Aydan
Joined: August 2007
Posts: 2,086
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Post by Aydan on Dec 2, 2010 0:53:49 GMT
Wow that reminds me,
the best draw distance in any 3d game i have ever seen is everything lobtomy did with exhumed and the other games.
I made my game bug up because of such a long draw distance thing its quite funny try it, go to Set arena, when you defeat set, stand where he spawns when the door opens, look toward to portal at the end of the long hallway after you collect the gliding artifact and you'll see the distance is awesome but then it starts to bug up a bit lol.
Anyway yeah i wonder how they managed this. Lobotomy managed to get the longest draw distances with no issues other than i mentioned but that's just one small example.
Why didnt other developers, even sega themselves manage draw distance just as good as they did? I wonder...
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Post by zyrobs on Dec 2, 2010 21:30:30 GMT
Anyway, as far as I'm aware the UV alignment issue is not in the PC version... I personally have never seen it on any of my PCs anyway - perhaps it is gfx card specific? I'm 100% sure it happened on my old machine, that used a riva128 and later a geforce 2 mx. I recall an option to set the texture alignment in the drivers that could potentially fix it (and also wreck other games in the process). Populus 3 also had the same texture alignment bug on that machine. I think the walking sections are what made the game stand out. Incredible attention to detail, less awkward draw distance, and analog movement support. The flying scenes defined the game, of course, but way too often you were flying around in huge empty places with an occasional object popping out from the distance (the cliffs in Uru looked particularly bad due to the popup). Compared to that, places like Zoah were almost overcrowded with details. Wow that reminds me, the best draw distance in any 3d game i have ever seen is everything lobtomy did with exhumed and the other games. I made my game bug up because of such a long draw distance thing its quite funny try it, go to Set arena, when you defeat set, stand where he spawns when the door opens, look toward to portal at the end of the long hallway after you collect the gliding artifact and you'll see the distance is awesome but then it starts to bug up a bit lol. Anyway yeah i wonder how they managed this. Lobotomy managed to get the longest draw distances with no issues other than i mentioned but that's just one small example. Why didnt other developers, even sega themselves manage draw distance just as good as they did? I wonder... Duke 3d and Exhumed are one of the few (maybe the only?) Saturn games that uses the SH2 for sound while leaving the 68k completely untouched. It just shows how much they relied on their own development tools, instead of using sega-supplied libraries.
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mick_aka
Kickin' it lively!
"Mick is moderately adequate."
Joined: April 2007
Posts: 9,837
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XBL: mickloaf
PSN: mickloaf
Nintendo ID: segamick
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Post by mick_aka on Dec 2, 2010 21:54:07 GMT
Suprised SCUD hasn't been mentioned, for all it's flaws it looks fantastic.
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Aydan
Joined: August 2007
Posts: 2,086
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Post by Aydan on Dec 2, 2010 22:05:08 GMT
im gonna try another copy of exhumed to make sure the bug i mentioned is a programming thing and not my copy. i bloody hate having copies which glitch up due to age/marks or whatever.
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Post by bultje112 on Mar 31, 2017 6:44:02 GMT
If you want to be blown away by amazing 3d graphics to this day then play virtua fighter 2 and above all else winter heat! Play them with rgb scart on a good crt tv like a trinitron that is well calibrated and be in awe!! wish I could post pictures of how it looks that do it justice. better looking and sharper 3d graphics than anything I've ever seen on psx.
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Post by davyk on Mar 31, 2017 8:05:19 GMT
Aye. VF2 still looks the business. Quite like the look of Athlete Kings/Decathlete too.
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Post by bultje112 on Mar 31, 2017 9:40:45 GMT
if you think decathlete looks good then get winterheat. same developers but looks much better even than decathlete
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sych
"Living for the fantasy" -NIGHTS INTO DREAMS- The Classic Saturn Gem!!!
Joined: July 2009
Posts: 2,661
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Post by sych on Mar 31, 2017 15:15:36 GMT
Savaki, Keriotosse, Grandia, Ninpen Manmaru, Bulk Slash and the Mobile Suit Gundam Side Stories are some of the best examples of 3D on the Saturn in my opinion. I seem to remember Barryburton did a pole on this a few months back.
Virtua Fighter 2 came out on top, followed by Sonic R and then Panzer Dragoon Saga.
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Post by davyk on Apr 3, 2017 10:50:28 GMT
if you think decathlete looks good then get winterheat. same developers but looks much better even than decathlete I have Winter Heat but I haven't played it in a long time. I can remember liking the look of the cross country event - was very well done. I think I can remember nice reflections in the ice skating race too. There's a lot of white in the game though!
