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Post by redtail on Apr 1, 2016 9:57:47 GMT
The latest test version of SSF came out a few days ago, and I noticed "GPU Rendering" is now in the options: I assumed this meant hardware rendering à la Yabause, but that doesn't appear to be the case. Any ideas?
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
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Post by mick_aka on Apr 1, 2016 15:43:45 GMT
Guessing it's to utilise your PCs GPU, a lot of other software I have has this option.
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Post by zyrobs on Apr 4, 2016 11:24:06 GMT
It just uses gpgpu computations, not hardware upscaling.
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Post by redtail on Apr 4, 2016 22:09:15 GMT
It just uses gpgpu computations, not hardware upscaling. Don't previous versions already offload work on the GPU if run with the GPU via Windows?
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Post by zyrobs on Apr 5, 2016 0:29:50 GMT
It just uses gpgpu computations, not hardware upscaling. Don't previous versions already offload work on the GPU if run with the GPU via Windows? It uses pixel shaders to do a few things, but this is full blown GPGPU offloading. Supposedly anyway - it does not work on my end, probably needs newer hardware than what I have.
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Post by redtail on Apr 5, 2016 4:09:40 GMT
Don't previous versions already offload work on the GPU if run with the GPU via Windows? It uses pixel shaders to do a few things, but this is full blown GPGPU offloading. Supposedly anyway - it does not work on my end, probably needs newer hardware than what I have. Thanks for explanation! I don't think you're missing too much at this point. From the little bit I've tested, I've found FMV strobes like crazy and mesh textures aren't displaying (though I did have transparency faking enabled, so that might be part of the problem).
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