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Post by xDerekRx on Jan 12, 2016 6:26:40 GMT
How about Burning Rangers? People seem to have a beef with that game. I might review it this year too if I get time. Its one of the more difficult games to get a good perspective on. There are things in it that will either rub you the wrong way, or youll get past them. Also I just replayed the entire game last night and posted about it in the Button Mash thread... Its very much an old 3D polygon game where it will take time to get used to. It can be a game where the first play in 2016 will involve frustration. But once the controls and the feel for the game click you start to see just how impressive it is. My playthrough last night almost totally changed my enjoyment of it, and I already liked it to begin with.
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Post by xDerekRx on Jan 12, 2016 6:30:19 GMT
I couldn't get into Nights for years, then something just clicked and it flew from totally off the radar into my top 10 games for the system. It really is worth persevering with. Yeah this happened to me to. I played it as a kid but I almost never understood it. I wanted to run around the stage in human form but the damn clock kept chasing me. Yes I admit thats how I played the demo for a while . I eventually played it a bit at a friends house and got better. But I never got anywhere in it. However as I got older I was still nostalgic for the atmosphere and music. It really wasnt until my hardcore play through this year that it all came together and like you shot up my Top 10 just like that.
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Post by tempest on Jan 12, 2016 11:23:47 GMT
I enjoyed Steep Slope Sliders but my main criticism was the complete lack of content. Lack of content? Seriously? With 11 courses, over thirty characters and the ability to race or score attack with tricks, it has a lot more content than a lot of Saturn games.
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Post by bultje112 on Jan 12, 2016 14:14:51 GMT
if you want a great storyline with little to no dialogue then check out ico and shadow of the collossum. imo ico is the best in this
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martiniii
Joined: January 2010
Posts: 2,116
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Post by martiniii on Jan 12, 2016 20:54:02 GMT
I agree with you about Journey of Dreams. To a large extent it missed the point of what made the first game fun, but it's a much fuller game than the original and a pleasing revisit to the dream world. In short, yeah it was a disappointment, but I'm happier with there being two games in the Nights series than I would with just one.
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Post by xDerekRx on Jan 12, 2016 21:35:23 GMT
I enjoyed Steep Slope Sliders but my main criticism was the complete lack of content. Lack of content? Seriously? With 11 courses, over thirty characters and the ability to race or score attack with tricks, it has a lot more content than a lot of Saturn games. I had no idea this game had 11 courses and 30 characters. I thought I had unlocked everyone and all 7 courses Gives me an excuse to replay it again.
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Post by dtss on Jan 12, 2016 23:31:57 GMT
I enjoyed Steep Slope Sliders but my main criticism was the complete lack of content. Lack of content? Seriously? With 11 courses, over thirty characters and the ability to race or score attack with tricks, it has a lot more content than a lot of Saturn games. Yea - gotta agree with this. You can kinda compare this to an arcade racer. Let's say Sega Rally had 11 courses and 30 cars. Now that would be pretty amazing! Main reason for posting I just read on Wikipedia that this game runs off the Saturns internal clock. Meaning, if it's morning, you race in the morning, if it's evening you race in the evening, if it's night you race at night. I think that's a really cool feature.
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Post by MIK on Jan 13, 2016 1:33:43 GMT
Lack of content? Seriously? With 11 courses, over thirty characters and the ability to race or score attack with tricks, it has a lot more content than a lot of Saturn games. Yea - gotta agree with this. You can kinda compare this to an arcade racer. Let's say Sega Rally had 11 courses and 30 cars. Now that would be pretty amazing! Main reason for posting I just read on Wikipedia that this game runs off the Saturns internal clock. Meaning, if it's morning, you race in the morning, if it's evening you race in the evening, if it's night you race at night. I think that's a really cool feature. Indeed, but if I remember correct you have to go in to the options and set it because by default it's off and all courses are in day light. It's under Time Prog, or Time Progression On/Off.
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Post by Oho on Jan 13, 2016 12:45:47 GMT
11 courses and 30 characters? What? No no, I got like 4 courses and like 8 characters. What? I don't remember any clues at unlocking more stuff? Admittedly it's been awhile since I played it but I still rated it highly - I enjoyed what little (apparently) I played.
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Post by MIK on Jan 13, 2016 15:47:59 GMT
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Post by Oho on Jan 14, 2016 3:43:10 GMT
Oh yeah, that whole North of the planet vs us Southerners. We're not bad people - haha. Just that everything is naturally upside down. People told me that you guys have condiments ON TOP of your bread. Well, that just sounds foreign to me. haha thanks for the Link.
Makes my review completely null and void after knowing all of this information but it's not the first time I've looked the fool. I used to get so upset after I put all that time and effort into a video, post it only to find out some important aspects I got factually wrong and people after awhile started to double check my work like the fact that, "The Crow" is actually based on the second movie, not the first. Makes the first quarter of the review where I talk about the story seem out of wack, slightly.
I know this is not Saturn-specific but it is Sega and that is Jet Set Radio. I personally don't have a beef with the game even if I found the controls a bit stiff, it was still enjoyable. But I know a few people who didn't enjoy it.