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Post by barryburton on Apr 3, 2017 14:31:20 GMT
if you think decathlete looks good then get winterheat. same developers but looks much better even than decathlete I have Winter Heat but I haven't played it in a long time. I can remember liking the look of the cross country event - was very well done. I think I can remember nice reflections in the ice skating race too. There's a lot of white in the game though! the graphics in Winter Heat are very good, among the best 3D on the system . But yes, like Virtua Fighter 2 they are helped by having very little background detail, so the power can be dedicated to the main characters.
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HennessySlick
Saturn Player
Joined: March 2017
Posts: 56
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Post by HennessySlick on Apr 3, 2017 14:46:07 GMT
Winter Heat did look very good, shame I'm not really into Sports titles or I'd enjoy it more!
In terms of 2D, I really like Magic Knight Rayearth. There are some minimal uses of polygons from what I've seen so far, which did look ok, but it was in a cutscene I think...
For 3D, I did like Burning Rangers, but I agree that the poor draw distance did let it down. Gun Griffon 2 anyone?
Overall, 2D games looked the best. I preferred when they did 2D games well, rather than 3D games poorly, though I wouldn't be surprised if devs were encouraged to make 3D games in order to keep up with the times - they had to (try to) make money at least.
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Post by xDerekRx on Apr 3, 2017 17:52:37 GMT
For 2D, Astal and Magic Knight Rayearth hands down still stunning. Amazing as they were near launch titles too. Mega Man x4 as well.
There are alot of 3D games I love on the system
- Panzer Dragoon Saga This game is jaw dropping in so many places. - Shining Force III for its smooth 3D battles with no load times and quick rotating camera. - Burning Rangers despite its flaws does so many amazing things. Its just great to look at it IMO. Probably my tops for 3D. - Last Bronx needs a mention. VF2, FV and FMM look great but my favorite to look at is LB with its 3d backgrounds. It does have that occasional flicker but its not that big of a deal when you see everything else it did well. - Contra Legacy of War One of my favorite running 3D games on the system. Seeing the Saturn run the polygon bosses and environments so smoothly is what makes this one very playable and very underrated. - Radiant Silvergun This game is a work of art. Treasure blended polygons and moving backgrounds seamlessly. - Quake Its not perfect but what Lobotomy did here is fantastic. I even prefer the rough/grittier look it has over the N64 version by a lot. - Sonic R - Just wonderful overall. Great polygons and colors and the draw distance effect they used blends fairly nice for the time.
To me Resident Evil and Deep Fear I wouldn't count. Although they got Resident Evil looking as good as it could on a Saturn. Love that conversion. I could pass on Deep Fears attempt though. Models look decent enough certainly.
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Post by xDerekRx on Apr 3, 2017 18:03:32 GMT
Overall, 2D games looked the best. I preferred when they did 2D games well, rather than 3D games poorly, though I wouldn't be surprised if devs were encouraged to make 3D games in order to keep up with the times - they had to (try to) make money at least. You have to remember at the time we all wanted 3D. Most of us who say 2D holds up better now are the same that wanted the early 3D back then. Companies had to do this so they further along the look of games. If they kept making 2D games, the leap could never had been made. I still remember how I felt back in 1997. Even though the Saturn simply wasn't doing 3D as easily as the PS1, my mind was blown when I looked at screenshots of Burning Rangers, Last Bronx, Panzer Dragoon Saga, Croc, Winter Heat, Steep Slope and other 3D games in magazines. Even now, I still smile the most when I play a 3D Saturn game that plays well. Shows the system could always do it just fine. Certainly the 2D games still wow us, even more so than back in the day. Games like Astal, MMx4, Rayearth, Galactic Attack etc were seen as old and boring to some upon release. I think I even scoffed at Astal when I looked at it on the shelf one time in 97. Its just that 3D was coming and it was such a big leap in gaming history at the time. Now when the dust has settled, a game like Astal is one I appreciate far more in 2017 than 20 years ago. But we needed early 3D games regardless of how they hold up now. And honestly at the time, the joy I had playing early 3D Ps1, N64 and Saturn games has never been matched by any modern advancement. Games are great looking now but its all about that leap in the mid 90s and the way it hit you.
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Post by bultje112 on Apr 3, 2017 20:11:53 GMT
My father, who unfortunately past away nearly a year ago, was an art historian as well as an historian and a teacher in art and drawing and obviously an artist(you can see a painting he made for me about ico in my collection topic). my father always said to me when looking at a piece of art like a painting that not the actual and factual result is all that counts but far more how something was made taking in the limitations of the artist and the era in which the artist was crafting or painting.
for instance in the late medieval times artists struggled with perspective that did not make the artists any less talented than like the dutch masters of the 17th century. it's the struggling artist who's rowing with the rows he has who is the most interesting and fascinating.
I look at saturn the same way. I love the gameplay, design but also the graphics because incredibly talented developers (andromeda) made these games with limitations they may not have today or on another platform. by looking at them that way I enjoy the graphics and games even more.
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Post by barryburton on Apr 3, 2017 21:23:54 GMT
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