Aydan
Joined: August 2007
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Post by Aydan on Aug 28, 2009 14:25:08 GMT
I have to say after looking at Virtua Cop 2's graphics I am very impressed. The first level, all them enemies, cars and the huge city all at the same time with barely any if not NONE clipping/fade in at all! I really am surprised and interested how they did this since most other games can't get the draw distance VC2 has. Especially with all the things on screen. The car chase is the main thing I'm looking at, all the cars, enemies, good textures, the detail in the city, all the buildings, the draw distances, the enemies (looking great too for an old console), the bridges, people, all sorts all at the same time >.< DAYAM Why couldn't more games had looked like that. Imagine the driving section being used as a racing game ;D no pop up, could rival even the best PSX game. ;D
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Post by RallyDon82 on Aug 28, 2009 16:50:32 GMT
your right VC2 is highly impressive, every console has a game that defies what people thought it was capable of and for the saturn i would easily say its VC2 having had it and playing both the arcade and saturn versions at the same time they were more or less identical to each other save for the saturns lack of filtering textures and lower resolution and poly count, it was as close as it could be and the gameplay was identical in every sense and all little details they kept in, an awesome job sega did on VC2 now if only every sega arcade port to the saturn was as good as this *sigh*
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Aydan
Joined: August 2007
Posts: 2,086
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Post by Aydan on Aug 28, 2009 17:50:13 GMT
Yeah it's awesome, again though it's just mad hw they had an entire 3d city made with huge draw distance and great textures and so much detail (well, for the saturn anyway) while sitll being playable!
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
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Post by mick_aka on Aug 28, 2009 18:15:45 GMT
Theres some very clever low-res texture work and shading going on in VC2
Also bear in mind that in a rail shooter the Saturn does not hve to render anything that's outside the defined field of view wich helps free up allot of rescorces.
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Aydan
Joined: August 2007
Posts: 2,086
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Post by Aydan on Aug 28, 2009 19:35:44 GMT
True I guess but I figured that most scenes would be rendered anyway but I guess they could have made it so what's not on the screen isn't rendered... hmm.
still looks great though ;D
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Post by Anthaemia. on Aug 30, 2009 2:38:02 GMT
Not all programmers used the on-rails shooter as a way of opening up resources to allow for better graphics compared to free-roaming alternatives. Sure, both AM2 and Team Andromeda may have done, but how do you justify Tantalus' awful conversion of HOTD for the Saturn? Considering the similarly dreadful Crypt Killer was also developed outside Sega's walls, I guess this example is best applied to in-house teams! Suddenly claims of third parties being treated less favourably don't seem quite as far-fetched anymore...
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