlayStation version is static, PlayStation goes for a more photorealistic look to the backgrounds similar to Tekken 2, Saturn version tries to stay faithful to the arcade - PlayStation explosions are transparent, Saturn seems to be using interlaced lines instead of the usual mesh (I could be wrong) - UI on Saturn remains faithful to the arcade, PlayStation version uses the same "Y2K" font and life bars as Dead or Alive 2
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Post by zyrobs on Sept 4, 2022 10:09:23 GMT
As I recall Itagaki liked the Saturn port more, the xbox version (DOA Ultimate) was based on that.
The playstation port is more like DOA 1.5, with its extra characters, extra costumes, UI that's closer to the sequels, etc... and it got its own arcade port as well.
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Post by Team Andromeda on Sept 5, 2022 10:32:21 GMT
Itagaki-san told XBox mag, that the Saturn version was the ultimate version of the game (even over the Aracde) and that's why he used it for DOA U. DOA on the Saturn was better than the PS version: it controlled better, had better texture mapping, better backgrounds and of course what YouTube can't convey, it run in the Saturn high res mode and just looked stunning on a CRT TV with that lovely Saturn High Res shimmer.
All that said mind, I enjoyed Last Bronx more on the Saturn to DOA or VF2. Easier to play and thought it looked and sounded much better too. Have to say Team Ninja were awesome in that period and coding nutheads, so sad what happened to Team Ninja and Itagaki.
Ninja Gaiden 2 is the best action game ever made.
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