I was just thinking about Sonic Xtreme 10 minutes ago. Given that so much work was done on the title, I'm surprised the homebrew community hasn't jumped in on the task to actually release the thing on the Saturn. I know the original project was getting an independent PC release at some stage but that too was cancelled. As far as I know Chris Senn has the game assets and other materials.
Were any attempts ever made by the homebrew community to get in touch with Senn and independently release the game on the Saturn?
And not to mention, with this recent Kickstarter surge I'm sure something could work out, if the people behind the Sonic Xtreme Compendium were still keen.
I've no idea if the work that Chris Senn and Ofer Alon had done on the PC could even be ported to the Saturn, but their work - achieved in just a few weeks, no less - is far more ambitious than anything Sega Technical Institute or Point Of View managed to produce in months of trying/failing. My only wish is that Ofer would finally allow Chris to release his engine, giving fans the opportunity to recreate their vision for Sonic Xtreme in full (as most of the other required assets are already available). Maybe then some enterprising team might even be able to attempt a conversion... the scope of homebrew programmers has come a long way in recent years, as seen by the ongoing restoration of Biohazard 1.5 for the PlayStation!
As most of you here will probably already know, I've spent literally years meticulously researching Saturn/Dreamcast-era Sega at great length, with unreleased software in particular my speciality. Unfortunately, despite this I'm not as versed on the subject of Sonic Xtreme as I should be, since many of the bridges I worked hard to built were destroyed by the volatile nature of the online Sonic fan community, from which I bailed a long time ago now.
Anyway, if my understanding is correct, someone with links to Chris Senn leaked out a near complete set of all the textures and sprite data for his later PC tech demos, produced with Ofer Alon way after "Project Condor" had been officially cancelled as an active Saturn project. From what I can gather, the only key element missing remains the actual game code, which Ofer refuses to give his blessing to the release of for personal reasons that I agree should be honoured - this is why all recreation efforts so far have used newly produced engines.
On this point, I'd love for at least one such attempt at completing Xtreme to at least take into account the average hardware specifications of a 1996 home computer. Building a visually accurate take on this ill-fated game is all very well, but did the world have Unreal 3 technology back in the days when a machine featuring a Pentium processor, 3dfx graphics accelerator and 16MB of RAM was considered a powerhouse?
If there's any hope of these new attempts at finishing Xtreme ever being ported across to their spiritual home on the Saturn, programmers will either need to be ridiculously gifted or well versed in optimisation, as their current work might not work at all. Let's not forget that Sega Technical Institute's own efforts supposedly ran at very low frame rates (apart from the leaked tech demo, of course), though I'm still hopeful one day the right person could indeed realise this dream and give us die-hards a game worthy of that now mythical title...