marc
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Post by marc on Mar 3, 2024 14:21:15 GMT
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thebtmaniac
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Post by thebtmaniac on Mar 18, 2024 19:36:21 GMT
This week was spring break so I played Burning Rangers (my most expensive Saturn game - I have a repo of Panzer Dragoon Saga, but one day I hope to get the American version), Panzer Dragoon Zwei, Deep Fear, and Castlevania: SOTN. I love all of these games.
I'm thinking of purchasing a repo version of Wachenröder now that it's been fan translated. Or I may just emulate it.
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segafan2000
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Post by segafan2000 on Mar 18, 2024 21:46:34 GMT
Yeah review scores were high at the time.
Worth remembering that when it released it was by far the best driving game available on consoles and even the graphics were a leap ahead of everything else.
I think the issue is that graphically it aged very quickly and people soon got used to playing 3D racers at higher frame rates.
By the end of the year Saturn had Sega Rally and PlayStation had Ridge Racer and WipEout leaving Daytona looking very very rough indeed.
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marc
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Post by marc on Mar 19, 2024 13:11:42 GMT
Yeah review scores were high at the time. Worth remembering that when it released it was by far the best driving game available on consoles and even the graphics were a leap ahead of everything else. I think the issue is that graphically it aged very quickly and people soon got used to playing 3D racers at higher frame rates. By the end of the year Saturn had Sega Rally and PlayStation had Ridge Racer and WipEout leaving Daytona looking very very rough indeed. I think Daytona smashes ps ridge racer in terms of gameplay. Like sega rally, Daytona is arcade perfect gameplay wise. I’d rather stick Daytona on than most driving games of that era.
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Post by Team Andromeda on Mar 19, 2024 15:42:17 GMT
I think Daytona smashes ps ridge racer in terms of gameplay. Like sega rally, Daytona is arcade perfect gameplay wise. I’d rather stick Daytona on than most driving games of that era. The trouble was it didn't match or at least come close to RR graphics, despite coming out some 4 months latter. That was a killer moment and really AM#2 needed to delay the game to sort out graphical issues But it some ways it was the making of AM#2 on the Saturn, after the flack they took, they went nuts and pushed the Saturn to insane limits.
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marc
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Post by marc on Mar 19, 2024 16:36:31 GMT
I think Daytona smashes ps ridge racer in terms of gameplay. Like sega rally, Daytona is arcade perfect gameplay wise. I’d rather stick Daytona on than most driving games of that era. The trouble was it didn't match or at least come close to RR graphics, despite coming out some 4 months latter. That was a killer moment and really AM#2 needed to delay the game to sort out graphical issues But it some ways it was the making of AM#2 on the Saturn, after the flack they took, they went nuts and pushed the Saturn to insane limits. Always a shame when developers are rushed under too much pressure. Yeah, ridge racer looked way better, but played almost like a demo. Gran tourismo 2 on the other hand.. a much later game, that really pushed the PS to its limit, but most importantly it played really well. Don’t get me wrong, quite a few average driving games on Saturn that feel like demos. Never a fanboy, just a gamer, credits where they’re due.
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Post by Team Andromeda on Mar 19, 2024 17:20:58 GMT
The trouble was it didn't match or at least come close to RR graphics, despite coming out some 4 months latter. That was a killer moment and really AM#2 needed to delay the game to sort out graphical issues But it some ways it was the making of AM#2 on the Saturn, after the flack they took, they went nuts and pushed the Saturn to insane limits. Always a shame when developers are rushed under too much pressure. Yeah, ridge racer looked way better, but played almost like a demo. Gran tourismo 2 on the other hand.. a much later game, that really pushed the PS to its limit, but most importantly it played really well. Don’t get me wrong, quite a few average driving games on Saturn that feel like demos. Never a fanboy, just a gamer, credits where they’re due. I remember the pressure when SEGA 1st announced they was a delay to Saturn Daytona USA their stock price fell by like 15%, which was nuts, but still, Daytona USA needed to have been delayed again to get the graphics better, more so when it was always going to be compared to RR on the PS1. I will say this mind, SEGA Rally on the Saturn has far better car and tire physics than any of the GT games on the PS1. It's just a shame it was only on the player car. Watch a replay of SEGA Rally and the way the car tires react the to the different surfaces is unmatched for that era IMO
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marc
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Post by marc on Mar 19, 2024 20:59:11 GMT
Always a shame when developers are rushed under too much pressure. Yeah, ridge racer looked way better, but played almost like a demo. Gran tourismo 2 on the other hand.. a much later game, that really pushed the PS to its limit, but most importantly it played really well. Don’t get me wrong, quite a few average driving games on Saturn that feel like demos. Never a fanboy, just a gamer, credits where they’re due. I remember the pressure when SEGA 1st announced they was a delay to Saturn Daytona USA their stock price fell by like 15%, which was nuts, but still, Daytona USA needed to have been delayed again to get the graphics better, more so when it was always going to be compared to RR on the PS1. I will say this mind, SEGA Rally on the Saturn has far better car and tire physics than any of the GT games on the PS1. It's just a shame it was only on the player car. Watch a replay of SEGA Rally and the way the car tires react the to the different surfaces is unmatched for that era IMO Sega rally is special, no doubt the best arcade driving game of that era. Would not have complained about a few extra tracks, but what was there was perfect. I get the same feel from Daytona though, I think it stands up well, yeah, it’s got some 4th wall glitching going on, but so have a lot of games from that period including sega rally. A lot of games have improved graphically, but not necessarily in gameplay. This is something AM2 got right, even when rushed. I still get a lot of pleasure from Daytona, and bang for buck, I’ve had value out of the couple of quid it cost me. Deffo gets played more than circuit edition, after sega rally, my second most played Saturn driving game, I think it just edges into my top ten most played driving games of all time. It’s far from perfect, but it’s got it where it counts. In fact that would be an interesting topic, top ten racers, all systems.
