|
Post by bradcap1 on Dec 2, 2009 15:33:43 GMT
So I got Virtua Fighter Remix in the mail the other day. I've had my Saturn since launch with the Virtua Fighter pack in but never knew about Sega replacing it for free with Remix so 15 years later I'm trying Remix for the first time. I may be in a great minority here but does anyone else like VF better than Remix? I think I do. I don't like the muted colors of Remix at all. It looked really good on Youtube but I can't say that I'm impressed with the changes other than the character select screen.
|
|
macgyver
Saturn Player
Joined: November 2009
Posts: 62
Location:
|
Post by macgyver on Dec 2, 2009 20:46:58 GMT
IMO Sega should have used it as a launch title.
Imagine the responce of a ''better looking than the arcade'' on a home console, people would have went mad for it over Tekken and the PS1.
Muppets.
Always liked it myself when used to play it at mates.
|
|
|
Post by Kibbles on Dec 2, 2009 20:58:55 GMT
I think the arcade version of Vf1 is easily one of the best looking Virtua Fighters, technically very poor by today's standards, it uses nothing but colored polygons in a way that doesn't look like absolute crap (I'm looking at you, Starfox)
|
|
|
Post by Anthaemia. on Dec 3, 2009 17:01:39 GMT
PlayStation had the likes of Ridge Racer, Tekken, Battle Arena Toshinden, WipEout, Destruction Derby and Mortal Kombat 3 all released within months of its launch. Can you imagine how less the impact of these games would have been if Sega had Virtua Fighter Remix, Panzer Dragoon, Worldwide Soccer (NOT International Victory Goal), Clockwork Knight and Daytona USA* ready from day one? The 32-bit console war may have ended quite differently, especially when you consider that VF2, Sega Rally and Virtua Cop were just around the corner as well. Of course, we can probably forget about the late arrival of Virtua Racing, but then again in this parallel universe everyone would already have moved on to the long-awaited Saturn conversions of Toshinden, WipEout, Destruction Derby and Mortal Kombat 3, plus maybe also Ridge Racer and possibly even Tekken as well. What could have been...
*In this case, I am referring not to the rushed version we all know and love/hate but instead a more complete build designed around the original high resolution prototype, featuring split-screen multiplayer options.
|
|
neptune
Do me a favour...
Joined: March 2008
Posts: 149
Location:
|
Post by neptune on Dec 3, 2009 18:11:33 GMT
I love remix, the game plays the same, but it looks soooo much better. Did you get the PAL edition in the Mega CD style box with the CG disc?
|
|
|
Post by bradcap1 on Dec 3, 2009 19:25:38 GMT
I love remix, the game plays the same, but it looks soooo much better. Did you get the PAL edition in the Mega CD style box with the CG disc? No, this is the U.S. version. Like I said, I am probably in the minority. I just feel the original VF has more vibrant colors.
|
|
|
Post by bradcap1 on Dec 3, 2009 19:28:04 GMT
IMO Sega should have used it as a launch title. Imagine the responce of a ''better looking than the arcade'' on a home console, people would have went mad for it over Tekken and the PS1. Muppets. Always liked it myself when used to play it at mates. Never understood the fascination for Tohshinden on PS1 at the time. Pretty to look at but horrible gameplay. Same with Ridge Racer. I kept saying, "But the Saturn games are fun to play!" To no avail.
|
|
|
Post by bradcap1 on Dec 3, 2009 19:35:32 GMT
PlayStation had the likes of Ridge Racer, Tekken, Battle Arena Toshinden, WipEout, Destruction Derby and Mortal Kombat 3 all released within months of its launch. Can you imagine how less the impact of these games would have been if Sega had Virtua Fighter Remix, Panzer Dragoon, Worldwide Soccer (NOT International Victory Goal), Clockwork Knight and Daytona USA* ready from day one? Not sure if I follow you. At least here in the U.S. most of the games you mention were available at launch. Now I'm not sure exactly the date I purchased mine as I was surprised when I found it on display at my local ToysRus. I was really into the Genesis and had bitten on the Sega CD and the 32X at the time and was a regular in that store. So, I'm fairly confident that I got mine within weeks to a month of launch. Anyway, as I recall six titles were available here at launch. Panzer Dragoon and Daytona USA i bought with the console which had VF as a pack in. Now I'm getting older and my memory isn't very good but I remember Pebble Beach Golf Links, Clockwork Knight, and Worldwide Soccer being available as well.
|
|
|
Post by TrekkiesUnite118 on Dec 3, 2009 20:06:24 GMT
*In this case, I am referring not to the rushed version we all know and love/hate but instead a more complete build designed around the original high resolution prototype, featuring split-screen multiplayer options. Is this CCE you are talking about? Or something completely different?
|
|
Aydan
Joined: August 2007
Posts: 2,086
Location:
|
Post by Aydan on Dec 4, 2009 9:34:06 GMT
He's referring to the original daytona prototype for saturn.
I've heared about it before but never seen any proof to back it up.
|
|
|
Post by Kibbles on Dec 4, 2009 12:12:34 GMT
The High Resolution Prototype wasn't even running on the Saturn as we know it though. It was running on the Silicone Graphics chipset... In essence, there never was a high resolution Daytona for our Saturn.
|
|
|
Post by Anthaemia. on Dec 4, 2009 18:51:46 GMT
Keiji Okayasu confirmed that his prototype version of Daytona USA ran on a stock console, but was only ever intended to guide the rest of AM2's conversion team as to how their work should look. Based on preliminary technical research, it would have been impossible to reproduce high resolution visuals while maintaining a decent frame rate, with the detailed texture mapping also the result of there being significantly less trackside geometry. Consdering their fans were demanding something closer to the Model 2 original, such compromises were not acceptable, hence the graphically scaled-down end product.
The confusion regarding AM2's use of SGI workstations came from a pre-rendered video pitch for what later became Shenmue and Virtua Fighter, and to prove this footage of the original concept tape was included as part of the History disc that came with VF4 in Japan. Only yesterday I posted screen captures from the Daytona prototype (and later code revisions) at another site, and in the future I'll be going through my personal collection of multimeda saved from over the years to upload further images of the "VF RPG" plus another long-lost AM2 project that ultimately failed to materialise...
|
|
|
Post by TrekkiesUnite118 on Dec 4, 2009 22:05:03 GMT
Keiji Okayasu confirmed that his prototype version of Daytona USA ran on a stock console, but was only ever intended to guide the rest of AM2's conversion team as to how their work should look. Based on preliminary technical research, it would have been impossible to reproduce high resolution visuals while maintaining a decent frame rate, with the detailed texture mapping also the result of there being significantly less trackside geometry. Consdering their fans were demanding something closer to the Model 2 original, such compromises were not acceptable, hence the graphically scaled-down end product. The confusion regarding AM2's use of SGI workstations came from a pre-rendered video pitch for what later became Shenmue and Virtua Fighter, and to prove this footage of the original concept tape was included as part of the History disc that came with VF4 in Japan. Only yesterday I posted screen captures from the Daytona prototype (and later code revisions) at another site, and in the future I'll be going through my personal collection of multimeda saved from over the years to upload further images of the "VF RPG" plus another long-lost AM2 project that ultimately failed to materialise... Link please?
|
|
|
Post by Anthaemia. on Dec 5, 2009 13:58:50 GMT
|
|
|
Post by darkheart13 on Dec 5, 2009 22:02:28 GMT
Interesting stuff thanks for the link!
|
|