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Post by mancity on Nov 25, 2010 8:32:25 GMT
If were talking 3D then my vote goes to Manx TT Superbike and Burning Rangers. I have both of these and haven't given them much game time yet, but graphically they look impressive.
It's the 2D games though that I much prefer and graphically for 2D, id say Strikers 1945 II, Metal Slug and Story of Thor.
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Post by Yart on Nov 25, 2010 9:07:40 GMT
Have you guys seen Stellar Assault SS? That game looks incredible. It looks so good, they forgot completely about making the gameplay good!
But no seriously. They actually call the sound chip to process graphics too. There's even missions when you're just outside the atmosphere of a planet and the planet is actually round and the angle gets all weird and junk. Takes some tricky coding to pull that off and it looks REALLY good.
Plus the polygon count rocks. Just look at the asteroid fields and debris that go flying from exploding ships and you'll go "AWWWEEEEEE!!!" with the beautiful explosions lighting the back of them. And yes, the lighting is also pretty cool in the game. There is also like, no limit on the draw distance. You have to see it to believe it. It looks SO good.
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Aydan
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Post by Aydan on Nov 25, 2010 15:15:53 GMT
I think it would be wise to put these intro catagories.
Ok so here we go,
Best Looking -
3D Only game
2D Onlye game
3D/2D sprites game
Whatever else.
I think Exhumed/quake are 2 VERY good looking games actually, exhumed textures look great, the levels were detailed (some of them anyway) and lighting effects were great. Quake was also awesome with the 3d enemies etc.
Burning rangers looks good but at times as people have said it still seemed like it was literally gonna fall apart on screen.
Panzer Saga is also up there no doubt.
as for 3d/2d hybrids i think grandia looks fantastic, shining force 3 looks ok - the in game battle scenes are were it shines most.
in this thread i was looking from a more technical point of view then anything else thats why i wanted it to remain mainly 3d since the saturn had some great looking games but also the real junk.
I think if the saturn games were put out in a higher resolution things would have looked soooooo much better, textures wouldn't be as grainy, less jaggies etc.
Virtua Fighter 2 shows this with its high resolution, the textures look great.
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Post by Antman on Nov 25, 2010 22:10:01 GMT
on a technical standpoint,, Sonic R
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Aydan
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Post by Aydan on Nov 26, 2010 13:35:25 GMT
Yeah the only 2 things which would have made sonic r look a million times better is a slightly longer draw distance and higher resolution. the textures and everything would have looked as good as they did on pc/gamecube then.
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Post by zyrobs on Nov 28, 2010 11:44:25 GMT
What Sonic R needed was gameplay and content. And better controls. And character balance.
High-resolution on Saturn would've imposed a lot of limitations, and it would not increase texture quality. VF2 had high quality textures because all it had was 2 characters onscreen - plenty of memory and cpu power to run those in high quality. Other games had whole worlds loaded, which left less polygons for the main characters and less texture space to spend on the main character, so they looked much worse.
Oh, and for most impressive 2d game, I doubt anything can top Cotton Boomerang. Bullet hell, huge and well animated sprites, very detailed 2d graphics with destructible environment, transparency effects pretty much everywhere (even something as simple as dashing will leave a shadow trail), transparency effects are PROPER and not meshes or the "hide-things-between-effect-and-background" you saw in guardian heroes, and everything that isn't ingame is high-resolution.
And it does this without the memory expansion.
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basilio
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Post by basilio on Nov 30, 2010 20:35:03 GMT
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Post by pocketpocket on Dec 1, 2010 1:33:04 GMT
Hard to say. A lot of the 3D games I have played look decent, but suffer from poor draw distance. For a 2D game with good graphics though, Sakura Taisen impressed me with it's anime cutscenes, and although not a great looking game by all means, I always thought the graphics in Cotton 2 had a lot of charm to them.
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Post by Kaptain Klutch on Dec 1, 2010 3:05:21 GMT
Under the radar SS game that looked great was Mr Bones. Some of the level designs were excellent, and it used 3D very smartly.
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Post by Kibbles on Dec 1, 2010 14:37:07 GMT
What Sonic R needed was gameplay and content. And better controls. And character balance. High-resolution on Saturn would've imposed a lot of limitations, and it would not increase texture quality. I think what he means is the textures in Sonic R are already quite high quality and just begging to be rendered at a higher resolution than they actually are. Just look at the road texture, it's so... roady... looking. mmmm.
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Aydan
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Post by Aydan on Dec 1, 2010 14:40:53 GMT
Well it's true, look at sonic r on saturn and the sonic gems collection. same textures and models, but the improved resolution the game runs at and the longer draw distances make it look a lot better.
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Post by Kibbles on Dec 1, 2010 14:44:17 GMT
Well it's true, look at sonic r on saturn and the sonic gems collection. same textures and models, but the improved resolution the game runs at and the longer draw distances make it look a lot better. Yeah, although the PS2 version of Sonic Gems collection has a bad port of Sonic R - the textures on the PS2 version are out of alignment (for example eggman has a grid on his head). No idea about gamecube version!
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Post by zyrobs on Dec 1, 2010 18:19:31 GMT
Yeah, although the PS2 version of Sonic Gems collection has a bad port of Sonic R - the textures on the PS2 version are out of alignment (for example eggman has a grid on his head). No idea about gamecube version! That's a fault in the PC version actually... and Sonic R in Gems Collection is a port of the PC version, bugs and all. However, you can nix that issue if you run Sonic R in Directdraw mode. It'll have lower resolution, but it'll have some crazy lightning going on.
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Post by Kibbles on Dec 1, 2010 22:25:58 GMT
Yeah, although the PS2 version of Sonic Gems collection has a bad port of Sonic R - the textures on the PS2 version are out of alignment (for example eggman has a grid on his head). No idea about gamecube version! That's a fault in the PC version actually... and Sonic R in Gems Collection is a port of the PC version, bugs and all. However, you can nix that issue if you run Sonic R in Directdraw mode. It'll have lower resolution, but it'll have some crazy lightning going on. I'm saying it's a bad port of the PC version with it's own unique bugs. Anyway, as far as I'm aware the UV alignment issue is not in the PC version... I personally have never seen it on any of my PCs anyway - perhaps it is gfx card specific? I never understood why the lighting was changed for Direct3D mode... Anyway back on topic, I'd say Sonic R is easily the best looking 3D Saturn game. Panzer Dragoon Saga looks nice but the walking sections really look and feel weird, edge always sounds like he's walking with clogs on and the graphics are really clippy/bendy.
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Post by termis on Dec 1, 2010 23:31:42 GMT
Not much different than what most people think here. Some ones that pop up in my mind are:
- Sonic R - Sonic World portion of Sonic Jam. - Radiant Silvergun - VF2 stands out for its hi-res, Model 2 conversion - SFZ3 and Vampire Savior for 2D-based fighters
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