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Post by Team Andromeda on Mar 20, 2024 5:44:44 GMT
I remember the pressure when SEGA 1st announced they was a delay to Saturn Daytona USA their stock price fell by like 15%, which was nuts, but still, Daytona USA needed to have been delayed again to get the graphics better, more so when it was always going to be compared to RR on the PS1. I will say this mind, SEGA Rally on the Saturn has far better car and tire physics than any of the GT games on the PS1. It's just a shame it was only on the player car. Watch a replay of SEGA Rally and the way the car tires react the to the different surfaces is unmatched for that era IMO Sega rally is special, no doubt the best arcade driving game of that era. Would not have complained about a few extra tracks, but what was there was perfect. I get the same feel from Daytona though, I think it stands up well, yeah, it’s got some 4th wall glitching going on, but so have a lot of games from that period including sega rally. A lot of games have improved graphically, but not necessarily in gameplay. This is something AM2 got right, even when rushed. I still get a lot of pleasure from Daytona, and bang for buck, I’ve had value out of the couple of quid it cost me. Deffo gets played more than circuit edition, after sega rally, my second most played Saturn driving game, I think it just edges into my top ten most played driving games of all time. It’s far from perfect, but it’s got it where it counts. In fact that would be an interesting topic, top ten racers, all systems. RR came out on the PS before Daytona USA and SEGA would have known it was going to be compared to it graphically and it didn't matter that Daytona USA was a more advanced coin up in terms of more tracks, more cars on track and also the ability for cars to be flipped ECT. Mags and people were just going to compare the Saturn Daytona graphics to RR On PS1 And Daytona USA was shocking in comparison and even more of a disappointment for me was the use of a windowed display even on a NTSC system. It really needed to be delayed for graphical improvements. All that said mind, it remains my fav version of Daytona USA to play even to this day. I love Rally but one of my fav racing games on the Saturn was Need For Speed, it's sad that it gets little credit.
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marc
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Post by marc on Mar 21, 2024 18:25:59 GMT
@ Team Andromeda
I was thinking for a minute I hadn’t played need for speed, then I realised I’ve got overdrivin GTR, which is the same game. 😂
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olivusprime
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Post by olivusprime on Mar 25, 2024 20:51:25 GMT
It's funny, I love Daytona, and one of the biggest draws for me getting a Saturn was knowing that almost everyone still considers the Saturn port the one to beat (apart from the PS3/360 remake, of course). And yet, however much I tried, I just couldn't get into this one.
Usually I'm very forgiving of low framerates and wonky visuals if the base game is good enough, but here they managed to be enough to affect my enjoyment of the game. I don't always agree with Digital Foundry, but I think they were right that decent framerates are especially key in racing games. I also thought that the racing wheel implementation was poor, and really a wheel is the only way I can typically enjoy Daytona to the fullest.
While I agree that Daytona was always a much more intensive game than Ridge Racer, at the end of the day Ridge Racer got the much more cohesive port of the two. And like people have said, even if WipeOut was instantly aged out of existence by its sequel, it was still a very strong early showing for the PlayStation, not to mention being key to Sony's success with the youth market of the time. Had Sega not made the hare-brained decision to bring the Saturn launch forward, we probably would have gotten a much stronger Daytona port that easily would have gone head to head with the two, particularly if Sega Rally followed in its wake in a much shorter space of time.
