|
Post by dtss on Mar 12, 2018 10:52:52 GMT
Anyone have any info on why this game was never brought to the Sega Saturn? It was brought out on the 32x. What a waste. Star Wars is a huge franchise, always has been. Would seem to me it would of been an absolute no brainer to have this as a launch title for the System back in the mid 90'S.
|
|
|
Post by davyk on Mar 12, 2018 13:02:07 GMT
A straight port would have felt a bit light that gen. I suppose they could have included the 2 follow up games vbut they weren't anywhere near as good or successful. Also the licencing costs would have been an issue.
As far as I know they are unlockable bonuses in the Rogue Squadron games on Gamecube....
|
|
|
Post by linkt101 on Mar 12, 2018 21:27:42 GMT
Wasn't the 32x version better than the arcade version? The game would have looked underpowered on the Saturn.
|
|
|
Post by zyrobs on Mar 13, 2018 8:25:24 GMT
Too old by the time the Saturn comes out, and not technologically advanced enough to be released in 97 when the Special Editions of the movies were released. Additionally there might have been issues with licensing cost, as well as Sega not wanting it to take sales shares out of their own rail shooter games (Panzer Dragoon). The Saturn definitely could've handled it though, the console is notably faster with nontextured polygons, even if it is a cut back port it would've looked twice as good as the 32x version at least.
On the up side, there was Stellar Assault SS, which isn't bad.
|
|
|
Post by Yart on Mar 13, 2018 15:29:47 GMT
The issue with Stellar Assault SS is that it has more unskippable dialog where you have no control than there is gameplay. In Japanese to boot. To be honest, I thought Star Wars Arcade was really really boring. I'm glad they didn't put the effort to port it over and focused on other things to be honest.
|
|
|
Post by davyk on Mar 13, 2018 16:19:31 GMT
The clue is in the name - it was an arcade game. Designed for a few minutes play - not for home consumption. Unless you are a hardcore arcade gamer it wouldn't be of interest.
Back in '81, the sit down arcade game with the yoke controller was a great experience. And playing such a thing on a console - even if it could recreate the crystal clear vector graphics - just isn't the same.
|
|
|
Post by thewhitefalcon on Mar 13, 2018 16:42:43 GMT
They may not have had anyone to do the porting. Virtua Fighter was the only Model 1 port that Sega did in-house, as Time Warner handled the odd remake of Virtua Racing.
|
|
|
Post by dtss on Mar 16, 2018 11:17:43 GMT
The clue is in the name - it was an arcade game. Designed for a few minutes play - not for home consumption. Unless you are a hardcore arcade gamer it wouldn't be of interest.
Back in '81, the sit down arcade game with the yoke controller was a great experience. And playing such a thing on a console - even if it could recreate the crystal clear vector graphics - just isn't the same. Not sure that's the reason. Arcade games were at their absolute peak in the mid 1990s.
|
|
Ted
Saturn Gamer
Get Ready
Joined: December 2016
Posts: 167
Location:
|
Post by Ted on Mar 18, 2018 23:32:56 GMT
I think I've read somewhere that Sega had a pretty odd licence agreement with Lucasfilm thanks to them allowing many other companies making Star Wars games (Rebel Assault, Star Wars Chess) around the same time. It allowed for a 32X port to be made, obviously, but it led to a bunch of the arcade machines being destroyed before it was released, which would explain why it was so rare, and also potentially a reason why there was never a Saturn release- this is just a rumour though. The clue is in the name - it was an arcade game. Designed for a few minutes play - not for home consumption. Unless you are a hardcore arcade gamer it wouldn't be of interest.
Back in '81, the sit down arcade game with the yoke controller was a great experience. And playing such a thing on a console - even if it could recreate the crystal clear vector graphics - just isn't the same. Not sure that's the reason. Arcade games were at their absolute peak in the mid 1990s. The thing is though, the 32X version had a '32X Mode' along side the original, which added more missions and some primitive cutscenes. Would've been easy to do that on Saturn. And also, arcade games were NOT at their peak in the mid-90's. The peak was probably back when the consoles still weren't dominant, even before the NES, that original burst of simplistic but fun shooters and platformers. Mid 90's was the beginning of the end for them, Street Fighter was declining in popularity, plus more and more games were having to rely on oversized controllers and hydraulic seats to give an experience that you couldn't have at home. Even though you can tell the differences now, a lot of people back then thought the PS1 Ridge Racer was arcade-perfect. Death knell was the Dreamcast for sure, the hardware was the exact same as Sega's NAOMI arcade board, which they were now supporting instead of the Model 3. The arcade scene was miles better back in 1995 than it is now, but definitely wasn't it's peak. Star Wars Arcade's overall unpopularity and obscureness, even at that time, were probably the reason why it wasn't ported to the Saturn. Daytona and Virtua Fighter took priority, and they're better games than Star Wars anyway, so we didn't miss out on anything.
|
|
|
Post by davyk on Mar 19, 2018 8:04:00 GMT
That 32X mode sounds interesting.
