Don't previous versions already offload work on the GPU if run with the GPU via Windows?
It uses pixel shaders to do a few things, but this is full blown GPGPU offloading. Supposedly anyway - it does not work on my end, probably needs newer hardware than what I have.
Thanks for explanation!
I don't think you're missing too much at this point. From the little bit I've tested, I've found FMV strobes like crazy and mesh textures aren't displaying (though I did have transparency faking enabled, so that might be part of the problem).