Daytona Circuit Edition (the Japanese one) isn't spot on to the arcade, but I think it's closer than a lot of people give it credit for, and I personally see it as the Saturn "version" of Daytona, rather than a port. I generally find it much more pleasing to play overall, not to mention it has some of the best 3D visuals on the system. I was actually shocked at the frame rate and draw distance when I played it for the first time, having been playing the original Saturn port mere moments before.
I think the Dreamcast version of Daytona might actually be my favourite overall - it looks beautiful, has the most content of any of the home versions, and plays very accurately to the arcade with a decent racing wheel and the correct control settings. The recent revival of its online multiplayer mode really rounds the whole thing out perfectly. If I ever feel like playing the pure arcade version, the PS3/360 version is then very handy.
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segafan2000
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Post by segafan2000 on Mar 25, 2024 21:38:24 GMT
Daytona on PS3 is perfect and I’ve never looked back.
As for the rushed Saturn version, even if they couldn’t have done much to improve Daytona it would only have been on the market a few months until Sega Rally released instead of having half a year to negatively affect people’s first impression of the Saturn.
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Post by Team Andromeda on Mar 26, 2024 10:56:58 GMT
It's funny, I love Daytona, and one of the biggest draws for me getting a Saturn was knowing that almost everyone still considers the Saturn port the one to beat (apart from the PS3/360 remake, of course). And yet, however much I tried, I just couldn't get into this one. Usually I'm very forgiving of low framerates and wonky visuals if the base game is good enough, but here they managed to be enough to affect my enjoyment of the game. I don't always agree with Digital Foundry, but I think they were right that decent framerates are especially key in racing games. I also thought that the racing wheel implementation was poor, and really a wheel is the only way I can typically enjoy Daytona to the fullest. While I agree that Daytona was always a much more intensive game than Ridge Racer, at the end of the day Ridge Racer got the much more cohesive port of the two. And like people have said, even if WipeOut was instantly aged out of existence by its sequel, it was still a very strong early showing for the PlayStation, not to mention being key to Sony's success with the youth market of the time. Had Sega not made the hare-brained decision to bring the Saturn launch forward, we probably would have gotten a much stronger Daytona port that easily would have gone head to head with the two, particularly if Sega Rally followed in its wake in a much shorter space of time. Daytona Circuit Edition (the Japanese one) isn't spot on to the arcade, but I think it's closer than a lot of people give it credit for, and I personally see it as the Saturn "version" of Daytona, rather than a port. I generally find it much more pleasing to play overall, not to mention it has some of the best 3D visuals on the system. I was actually shocked at the frame rate and draw distance when I played it for the first time, having been playing the original Saturn port mere moments before. I think the Dreamcast version of Daytona might actually be my favourite overall - it looks beautiful, has the most content of any of the home versions, and plays very accurately to the arcade with a decent racing wheel and the correct control settings. The recent revival of its online multiplayer mode really rounds the whole thing out perfectly. If I ever feel like playing the pure arcade version, the PS3/360 version is then very handy. The SEGA America screw up that was the early Saturn launch had nothing to with Daytona GFX on Saturn. Daytona was already finished and completed and out on the Saturn by April in Japan. Daytona USA on the Saturn was simply the case of SEGA Japan rushing out software that wasn't finished like they did with Clockwork Knight , Victory Goal and Daytona. Still SEGA Japan did the same on the DC with games like Rally 2, Sonic Adv being rushed out . I don't agree with you on Daytona 2001 either . It's not a patch on the Arcade or AM2 Saturn version. The AI isn't the same at all and handling isn't right even with the wheel. It did look amazing mind and it was fun online, but it wasn't AM2 Daytona. It's sad to think how SEGA Japan weren't that hot for DC racers other than F355. Rally 2 should have been better and SEGA GT was a joke
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segafan2000
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Post by segafan2000 on Mar 26, 2024 15:28:16 GMT
It's sad to think how SEGA Japan weren't that hot for DC racers other than F355. Rally 2 should have been better and SEGA GT was a joke It’s also odd that MSR never made its way to Japan considering the amount of effort the team spent on relocating areas of Tokyo. The game is now the closest thing to late 90s Google Maps street view, especially when you consider how much has changed in those locations over the decades.
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segafan2000
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Post by segafan2000 on Mar 26, 2024 15:42:46 GMT
While I agree that Daytona was always a much more intensive game than Ridge Racer, at the end of the day Ridge Racer got the much more cohesive port of the two. And like people have said, even if WipeOut was instantly aged out of existence by its sequel, it was still a very strong early showing for the PlayStation, not to mention being key to Sony's success with the youth market of the time. For me there wasn’t much between WipEout and 2097. Now WipEout 3 on the other hand… … was effing gorgeous considering the aging hardware, up there with Ridge Tacer Type 4 for me.
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