Deleted
Joined: January 1970
Posts: 0
Location:
|
Post by Deleted on May 10, 2014 15:17:13 GMT
I see their are many different kinds of 3d types. Otherwise, I was looking Shining Force 3, where you can see the usage of polygons, and graphics like that, or even in a game like Deep Fear, or Resdident Evil. More specifically SF3, I would like to know how the 3d figures were made. Right now I have access to Maya7, Hexagreat, and maybe even a version of 3dsmax. I know I am outdated, but I also know I I was thinking about have some code, that allows for an 3d object, of any kind, and then you could move it around. Just to see it run. Nothing difficult like animation, or things like that, yet. but I know their is a process to do this, between conversions of files. However their are many kinds of file types for this. Same question for the Dreamcast, and NDS. I see many of the games, that have been ported, have been giving various upgrades and downgrades to their 3d counter parts, I know the below picture is a bad example, but I had this idea, of a demo for the Saturn I could make. But I haven't found any real editors. I think on the right is the 3DS, the middle is the N64, the left is the GCN.
|
|
mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,837
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
|
Post by mick_aka on May 10, 2014 21:27:35 GMT
Originally the vast majority of Saturn games 3D models were made on SGi Indigo systems using Softimage.
I'm not sure weather any exporters have been written for other packages...
|
|
antime
Saturn Player
Joined: February 2013
Posts: 86
Location:
|
Post by antime on May 10, 2014 23:38:52 GMT
You use whatever program you know how to use. Then you write a tool that converts the data into a format suitable for your engine, and that takes the graphics hardware specifics into account.
|
|
mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,837
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
|
Post by mick_aka on May 11, 2014 8:50:04 GMT
Yea as antime said, if you're not making something for an existing engine with already available tools you have a lot of coding work ahead of you, certainly way beyond my experience.
|
|