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Post by TrekkiesUnite118 on Dec 6, 2009 8:50:58 GMT
Do you actually have that video? If so I'd love to see it.
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Post by Anthaemia. on Dec 6, 2009 12:36:02 GMT
Yes, but it's a case of where and how to upload it, considering my wireless broadband rarely holds out long enough to even share pictures! Also, let's just say further additions to my screenshot collection will be far more interesting, and once I'm done of course a link will be placed here...
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,834
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XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Dec 6, 2009 14:33:19 GMT
feel free to mail it to me on a disc, I could then add it to our official youtube channel...
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Post by Anthaemia. on Dec 6, 2009 20:23:54 GMT
The problem with my wireless broadband connection is that it's really inconsistent when I'm out and about, which is most of the time due to family commitments and the nature of my work - I'm currently offering my graphic design services to a nationally published magazine that is run between offices in Wakefield, London, Newcastle, Plymouth and Bristol, so naturally there's a lot of commuting necessary. However, back home it's a different matter entirely, though I rarely have a spare moment these days because of looming deadlines. Lucky for you all, I won't have as great a workload come the new year, so hopefully I'll be able to go through my collection and put together a little something for all the prototype seekers... including a short clip of an unreleased Saturn game that I've built my reputation discussing at length (surely not?)!
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Post by TrekkiesUnite118 on Dec 7, 2009 0:55:42 GMT
The problem with my wireless broadband connection is that it's really inconsistent when I'm out and about, which is most of the time due to family commitments and the nature of my work - I'm currently offering my graphic design services to a nationally published magazine that is run between offices in Wakefield, London, Newcastle, Plymouth and Bristol, so naturally there's a lot of commuting necessary. However, back home it's a different matter entirely, though I rarely have a spare moment these days because of looming deadlines. Lucky for you all, I won't have as great a workload come the new year, so hopefully I'll be able to go through my collection and put together a little something for all the prototype seekers.. . including a short clip of an unreleased Saturn game that I've built my reputation discussing at length (surely not?)!I will shit my pants if it's Virtua Fighter 3.
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Post by Anthaemia. on Dec 7, 2009 1:43:38 GMT
I have to get up for work about six hours from now, but I'm sure it will be worth falling asleep on the train later just to see if anyone's prepared to offer Trekkie a change of pants... P.S. Jacky wants his fingers back!
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Post by darkheart13 on Dec 7, 2009 7:25:06 GMT
Cool, I want more though!
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Post by Anthaemia. on Dec 7, 2009 10:03:58 GMT
Patience, grasshopper!
Seriously, I was planning on waiting a little while longer to reveal this one so that I could write a technical breakdown, as there are many graphical differences between the version seen in the footage I've acquired in comparison with the arcade original. While the character detail is remarkable (and far beyond Digital Dance Mix, which was originally intended as a character movement demonstration for the Virtua Fighter 3 conversion), background quality has been seriously reduced in places from what I can tell. For example, the island stage no longer has undulating sand, plus the lapping wave effect is massively downgraded. However, the overall result is quite faithful to VF3, which was always Yu Suzuki's primary goal when first announcing that AM2 would take full responsibility of this ambitious project - ironically, he couldn't promise similar results for VF4 on the Dreamcast. Anyway, more information soon... but for now, I must earn my keep!
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,834
Location:
XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Dec 7, 2009 13:15:44 GMT
Are we getting an SS:UK exclusive on this one?
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Aydan
Joined: August 2007
Posts: 2,086
Location:
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Post by Aydan on Dec 7, 2009 19:15:48 GMT
Looks like a pre-rendered screenshot to me. If the pics were higher res we could see better.
But it just looks like a pre rendered 3d screenshot to me :X
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Post by TrekkiesUnite118 on Dec 7, 2009 20:19:20 GMT
I have to get up for work about six hours from now, but I'm sure it will be worth falling asleep on the train later just to see if anyone's prepared to offer Trekkie a change of pants... P.S. Jacky wants his fingers back! Is that the actual Saturn version there or something else?
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Post by Anthaemia. on Dec 7, 2009 21:30:10 GMT
I will be posting further screenshots and my own technical breakdown in the next few days, so please hang on... see what I did there?
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Aydan
Joined: August 2007
Posts: 2,086
Location:
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Post by Aydan on Dec 7, 2009 21:49:41 GMT
Hopefully. It's been long enough for us to wait hehe!!
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Post by Anthaemia. on Dec 7, 2009 22:17:13 GMT
I can't be 100% sure if this is actual Saturn footage, but considering my source for the video - let's just say for now that it's someone from within Sega's own ranks - then I'd be surprised if it's not at least somehow connected with the console version in some way. A large portion of the clip in my possession is rapidly edited, so you can't really tell just how consistent the frame rate is. However, upon close inspection there doesn't seem to be any drop below 30fps and the resolution is definitely 320x224. As with the Shenmue prototype it seems there may be some post-processing, and compression surely helps disguise a lot of the rougher visual aspects. Also, you can tell it's not just the arcade machine because there are minor differences in the backgrounds you'd expect from a scaled-down console treatment.
For example, there's a permanent train to one side of the subway level that helps lower the workload on the Saturn's processors, while the island stage loses its undulating terrain and much of the impressive water effects. Furthermore, it seems the characters are of a slightly higher quality than what AM2 had achieved with Digital Dance Mix (even though I previously mentioned their lack of individual fingers in an earlier message), with much of their detail a combination of great texture mapping, real time lighting and the return of Gouraud shading, which I guess could only return as a result of the resolution being lowered in comparison with Fighters Megamix.
Finally, it should be noted this clip doesn't show every character and stage, but I've been assured the build playtested in secrecy behind closed doors at various events in late '98 was complete, so this could either be an unreleased promotional video or capture made for posterity by AM2 - similar to how the reel from Shenmue Saturn Version was produced before the source code became locked away for good in Sega of Japan's vault (or so the most common rumour would have us believe). Hopefully this will prove enough for now, as I'd really love to point out every last detail I've noticed about this short sequence, which I should just quickly mention seems to have been taken from some kind of rolling demo as there's no sight of the usual counters you'd expect from in-game footage... and the close-up camera is clearly designed to emphasise the characters' visuals over the backgrounds, not any particular gameplay elements! Again, I'm sorry for making you all wait, but can you perhaps just hold out another day or so until I have my outstanding work-related problems sorted?
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Post by TrekkiesUnite118 on Dec 7, 2009 23:06:49 GMT
You're sure it's not a Model 3 or Dreamcast beta?
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