And I agree - the arcade peak was mid 80s - maybe late 80s at the very latest. They were a cultural phenomenon in the early 80s which was when new genres were being introduced seemingly every time you visited!!
Atari and Namco were in their pomp - the true pioneers at the time.
|
|
marc
BACK FROM THE DEAD!!!!!!!!!
Joined: July 2009
Posts: 977
Location:
|
Post by marc on Mar 19, 2018 9:37:16 GMT
That 32X mode sounds interesting. And I agree - the arcade peak was mid 80s - maybe late 80s at the very latest. They were a cultural phenomenon in the early 80s which was when new genres were being introduced seemingly every time you visited!! Atari and Namco were in their pomp - the true pioneers at the time. The peak in popularity was definitely the mid-80s. Some would argue the best games came out in this era as well. Most genres progressed in terms of gameplay and graphics in the 90s, which could be seen as the peak in terms of arcade gaming. Personally I love the look and feel of early arcade games, but I equally like the aesthetics of 90s arcade titles. I really liked the STAR WARS tm arcade game. Played it a lot when it came out, I put a lot of money in it. I have played it on the GameCube, and while it's a good port, it is pants without the arcade controller, which was a yoke that swivelled in two directions, with fighter style fire buttons for both hands. It lent a lot to the feel of the game, I preferred the vertical version as opposed to the sit down cab. Vector graphics still impress me today, they look beautiful if they are on a vector monitor, but do look really cack on LCD. I'd rather have Stellar Assault SS If I'm totally honest, loads more fun than the arcade perfect port on GameCube of the original Star Wars game imo. I don't think we missed out too badly by not having it ported to Saturn. it's one of the main problems of a lot of arcade titles that were innovative in terms of controls, it's hard to capture the feel of a custom cabinet. When its jamma controls its no problem.
|
|
|
Post by davyk on Mar 19, 2018 13:47:01 GMT
That's precisely why when I got a dedicated cabinet it was to be a vector game. It was a toss up between Asteroids Deluxe and Tempest. Went with Astroids Dx in the end mainly for it's total lack of linearity.
|
|
|
Post by dtss on Mar 21, 2018 13:17:17 GMT
I think it may of been quite a bit different for you guys in the US and England compared to here in Australia. Arcades here "TimeZone" and "Playtime" where absolutely huge in the early to mid 90's. Without question that was their peak here.
Street Fighter 2, Mortal Kombat, NBA Jam, Virtual Striker, Daytona, Sega Rally, Virtual Cop, Tekken, Time Crisis etc etc
"Lock in parties" were all the go to have when it was your birthday. These places were packed after school and all day Saturday and Sunday.
Even today here in Australia arcades still exist. No word of a lie my nephew and I were playing Daytona at an arcade two hours ago.
Maybe your experiences were different? Those were mine.
|
|
Ted
Saturn Gamer
Get Ready
Joined: December 2016
Posts: 167
Location:
|
Post by Ted on Mar 22, 2018 15:41:19 GMT
I think it may of been quite a bit different for you guys in the US and England compared to here in Australia. Arcades here "TimeZone" and "Playtime" where absolutely huge in the early to mid 90's. Without question that was their peak here. Street Fighter 2, Mortal Kombat, NBA Jam, Virtual Striker, Daytona, Sega Rally, Virtual Cop, Tekken, Time Crisis etc etc "Lock in parties" were all the go to have when it was your birthday. These places were packed after school and all day Saturday and Sunday. Even today here in Australia arcades still exist. No word of a lie my nephew and I were playing Daytona at an arcade two hours ago. Maybe your experiences were different? Those were mine. Oh believe me, we got all those, but at a cost- many of the original stick and button games disappeared, replaced by gambling machines, and the games became increasingly expensive. The glory days were late 70's-80's-early to mid 90's for us. Now arcades are a shadow of their former selves, it's just ticket games and the odd racing game. This is Funland in London, 1989, probably one of the best times for arcades here.
|
|
|
Post by davyk on Mar 22, 2018 17:25:24 GMT
A proper arcade in the 80s was a great thing. It's an experience I still sorely miss. At the time I never believed that something so wonderful would ever cease to exist. There are plenty of understandable reasons for this but it doesn't make me miss them any less. I feel privileged to have been at the right age to have experienced them in their heyday. (I was 16 in '82)
|
|