Aydan
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Post by Aydan on Jul 31, 2011 12:03:21 GMT
Interesting. I've never played Earthworm Jim on Saturn so I can't comment on that. I've owned just about every PAL title worth owning and never seen any issues with them regarding syncing but that's a game I never owned so I can't comment. Again more info from other people is welcome it's interesting for those looking into importing NTSC versions of titles for the first time to know the differences.
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Deleted
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Post by Deleted on Jul 31, 2011 15:13:06 GMT
Think I read that marvel v streetfighter glitches at 50Hz.
I played imports using an AR at 50Hz for a long time and didn't notice any glitching - had the likes of Radiant Silvergun, xmen v streetfighter, Sexy Parodius and they played fine.
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Post by zyrobs on Jul 31, 2011 15:23:48 GMT
Well, PAL optimized games running at 60hz act up for sure - bottom of the screen cut (if its a PAL fullscreen title), and the games run too fast (if the speed is PAL optimized).
Some games with sync music will have the music slowed down as well - and prerecorded music will not sync with gameplay in games where it should (radiant silvergun with the character voices).
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Deleted
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Post by Deleted on Jul 31, 2011 18:34:19 GMT
yeah - you will get synch problems in cut scenes / intros etc but that never bothered me as long as the actual game was OK. Have moved onto a white console for my import games anyhow.
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Aydan
Joined: August 2007
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Post by Aydan on Jul 31, 2011 19:27:03 GMT
Yeah this thread however guys is about PAL and NTSC 50/60HZ, it's not about playing ports at 50hz, it's literally about a PAL 50hz titles vs it's 60hz NTSC version. Sync issues playing 60hz games on 50hz pal machines thigns iwll be out of sync but usually only cutscenes or as said sound file of say a character talking.
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Post by buckoa51 on Aug 2, 2011 10:35:07 GMT
That's not completely true unless you use a pure sync signal too, which the PAL Saturn doesn't output, but usually it doesn't make a difference. This is basically what I am getting at
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Post by zyrobs on Aug 2, 2011 14:03:40 GMT
That's not completely true unless you use a pure sync signal too, which the PAL Saturn doesn't output, but usually it doesn't make a difference. This is basically what I am getting at RGB only takes the sync info from the composite signal so pal/ntsc does not matter in RGB.
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Post by buckoa51 on Aug 2, 2011 17:54:57 GMT
Yes and the timing is slightly different, though it rarely causes trouble.
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NeoGeoNinja
Shadow Warrior
Joined: August 2011
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Post by NeoGeoNinja on Aug 4, 2011 11:45:22 GMT
HEY GUYS... This is my first post here, and I promise, I will soon do an introductory thread too. So I'm not being rude However, I just wanted to interject on all this 50 vs 60Hz stuff. I don't know much about the technical differences myself (aside refresh rates and TV lines etc), but, am I to understand that it is believed that 50Hz (PAL) optimised titles and 60Hz (NTSC - US/JP) run at the SAME speed? I own a lot of JP and PAL titles, of which I run BOTH through a switchless modded White Saturn (which allows me to switch 50/60Hz on the fly) and from my experience, I don't think this is 100% accurate. I'd say Fighters Megamix is a prime example. Although NOT listed on here (via the complete PAL list) as optimised, when run @60hz, the screen/image is lost by around 15-20% - which would indicate to me that the game had received optimisation. I can reliably inform anyone that the NTSC/JP game runs MUCH faster/smoother than it's PAL counterpart at their native refresh rates. REGARDING THE LOSS... of in game audio sync, as has been stated, re: cutscenes - I found (PAL) Tilt's CGI to run out of sync when run @60hz, although unoptimised.
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Post by ninju on Nov 12, 2011 15:07:42 GMT
What is that with the resistor man?what should i change and what will i get in return?is there a diagram or something?
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Post by zyrobs on Nov 12, 2011 16:38:51 GMT
What is that with the resistor man?what should i change and what will i get in return?is there a diagram or something? That's only needed if you want to change the color subcarrier between pal/ntsc on top of changing between 50hz and 60hz. You have to change a resistor near the video decoder, and an oscillator somewhere else on the board, near the clock generator IC.
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Post by ninju on Nov 12, 2011 16:49:56 GMT
you mean that when i switch to 50/60 i get no color differences,and by adding those components when playing at 60Hz i will also have the true colors of an ntsc game?
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Post by zyrobs on Nov 12, 2011 16:59:36 GMT
If you mod a PAL console to 60hz, it will display a PAL signal in 60hz. This only matters if you connect the machine with Composite or S-Video though (or god forbid, RF). RGB has no color encoding, so it is not affected by pal/ntsc. Should you own a TV set that allows you to select between PAL/NTSC manually, you'll see that a 60hz modded PAL console will still send a PAL color signal. Changing it to NTSC will make the screen greyscale.
Yes, changing these components will allow you to get real NTSC color, but, there is little point in doing that since 1. you should use RGB, and 2. PAL color encoding is superior anyway.
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Post by ninju on Nov 12, 2011 17:09:19 GMT
Am thinkink,is it better i buy a Us machine and run all my US/JAP games on that,as it is 60HZ from the factory?(I always use RGB)or using my Pal modded saturn gives the same exactly results?
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Post by zyrobs on Nov 12, 2011 17:59:20 GMT
If you use RGB, then you are completely unaffected by PAL/NTSC outside the screen size / speed issue (and adding a switch for that is a five minute job).
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