Aydan
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Post by Aydan on Dec 8, 2008 22:22:00 GMT
for its time its amazing. back then nothing like this had ever been made.
Sure its not as scary... if at all as what it was back then. But again games these days are so graphic compared to what they used to be like and show that our minds have been twisted to see so much scarey/sick stuff that obviously a 14 year old game will look stupid feel stupid and not be scary.
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loopy
Newbie
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Post by loopy on Dec 9, 2008 0:22:05 GMT
You've played it in an era where nothing can be wrong in games anymore. Irrelevant, its still a bad game. was then, is now. And I bet you're 10 years old with the attention span of a peanut. It wasn't a bad game at all.
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Post by chizzles on Dec 9, 2008 0:35:44 GMT
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Post by superdeadite on Dec 9, 2008 3:34:04 GMT
*starts polishing THE HOLY BAN-HAMMER OF JUSTICE*
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
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Post by mick_aka on Dec 9, 2008 9:30:27 GMT
In an uncertain world it's nice to know that some things never change
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Post by nickellingworth on Dec 10, 2008 18:03:05 GMT
Yep the internet will always bring out the worst in people, although I have noticed that in my case that means I'm less pedantic and sarcastic than in real life.
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loopy
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Post by loopy on Dec 19, 2008 1:58:22 GMT
I've noticed they ripped the FMVs of the Playstation version straight out on to this one... Thats pretty lazy
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
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Post by mick_aka on Dec 19, 2008 2:28:27 GMT
Why?
The FMVs would have been taken from the original footage not 'ripped' from the Playstation version, what reason could you possibly have to justify them re-shooting all the FMVs for the Saturn and PC versions?!
That's like saying the PC version of gears of war is lazy because it has the same cutscenes, or uses the same models!
The Saturn and PC versions were 'ports' and by their very definition that means that they are the same game, recoded for a different platform, they are not re-makes.
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Snowcat.
A cat made of snow.
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Post by Snowcat. on Dec 19, 2008 8:03:05 GMT
I've noticed they ripped the FMVs of the Playstation version straight out on to this one... Thats pretty lazy how could you come to an explanation like that? :/ although it was released a year before the saturn an PC which were realesed within a month of each other i believe. it would not be logical to "rip" something from a previous version as the master copy would always be superior :/ also, at time of release of the saturn and PC the collectors edition (or whatever it was called) of the Playstation was released. they kind of fed of the saturn and pc versions advertising for a while :/
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Snowcat.
A cat made of snow.
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Post by Snowcat. on Dec 19, 2008 8:18:08 GMT
Irrelevant, its still a bad game. was then, is now. And I bet you're 10 years old with the attention span of a peanut. It wasn't a bad game at all. lol, i have only just seen it. :/ come on, it says n the rules not to insult people :/ i would think somebody at the age of 27 (as it says on your profile) is old enough not to resort to childish insults. I also think you miss-read what i said, you said something about games being perfect now, there not look at Sonic 2006 it has glitches no where near perfect :/ also, its my opinion not to like the game and i don't. what i was trying to say in my comment of "Irrelevant, its still a bad game. was then, is now." for those of you who didn't understand is that if a game is crap now it still will be in 10 years. Therefor... I did not like resident evil when it was released because i found it slow, and annoying to play. to ME it still is slow and annoying to play. also. for someone who "liked" the game, why even think that it has been "ripped" from a playstation version? :/ surely that would make it inferior? :/ "sigh" its a shame that the gaming community has been left with a few people who just need to get over themselves and think before they speak. so lets pretend you grew up and apologised to me, k.
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
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XBL: mickloaf
PSN: mickloaf
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Post by mick_aka on Dec 19, 2008 11:30:56 GMT
Look at loopy's profile again snowcat, 27 is number of posts
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Aydan
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Post by Aydan on Dec 19, 2008 14:35:01 GMT
epic lolz.
'nuff said.
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Snowcat.
A cat made of snow.
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Post by Snowcat. on Dec 19, 2008 16:28:00 GMT
Look at loopy's profile again snowcat, 27 is number of posts Ok, ill assume he is about 5 then, that makes him old enough to type
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min2gas
Saturn Player
You must play Sega Saturn!
Joined: June 2008
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Post by min2gas on Dec 22, 2008 19:46:51 GMT
Resident Evil for Saturn is the hardiest Resident Evil game I've played. But it's a still great game. Begining is really nice and cool .
