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Post by TrekkiesUnite118 on Aug 18, 2009 4:25:17 GMT
I can't seem to find much on the Saturn version of this game and I have been curious about it for a while. How does it hold up in comparison to the Playstation and SNES versions? Also is the PAL version PAL optimized as in if I were to play it on an NTSC system with out a 50/60Hz switch would I have issues? And in the long run would it be best to get the PAL version of the JP version considering my Saturn only has a US/JP switch.
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Post by superdeadite on Aug 18, 2009 12:09:43 GMT
The JP version has borders (due to Saturn and SFC resolution differences), it gets a little bit of extra slowdown that the SFC doesn't. It also has really cheesy anime scenes with voice acting.
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Post by satman on Aug 18, 2009 19:39:26 GMT
I own the PAL version of this. The game suffers from a nasty case of framing. Basically the action takes place in a reduced centre screen set in the middle of some custom in game boarders. No switching is going to get rid of those. Couple that with some lengthy loading times and it's not the best in the Megaman series. You’re better off importing one of the latter titles like X4 or 5, much improved.
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Post by TrekkiesUnite118 on Aug 18, 2009 20:57:44 GMT
I own the PAL version of this. The game suffers from a nasty case of framing. Basically the action takes place in a reduced centre screen set in the middle of some custom in game boarders. No switching is going to get rid of those. Couple that with some lengthy loading times and it's not the best in the Megaman series. You’re better off importing one of the latter titles like X4 or 5, much improved. Well I intend to get Megaman X4 too, I just wanted to know how X3 was on the Saturn.
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Post by ajmetz on Feb 11, 2012 20:45:24 GMT
Megaman X3 is bad for its VERTICAL(!!!) borders...and its loading times. But OMG...I *love* the gameplay. Critics imply it looks like a SNES game.... but I went straight from Megaman II on the NES, to Megaman X3, and I think I've done very well for myself...they are both excellent games. Critics always say Megaman games are too hard, but if you know the enemies' patterns, and crucially - if you tackle the bosses in the right order, and use the appropriate special weapons they have a weakness for, it's brilliant classic Megaman - although I also loved the addition of finding new bits of armour which give you different abilities, and the exo-suits you can climb into.
Only just got a ROM of Megaman X4 after years of failing to track it down or afford it when I did see it [I've been broke for ages], and X4 has blown me away - it's a proper 32-bit game, with some epic stuff going on! It was a bit overwhelming, although lots of fun so far, whereas X3 was more immediately familiar, and I was able to crack on with traditional gameplay. X4 has traditional gameplay too, but so far [only played it twice so far] I have to overlook the fancy graphics, that are distracting me from classic gameplay mechanics, that are still there underneath, =). But wow - the train level was pretty exhilerating.
I think Megaman has always been the only videogame to give me a true adrenalin rush....I know you can only have three bullets on screen at once, but of course, one of them disappears as soon as they hit a target, and I love hammering out the shots super fast, by pretty much vibrating my thumb...lol....love how exhilerating it can all be at times, =). Especially after a point and click adventure or FMV game, it's fast, frenetic, no-nonsense gaming action!
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Deleted
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Post by Deleted on Feb 20, 2012 10:12:32 GMT
ah so many memories, the X series is amazing. I played the ones on PlayStation with X5 being my fav in the series. X4 was mindblowing at the time and set a new standard that even games like the Zero series and ZX series followed. Time to hunt down a copy of X4!
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Post by ajmetz on Feb 21, 2012 18:40:54 GMT
I picked up X8, but could never really get into it at all, =P. Felt so different with 3D graphics, even if it was still 2D. Will have to check out X5 though, if it's got your recommendation, ;-).
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Post by barryburton on Jan 21, 2016 12:53:25 GMT
Has anyone else got a PAL copy of this? The screen shots on the back ofnmine are quite blurry- is this common?
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Post by xDerekRx on Jan 21, 2016 22:11:44 GMT
I had a PAL x3 at one time years ago. I do not recall thinking the pictures were blurry. I suppose that could be common in printing. Are you suggesting you got a repro coverart? You'd have to scan it for further opinion.
Slightly related I gave X4 for Saturn a quick 30 minute play a few nights ago and fell in love with it. Smooth and looks great. Gets pretty hard but well its a MM game.
I remember X4 being night and day compared to X3. Makes sense since X3 being originally a SNES title. I wonder why Capcom chose to not bring MMx4/MM8 to PAL if they already brought over MMx3. The other 2 are vastly superior.
