Three Dirty Dwarves for £45 complete. worth it?
Dec 11, 2014 17:47:01 GMT
Post by martiniii on Dec 11, 2014 17:47:01 GMT
So after all that whining I made about level 3, I just checked out the walkthrough on GameFAQs, got a few tips, and whipped through the level in just two more attempts. A big part of my problem was I didn't realize you can shoot enemies in the background (the instruction manual makes no mention of this), or that you can pick up enemies and throw them (again, nothing about this in the manual). Thus, all those basketballs thrown by background enemies kept on coming, which in combination with the ongoing waves of enemies, turned the playing field into a chaotic nightmare from which no dwarf could escape unpummeled. Once I had those how-to-play pointers in hand, though, it turned into a relaxing and fun level.
I've gotten more into the rhythm of the game, too. I'm already up to level 12, and have been enjoying the vast majority of the levels, though I still think this game seems much more geared towards the multiplayer experience. Sure wish I had a fellow Saturn lover in my area.
I think it was seeing a video of someone playing "Gymhouse" that convinced me that Three Dirty Dwarves was a game I had to have, and it was great to get play this level at last. I love the sense of humor, and it's just such a unique boss fight.
"Bronx by Day"... phew, this one really was a long level. Fun, though. I like how so many of the midbosses in this game are almost like puzzles. The guy at the bus stop was amusing.
"Bouncing Bed" is a cool idea for a boss fight, but the implementation is pretty stupid. You should be able to control the horizontal movements of both the bed and the attacker, especially as this is a multiplayer game. More important, there should be a need for horizontal movements; you can easily win just by jumping in one place and attacking.
"The Stadium" and "House of Fire" are both very cool and unique ideas, and visually quite amusing (there's nothing like making orcs explode by knocking skulls into them with a baseball bat). I only wish the manual gave some explanation for how you're supposed to play them! Even the GameFAQs walkthrough doesn't fully explain the concepts behind these levels, and I'm still not sure how the controls for "House of Fire" work.
Probably the best fun I've had yet was with "Trolley Ride". Unlike most cart ride levels, they don't overdo it on the holes in the track. You could say the level has no challenge, since enemy attacks won't kill you either, but I think a level which is just fun is good every now and then. The signs warning you of hazards up ahead are very helpful, and taking out the carts full of orcs was a blast. Great stuff.
"Man of a Thousand Swords" is a very simplistic and unoriginal idea for a boss fight, but still enjoyable. I creamed this guy with no trouble at all.
I've gotten more into the rhythm of the game, too. I'm already up to level 12, and have been enjoying the vast majority of the levels, though I still think this game seems much more geared towards the multiplayer experience. Sure wish I had a fellow Saturn lover in my area.
I think it was seeing a video of someone playing "Gymhouse" that convinced me that Three Dirty Dwarves was a game I had to have, and it was great to get play this level at last. I love the sense of humor, and it's just such a unique boss fight.
"Bronx by Day"... phew, this one really was a long level. Fun, though. I like how so many of the midbosses in this game are almost like puzzles. The guy at the bus stop was amusing.
"Bouncing Bed" is a cool idea for a boss fight, but the implementation is pretty stupid. You should be able to control the horizontal movements of both the bed and the attacker, especially as this is a multiplayer game. More important, there should be a need for horizontal movements; you can easily win just by jumping in one place and attacking.
"The Stadium" and "House of Fire" are both very cool and unique ideas, and visually quite amusing (there's nothing like making orcs explode by knocking skulls into them with a baseball bat). I only wish the manual gave some explanation for how you're supposed to play them! Even the GameFAQs walkthrough doesn't fully explain the concepts behind these levels, and I'm still not sure how the controls for "House of Fire" work.
Probably the best fun I've had yet was with "Trolley Ride". Unlike most cart ride levels, they don't overdo it on the holes in the track. You could say the level has no challenge, since enemy attacks won't kill you either, but I think a level which is just fun is good every now and then. The signs warning you of hazards up ahead are very helpful, and taking out the carts full of orcs was a blast. Great stuff.
"Man of a Thousand Swords" is a very simplistic and unoriginal idea for a boss fight, but still enjoyable. I creamed this guy with no trouble at all.