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Post by Anthaemia. on Dec 23, 2008 19:28:01 GMT
For those of you who find my insightful posts... er, well... insightful, here's a few interesting scraps I've managed to excavate from the recesses of my game-saturated brain on the subject of Resident Evil - or should that be Biohazard? Either way, let's carry on...
First of all, the Saturn port of Resident Evil/Biohazard/whatever (from this point on I'll just stick to the more common Western title... honest!) was not the work of Capcom, but a ghost developer. If you're not familiar with this term, there are many companies out there - usually based in Japan or China - that are paid to churn out high profile IP when their respective owners may be too busy on other projects. The best example I can think of that any Sega worshipper may understand is how AM2 farmed out the Dreamcast version of Virtua Fighter 3tb to Genki because their own resources were tied up with Shenmue. Actually, by this stage the preliminary research into Virtua Fighter 4 had become AM2's priority - how else can you explain the sheer number of outsiders credited at the end of Shenmue? Although never made public, almost every department within Sega of Japan (and a few outsourcing teams) had their collective fingers in Ryo Hazuki's... no, I'm sure you'll agree that's one sentence I probably shouldn't complete!
Anyway, now those who weren't before are up to speed with the idea of outsourcing, let us continue. Tose aren't a household name, but over the years their 1000+ staff spanning the whole of Asia have been handling games sold as being the work of other companies. Their policy is never to officially disclose what they work on, never mind actually being credited for it! In recent times this stance has lessened slightly, but in the Dreamcast era most people would never have known that it was not Sega but actually Tose responsible for their favourite titles, to name one high profile client of what one online article described as gaming's dirty little secret. Sega GT, F355 Challenge, King Of Route 66 and Virtua Fighter Quest were a few of Tose's later projects for Sega, but as usual I've gone dangerously off-topic.
Returning back to the concept of ghost developers for a moment, one such team Capcom has always been fond of is Arika, who you may remember for Street Fighter EX. However, another lesser-known name with long standing Capcom associations is Nextech (who also developed Cyber Speedway for Sega back on the Saturn, too). While nowhere near as secretive as Tose and more comparable to Genki's assistance with certain games, Nextech still prefers you didn't know it was not Capcom that worked on the latest Resident Evil. Now that proverbial cat is well and truly out of the bag, I can finally return to my original point by revealing that Nextech was behind the Saturn version of Resident Evil, plus the much later Code: Veronica for Dreamcast. While nowhere near as accomplished graphically as what Capcom's own in-house Saturn efforts were, the fact remains that Resident Evil on the Saturn wasn't half bad for a team few people even know exists today.
Of course, being a game that Capcom would eventually slap its own name all over, there has to be some kind of supervision with this kind of thing, and I believe the powers that be were so impressed they even commissioned Nextech to handle the Saturn version of Biohazard 2, which producer Hideki Kamiya later scrapped along with the now-mythical prototype build for PlayStation dubbed "1.5" in retrospect. With the return of original producer Shinji Mikami, quality control was raised significantly and the end product more in line with what fans demanded from a Resident Evil sequel, as opposed to the original treatment's contemporary updating - a concept only realised with the major game system overhauls of its fourth proper installment, though you could argue Code: Veronica, Gun Survivor and Outbreak were earlier examples of Capcom trying to shake up the Resident Evil formula... only they didn't make such changes alone, as you'll now hopefully realise!
So, what exactly was Capcom so pre-occupied with that it could only supervise the massively hyped Saturn port of Resident Evil? How about a top-secret conversions of Street Fighter III and Marvel VS Capcom? Neither actually saw the light of day, though I've since discovered their non-release was due to problems with the 4Mb RAM upgrade cartridge that Capcom later adopted for many of its eventual Saturn games. On top of all this, there's also the little point of Production Studio 4's staff running around like headless chickens for nearly a year to rebuild Resident Evil 2 almost from scratch. Is that too many poultry jokes for you, or a case of me putting all my best proverbial eggs into one basket? Either way, I'll chicken out for now and leave you with these morsels of information to digest... along with my ever-growing confidence in writing epic rants served dripping in sarcasm!
Replying to an earlier comment very quickly for a moment, I seriously doubt Nextech had to "rip" assets from other versions of Resident Evil for their own Saturn port as I'm sure Capcom would have allowed them full access to the original source material. Then again, the lack of a higher resolution opening video than that of the PlayStation edition may explain why there's never been a better looking reissue for the PC - unlike its direct successor, which received a brilliant DVD rerelease not too long ago. Conspiracy theorists will probably have a field day with this minute shred of evidence, as it may still yet lead to a possible sea change in favour of their case suggesting elements were shamelessly copied from one platform to another...
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