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Post by xDerekRx on Jan 14, 2016 7:01:21 GMT
Its ok Carter we will enjoy a revised review
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Post by Sonnington on Jan 18, 2016 8:12:56 GMT
Omg i hate you jk but amazing games! SF3 is so playable. When i played it i had never done one of those tactical rpgs before. It took me 2 battles before I got the hang of it. Then i was hooked. Very addicting. Im having the same type of moment while playing Holy Ark. Never played a dungeon grinder game before but after a few hours im into it and its also addicting. It's funny, I'm also of the opinion that SF3 is an amazing game, and I've never thought of it as "nuanced"! I mean, it is loaded with more mechanics than any earlier Shining Force game, but the new mechanics are more like side elements than stuff you need to master to advance in the game. Shining Force still feels like the entry level Tactical RPG series (especially when the alternatives are daunting fare like Fire Emblem, Yggdra Union, and Phantom Brave). I'm surprised too that you found the hit detection in Astal to be frustrating. The hit detection always worked great for me. I'd have said the lack of a password/save function is the frustrating part. I enjoy the game anyway, though. Well, I can't say I gave SF 1-2 a fair shot either. By my recollection, once I got out of the first city I was ambushed, hard. It wasn't even close. I had no idea what I was doing wrong and I had no strategy to defeat them. I might've given it two tries before I shut the game off never to be revisited again. Again, I'm probably just bad and I feel bad about it too. The only thing I can really give Astal is the splendid graphics, but if you compare it with any other platformer it's just so super simplistic. Take the gorgeous hand drawn graphics away and replace it with something like the graphics of Bonk. Then you can really see the gameplay just completely falls apart. As for NiGHTS, the heresy is real on this forum! I think it's easily Yuji Naka's magnum opus. The thing with NiGHTS is, you really have to treat it like an arcade game that you want the high score of. Anyone can play and beat the game, but it's virtually impossible to master. Truly a masterpiece of a game in terms of gameplay as narrative and accessibility.
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Post by xDerekRx on Jan 18, 2016 9:03:17 GMT
It's funny, I'm also of the opinion that SF3 is an amazing game, and I've never thought of it as "nuanced"! I mean, it is loaded with more mechanics than any earlier Shining Force game, but the new mechanics are more like side elements than stuff you need to master to advance in the game. Shining Force still feels like the entry level Tactical RPG series (especially when the alternatives are daunting fare like Fire Emblem, Yggdra Union, and Phantom Brave). I'm surprised too that you found the hit detection in Astal to be frustrating. The hit detection always worked great for me. I'd have said the lack of a password/save function is the frustrating part. I enjoy the game anyway, though. Well, I can't say I gave SF 1-2 a fair shot either. By my recollection, once I got out of the first city I was ambushed, hard. It wasn't even close. I had no idea what I was doing wrong and I had no strategy to defeat them. I might've given it two tries before I shut the game off never to be revisited again. Again, I'm probably just bad and I feel bad about it too. The only thing I can really give Astal is the splendid graphics, but if you compare it with any other platformer it's just so super simplistic. Take the gorgeous hand drawn graphics away and replace it with something like the graphics of Bonk. Then you can really see the gameplay just completely falls apart. As for NiGHTS, the heresy is real on this forum! I think it's easily Yuji Naka's magnum opus. The thing with NiGHTS is, you really have to treat it like an arcade game that you want the high score of. Anyone can play and beat the game, but it's virtually impossible to master. Truly a masterpiece of a game in terms of gameplay as narrative and accessibility. I still have yet to play Shining Force 1 or 2, Just SFIII scenario 1. When I left the first city I was sorta like you. First battle, no idea what i was doing or what this was about. I had to replay the battle probably 5-6 times. But once I started to understand how the game works I was hooked. Just about everything about SFIII I like, The gameplay, graphics. Im not a huge fan of the 3 part game (or 4). Camelot did that with Golden Sun as well on GBA. I like the innovation in creating a massive game but I would have preferred a 75 hour single experience rather than break up 30-40 hour games like they did. In that sense we would have at least gotten a complete English release back in 97. If anything it could have been like most PC games back in the day. Give us a full game then "expansion packs" for the side stories. All this ASTAL talk kinda gets me in the mood to play it. Ive owned the US version for quite a while now but never sat down with it longer than 2 levels. What I do remember of it is obviously the amazing graphics and music. Probably some of the best 2D of the entire 32 bit era. The character of Astal is not fast but hes more built on strength. Ill play it soon and come back with some more opinions of it.
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Post by xDerekRx on Jan 18, 2016 10:31:55 GMT
So I put a good hour into Astal or so. I gotta say Im in the camp that really likes this game. I can't believe I waited this long to give it a good play. The game design is great. Each level has unique characteristics that blend with the players abilities. When you master the characters abilities and use him with the bird the game is quite well done. I made it to the 5th level boss I believe before running out of continues. However I must say most of what I thought about the characters heavy feel doesnt bother me. I also figured out how to use the dash (double forward) feature to make him move faster. This really makes you understand how the developers wanted you to control Astal around. Obviously the graphics are insane. They only get more incredible the further I got. Boss battles are clever too. And something I completely don't remember about the game is that it had a dubbed storyline. Its pretty good so far. Has that cutesy anime style to it as well. The music is also great. I say its on part with the graphics. Also I never knew there was a 2 player mode where one person can control the bird. How cool is that? Ill have to see if I can convince my brother to play it. We used to pass this game over at the rental store all the time back in 96 because it looked too kiddy Its amazing how gamers felt back then about 2D. But I can see why Astal, in the US that is, is so sought after nowadays. And if I recall this was a near launch title game (along with Magic Knight Rayearth) meaning the Saturn was pumping awesome 2D right out of the gate. Its too bad 3D really took off or else the Saturn would have been unreal with all these style of games. Anywho Ill probably play more of it tomorrow but Im leaning more towards Astal being a gem than a chore. Once you get a handle on the flow of the game the characters movement is really no issue IMO. I now the main complaint despite good reviews was the super short length of the game. More of a rental type game. But I guess looking back I could beat Sonic 2 in like 45 minutes
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