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Post by barryburton on Jan 22, 2016 9:53:37 GMT
I had a PAL x3 at one time years ago. I do not recall thinking the pictures were blurry. I suppose that could be common in printing. Are you suggesting you got a repro coverart? You'd have to scan it for further opinion. Slightly related I gave X4 for Saturn a quick 30 minute play a few nights ago and fell in love with it. Smooth and looks great. Gets pretty hard but well its a MM game. I remember X4 being night and day compared to X3. Makes sense since X3 being originally a SNES title. I wonder why Capcom chose to not bring MMx4/MM8 to PAL if they already brought over MMx3. The other 2 are vastly superior. Yes a repro cover was my concern. Though the rest of the cover looks really good. It's odd. X4 is on my list to get one day. I dont think there was much demand for Mega Man in PAL regions, at least on Saturn. It's expensive here as they sold so few. That must be why they didn't bother with the others.
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martiniii
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Post by martiniii on Jan 22, 2016 14:36:07 GMT
Like Derek, I once had a PAL copy of Megaman X3 and don't remember the screenshots being blurry.
Funny that someone else should bring this game up now, as I just a few hours ago dug up an interesting tidbit about it in the June 1996 issue of Electronic Gaming Monthly. People have commented before on how the Saturn and PlayStation versions of Mega Man X3 were never brought out in North America... Well, guess what? In this issue Capcom reveal that they had licensed these two versions to a USA company to be published in North America. They don't say which USA company, though the EGM journalist felt they were hinting at it being Electronic Arts.
Presumably the deal fell through for some reason or another, and with the time lost Capcom felt MMX3 was outdated to the point where a North American release would be worse than pointless. Apart from every other game on the market, given enough delay MMX3 would have been competing with its own sequel in North America, the same situation Capcom deliberately avoided with Darkstalkers. But I'm just speculating here.
Anyway, I found that interesting. With regard to X4 not being released in Europe, note that Capcom didn't release X3 in Europe either; they licensed the game to Virgin Interactive for the PAL version. The same goes for the PlayStation version of X4. So really, Derek, your question should be directed at Virgin, not Capcom. (In fact, I may well be wrong, but I don't think Capcom even had a European division back in 1997. Anyone know?) It was probably due to the console market's turning clearly against the Saturn. I can't think of any other reason why Virgin would bring over the PlayStation version but not the Saturn version.
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Post by xDerekRx on Jan 22, 2016 15:11:37 GMT
As a big gaming historian myself I dug alot into the Mega Man releases for Saturn.
However responding to what you said martiniii, its so hard to know who pulls the strings for alot of these games. Some companies will actively seek a publisher if they want a game in that region badly enough.
Capcom not having a European division, which I dont personally know, could be the largest factor.
My thought was always somehow figuring the SNES version of MMx3 might have had some sort of exclusive deal here. That was always a guess.
Either way it presents an odd bit of Saturn history. Why neither region got the same MM game. Ive seen it suggested that MM wasnt as large in PAL regions but I figure its still a big enough name for a publisher to take a chance on.
The problem might have been Virgin/Capcom chose MMx3 as a test market game which was a very bad idea since it was an older title. MMx4 was designed specifically with the Saturn in mind. As we all know it was originally announced as a Saturn game with no initial PS1 plans. So MMx4 would have been a much better title to send to Europe. And MM8 despite having an awkward reputation, is a very good MM game. It has a unique pastel color palette and was a decent leap out of the 8 bit era (MM7 for SNES was much more awkward of a leap.) I think MM8 has the same issue as most games in the MM series. Some people say they were burned out by the time it came around. Some people only played MM1 or MM2 on NES and then got MM8 so it was perfectly fresh still.
Not to get to long winded but I always enjoy researching the Mega Man Saturn stuff since they are 2 pretty good games (X4 and MM8) and they are part of the Saturn over PS1 history that is rare but fun. We all know how MM8 on Saturn is the better version as it has a bunch of extras and bonuses, the coolest of which is 2 classic bosses from MM1 and MM2. X4 ive heard is basically dead even. Although Gamefan issue 5-10 which I literally have in front of me discusses how the Saturn version has minor enhancements like wavy background touches that the PSx doesnt etc. While the PSx main advantage is FMV.
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martiniii
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Post by martiniii on Jan 24, 2016 14:33:27 GMT
However responding to what you said martiniii, its so hard to know who pulls the strings for alot of these games. Some companies will actively seek a publisher if they want a game in that region badly enough. Yes, but the publisher doesn't have to say yes. And while I haven't yet found anything which says Virgin was offered the European rights to the Saturn version of Mega Man X4, given that Virgin published both Saturn X3 and PlayStation X4 in Europe, it only stands to reason that they were.
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