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Post by TrekkiesUnite118 on Aug 22, 2019 4:15:25 GMT
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Post by TrekkiesUnite118 on Aug 13, 2019 3:27:05 GMT
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Post by TrekkiesUnite118 on Aug 10, 2019 5:49:42 GMT
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Post by TrekkiesUnite118 on Aug 9, 2019 7:23:44 GMT
Ok guys, I have been working on Disc 2, and I made an initial post about it here: segaxtreme.net/threads/translating-grandia.24330/page-12#post-176572www.youtube.com/watch?v=Gjuji9C50HASince then, I have the map screens translated for Disc 2: And I've done a little spot checking with Digital Museum Saves and things seem to be behaving well so far: So I think with that we can start beta testing disc 2. Linked below is Patch version 0.50 for Disc 2. Same patching methods are used. As with Disc 1, please report any bugs, crashes, or other issues you encounter in this thread or the SegaXtreme thread: github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/Releases/Disc%202/SS_Grandia_EN_Disc_2_v0.50.zipI've also put up a new patch for Disc 1 that brings it up to version 0.60. This brings over a lot of the new features of Disc 2 such as translated error messages. Since it can be completed I'd like to say 0.60 indicates a playable release, but lacks polish such as what the remaining issues are: github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/Releases/Disc%201/SS_Grandia_EN_Disc_1_v0.60.zipMy general idea for versioning will be as follows: 0.50 - The game is technically playable but not able to be completed due to crashes and bugs. 0.60 - Major crashes and issues are resolved and the game can be completed. However it still lacks polish. 0.70, 0.80, and 0.90 - More polish has been completed. I'm reserving these for milestones such as all voices are synchronized, compressed graphics are translated, FMVs have subtitles, etc. 1.0 - What remaining issues are polished out. So problems with text alignment, etc. Any nice to haves that get accomplished before 1.0 will be integrated into one of those releases. If they come after 1.0 it will be an update like a 1.1.
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Post by TrekkiesUnite118 on May 24, 2019 6:17:51 GMT
New Patch: Disc 1 v0.58 (5/24/2019): - Fixed an error with the portraits in the final scenes of Disc 1.
- All Disc 1 Map Screens Have had their text translated
- An experimental change has been implemented to have these maps display in 704x448 instead of their original 352x448. If no issues are reported it will say as it allows the text to be much cleaner.
- Character Names in the Battle Results Screens have been translated.
[/ul] github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/SS_Grandia_EN_Disc_1_v0.58.zipAlso with the recent news from beta testers that disc 1 can be completed, I'm going to start focusing on trying to clean up the out of sync audio for the rest of disc 1 as well as any remaining uncompressed graphical text. Once that is done all that should remain is the compressed battle graphics, the FMVs, and the few sequences that are voiced with no text. At that point I'll be shifting focus to Disc 2.
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Post by TrekkiesUnite118 on May 22, 2019 6:59:26 GMT
I've been able to pull the tiles for the characters names for the results screen from the PS1 version: Unfortunately Guido's name wont fit for the space I have available, so if I can't find away to extend it I may have to shorten his name to Gido.
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Post by TrekkiesUnite118 on May 18, 2019 8:29:03 GMT
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Post by TrekkiesUnite118 on May 10, 2019 23:13:37 GMT
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Post by TrekkiesUnite118 on May 3, 2019 3:14:10 GMT
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Post by TrekkiesUnite118 on Apr 27, 2019 14:20:04 GMT
I created an account just so I could thank you for all of your hard work, Grandia on the Saturn is something I have always wanted to play but couldn't get past the language barrier, I do have a question/request however, is it possible in your patch to also apply a region patch to the image so that we can play it on saturns without an action replay card(or region switch mod)? I tried patching my original jap bin to USA region and then applying your patch, but your patch seems to have reverted the bin back to J region. And unfortunately, it also changes the bin to an iso and wav preventing it from being region patched after your patch. Either way, I am eternally grateful for your hard work on this, it's like a 23 year old dream coming true! This should be able to patch it to whatever region you want: madroms.satakore.com/#SRPv3.0GE
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Post by TrekkiesUnite118 on Apr 25, 2019 1:00:14 GMT
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Post by TrekkiesUnite118 on Apr 21, 2019 19:36:40 GMT
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Post by TrekkiesUnite118 on Apr 15, 2019 6:12:41 GMT
Again, this is the best news so far this year. Is there a link to a working ISO or disk image? (for the less code-savvy in here?) So due to legal issues involved with that I won't provide a patched ISO or Disk Image. However Saturn Junkyard has put together a nice video on how to patch it here: That said, I've created a new patch that can be downloaded from github. In it I've included the following fixes: - Remaining untranslated text in the Save/Load screen is now translated.
- Voice Audio for Intro scene with Mullen, Baal, and Leen should now be in sync with the text.
- Fixed a bug that a was happening when you meet Gadwin and the Boss Battle wasn't starting.
- Included a debug mode patch for real hardware users.
- Corrected an oops in my version numbering
github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/SS_Grandia_EN_Disc_1_v0.53.zip
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Post by TrekkiesUnite118 on Apr 11, 2019 5:41:50 GMT
I've fixed an issue where some additional text was not translated in the SVLD.BIN file. I've also committed the tool I wrote for translating the values in it. The Overwrite Save? is still in there though as I haven't put any thought into better wording at the moment. On another note I have some good news concerning Grandia Digital Museum. Upon peaking into the disc the file structure appears to be the same as the original game, and the file formats look to be similar. So with some luck my tools should be applicable to Digital Museum as well.
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Post by TrekkiesUnite118 on Apr 6, 2019 8:25:33 GMT
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