FRS Robotnik
Advanced Saturn Gamer
Joined: August 2016
Posts: 496
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XBL: FRS Robotnik
PSN: SuperTourer0911
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Post by FRS Robotnik on Jul 6, 2023 19:00:28 GMT
Resident Evil too, what a game, as you say. The titles were enough.... RESIDENT... EVILLLLL
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Post by Team Andromeda on Jul 13, 2023 7:56:29 GMT
Look at something like Tomb Raider or Resident Evil. At the time they were incredible and an amazing experience, these days the controls are a pain in the ass, but that's missing the point. No game is made on how it will be judged in 20 years time At the time just getting Quake on a console was amazing, never mind at how good it looked and played. I used to love playing that game late and night on my Saturn. The music used to make me so scared at times LOL Saw someone tear apart Tomb Raider on the Saturn. Ludicrous, I still thoroughly enjoy playing it. A masterpiece at the time. Its just stupid, isn't it. I saw someone rip apart Jet Set Radio the other day. Its just silly that game was an amazing experience at the time.
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Post by xDerekRx on Jul 31, 2023 5:54:22 GMT
This video actually mostly points out how impressive the game plays at all and praises it.
I probably run through Quake Saturn once a year from start to finish. I usually try to do a 100% kills run. It still plays incredibly well and its not just an amazing port its a miracle port. It was the last Saturn game I go back in 1997 for Xmas and took for granted how well it played. Despite being mostly polygonal. Saturn has no right being able to run it as well as it did. When you do a playthrough, there are some are tougher areas for sure but nothing that hampers gameplay at all. The lighting is so incredible it ends up being much better than the N64 port.
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Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
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Post by Nick1984 on Aug 2, 2023 8:11:45 GMT
I've always played games (my first game was Mario Bros 3), but the move to 3D was where I really got into games and I don't think we would've seen the explosion of gaming's popularity in the late 90s without it.
I think my first experience of 3D was Daytona USA in the arcades, I'd never been a fan of driving games such as OutRun or Super Mario Kart but Daytona USA completely blew me away, driving games made sense.
Same goes for fighting games, never got into Street Fighter, I liked Mortal Kombat's style but never got good at it, Virtua Fighter and Tekken were where I got into fighting games, way more moves that were easier to execute and realistic animation. While I've played some 2D fighters since the 3D revolution I've not been convinced to buy a single one of them.
Don't even recall playing any adventure games before Tomb Raider and Resident Evil (maybe the original Zelda), once again these suddenly appealed to me.
The only 2D games I really got into were platformers (Mario, Sonic, Donkey Kong Country) and RTS games (Command & Conquer, Dark Reign).
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Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
Location:
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Post by Nick1984 on Aug 2, 2023 8:19:36 GMT
Games are never made to be judge on how they play or look in 20 years time. I've never really got this 'aged badly' Some games have aged much better than others though as their mechanics were adopted by the industry while others weren't. Mario 64, Quake, Tomb Raider and Resident Evil were all critically acclaimed back in 1996, but fast forward to 2023 and only Mario 64 and Quake have aged well. Yes Mario 64 has camera issues, but the overall control isn't too dissimilar to Mario Odyssey. Most FPS games on PC still control just like Quake did. Regarding Tomb Raider, I would like it to return to its roots in some aspects, a move towards exploration over combat, a return to actual tombs, and of course the return of sassy Lara (the confirmation of the return Camilla Luddington would probably be enough to put me off the next game), while maintaining the modern control scheme.
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Post by Team Andromeda on Aug 3, 2023 8:49:29 GMT
Games are never made to be judge on how they play or look in 20 years time. I've never really got this 'aged badly' Some games have aged much better than others though as their mechanics were adopted by the industry while others weren't. Mario 64, Quake, Tomb Raider and Resident Evil were all critically acclaimed back in 1996, but fast forward to 2023 and only Mario 64 and Quake have aged well. Yes Mario 64 has camera issues, but the overall control isn't too dissimilar to Mario Odyssey. Most FPS games on PC still control just like Quake did. Regarding Tomb Raider, I would like it to return to its roots in some aspects, a move towards exploration over combat, a return to actual tombs, and of course the return of sassy Lara (the confirmation of the return Camilla Luddington would probably be enough to put me off the next game), while maintaining the modern control scheme. No game is made with how it will be judged in 20 years' time. Quake controls no different from Duke Nukem to me, it's an FPS after all, in just the same way most racing games, controls the same since Pole Position or whatever I do agree it would be nice to get back the sense of exploration and adventure from the 1st Tomb Raider. I think Shadow Of Tomb Raider was a step in the right direction. I liked how Capcom took RE back to its roots with RE7, taking place in an enclosed environment. That game scared the shit of out me.
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